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*                                                                             *
*   Game:   Parallax Scrolling Type:    Amstrad CPC Emulator DSK File         *
*   Author: Odiesoft           Webpage: http://www.odiesoft.de                *
*   Size:   1 * 194816 Bytes   Date:    27. January 2003                      *
*   File:   
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Title: Parallax Scrolling
Year:  1991


Most of my games and demos were kind of slow and I didn't really figure out why.
So I thought I maybe should use interrupts to get the stuff faster - I obviously
didn't get the idea of interrupts right (or you could put it the other way and
say that I was way ahead of time, by thinking that interrupts actually were
multitasking.) I had just read about interrupts in my CPC Assembler book and I
was desperate to try this new knowledge out.

'Shadow of the Beast' was just out on Amiga and I liked the parallax scrolling
they've had there. So I wanted to give it a try on the CPC with a parallax
scrolling and some serious Space Fighting action. I figured that when I create
an interrupt for the scrolling, one for the display and controlling of the space
ship and a third for the movement of the shots the game should be really fast
enough.

Well, it turned out, that interrupts weren't the solution to my speed problem.
Even with interrupts for the parallax scrolling, for the starship and for the
shots the animation turned out to be a little slow. And the parallax scrolling
also didn't look the way I thought it would. It was meant to look like the space
ship was flying over the ocean, but the waves on the water looked like
everything else but waves.

The random ASCII characters in the background were just a test-screen to
demonstrate that I could put in somebackground that wouldn't be overwritten by
the space ship sprite. I often used a short basic routine that painted random
ASCII characters in random colors on the screen to test some routines on them.

I discontinued working on this idea and switched over to one (or some) of my
many other ideas for great games. And I left another open hole in the ground...


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*                                                                             *
* This program can be distributed freely and without the need of a written    *
* of a written permission by Odiesoft, as long as it is distributed free of   *
* charge!                                                                     *
*                                                                             *
* If you had to pay for this, you've been ripped off!                         *
*                                                                             *
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