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*   Game:   Alternate Winter Games  Type:    Amstrad CPC Emulator DSK File    *
*   Author: Odiesoft                Webpage: http://www.odiesoft.de           *
*   Size:   1 * 194816 Bytes        Date:    18. February 2003                *
*   File:   Odiesoft Games - Alternate Winter Games (1989).dsk                *
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Title: Alternate Winter Games
Year:  1989


Sports games were (and still are) a very popular theme on the homecomputer. Most
sports games in the eighties and early nineties forced the player to wobble the
joystick like crazy to make the athlete on the screen move.

The American software company Epyx introduced a new sort of sports games. The
first two, Summer Games 1 and 2 were a mixture of joystick wobbling and more
controlled joystick action to perform certain movements. The third game in that
series, Winter Games, finally broke with the usual joystick wearout gameplay and
demanded a more sensible joystick handling. (Later there was World Games and
California Games, but Winter Games started the whole thing...).

I liked to play Winter Games a lot. It had great graphics, a good gameplay, nice
sound and my joysticks started to live a lot longer. It was truly a great game,
even though I never really managed to master the Biathlon subgame.

Well anyway I thought about some more disciplines that would have made a great
addition to Winter Games or rather an alternate Winter Games with rather unusual
kinds of sports.

The disciplines I've thought up included a Snowball fight where the player had
to be the last person standing up by putting stones into the snowballs, so that
the hit opponents wouldn't stand up this fast.

Another discipline was guiding an ever growing snowball down a steep mountain
trying to run over as many skiers and bystanders as possible, which then stuck
in the rolling ball. Once the ball smashed against the wall of a house in the
valley the number of the collected people in the ball were added to the overall
score.

The third discipline was a speed skating game where you had to break hard at the
end of the icetrack and thus cover somebody with ice chippings. The more you
cover the person the better. But if you braked too late you would run into the
person, which would be counted as a foul.

The fourth subgame was the roof avalanche discipline where you had to trigger
roof avalanches with a fire cracker trying to bury as many people as possible
under the avalanche. Since I wasn't very fond of children at that time I thought
that you get more points if you manage to bury a woman with a baby carriage.

Well only this last discipline saw the light of day, at least partly...

To save memory the idea for the whole game was to create all the pictures and
backgrounds using relatively simple and small elements that can be combined in
multiple ways. I put quite some effort into painting these elements and creating
larger structures (mainly the house) with these elements. 

So at the begin of the avalanche game test you can set the height of the house
in storeys and the vertical position on the screen. Then the picture is being
painted in the background and then put on the screen as soon as the whole screen
was finished.

This game test consists of two differen sub-programs. One creates some snow
flakes that fall from the sky - this subroutine actually triggered the creation
of my snow falling demo. The other sub-program is a visual avalanche test
demonstrating how the avalanche would look like in the final game.

The snow falling part can be stopped with the space bar and the avalanches can
also be triggered with the space bar. Once all four avalanches went down the
program resets the screen, so that you can trigger the roof avalanches again.

This game test was just meant to demonstrate how the avalanche would look like.
I intended to add some dustclouds on the ground where the avalanche came down.
In the final game the would be a hair cross with which you could aim and throw
the fire crackers on the roof. There would have been people on the ground that
walk across the screen and the avalanche wouldn't run over the trees in the
front (like it does in the demo).

I liked this idea a lot and for a change these first routines weren't too slow
like in most other unfinished games of mine. The thing is I don't remember
anymore why I didn't continue on that game. Maybe it was because I couldn't draw
graphics this well and I was unwilling to paint all the different people walking
on the ground and all the other graphics for the remaining disciplines. Or maybe
I just didn't have the time to continue working on this project.

One more thing I did was to create a test animation for the fire-cracker
throwing and the subsequent snow explosion on the roof. But besides that I
obviously didn't create anything else. Well, there's another funny idea down the
drain...


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* This program can be distributed freely and without the need of a written    *
* of a written permission by Odiesoft, as long as it is distributed free of   *
* charge!                                                                     *
*                                                                             *
* If you had to pay for this, you've been ripped off!                         *
*                                                                             *
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