#ifndef ACTOR_H
#define ACTOR_H

#include <cpctelera.h>
#include "GameTypes.h"
#include "Map.h"
#include "Object.h"

typedef struct Actor Actor;

struct Actor
{
    Object object;
    u8 health;
};

// Draws the actor object on the screen making use of the backbuffer to reduce flicker.
void drawActor(Object* object, u8* actorSprite);

#endif