#include "asteroid.h"
// Data created with Img2CPC - (c) Retroworks - 2007-2017
// Tile _sprite_asteroid: 8x8 pixels, 4x8 bytes.
const u8 _sprite_asteroid[4 * 8] = {
	0x00, 0x55, 0xff, 0x00,
	0x00, 0xff, 0xff, 0xaa,
	0x00, 0xff, 0xff, 0xaa,
	0x00, 0xd7, 0xff, 0xaa,
	0x00, 0xeb, 0xd7, 0x82,
	0x00, 0x41, 0xc3, 0x82,
	0x00, 0x41, 0x41, 0x00,
	0x00, 0x00, 0x00, 0x00
};

