#ifndef HUD_H
#define HUD_H

#include <cpctelera.h>
#include "GameState.h"
#include "GameTypes.h"
#include "Inventory.h"
#include "sprites/HudSprites.h"
#include "Player.h"
#include "Text.h"

// Draws the hud at the bottom of the screen.
void drawHud();

#endif