// Data created with Img2CPC - (c) Retroworks - 2007-2017
#ifndef _ASSETS_PLAYER_AGACHADO_H_
#define _ASSETS_PLAYER_AGACHADO_H_

#include <types.h>
#define CROUCHED_0_W 5
#define CROUCHED_0_H 11
extern const u8 crouched_0[5 * 11];
#define CROUCHED_1_W 5
#define CROUCHED_1_H 11
extern const u8 crouched_1[5 * 11];
#define CROUCHED_2_W 5
#define CROUCHED_2_H 11
extern const u8 crouched_2[5 * 11];
#define CROUCHED_3_W 5
#define CROUCHED_3_H 11
extern const u8 crouched_3[5 * 11];
#define CROUCHED_4_W 5
#define CROUCHED_4_H 11
extern const u8 crouched_4[5 * 11];

#endif
