#ifndef FINALLEVEL_H
#define FINALLEVEL_H

#include <cpctelera.h>

#define MAP_FINALLEVEL_COMPRESSED_SIZE 720
extern const u8 map_FinalLevel_compressed[MAP_FINALLEVEL_COMPRESSED_SIZE];

#define MAP_FINALLEVEL_LINK_ARRAY_SIZE 76
extern const u8 map_FinalLevel_links[MAP_FINALLEVEL_LINK_ARRAY_SIZE];

extern const u8 map_FinalLevel_startPosition[2];

#define MAP_FINALLEVEL_ENEMIES_SIZE 36
extern const u8 map_FinalLevel_enemies[MAP_FINALLEVEL_ENEMIES_SIZE];
#define MAP_FINALLEVEL_WATER_SIZE 15
extern const u8 map_FinalLevel_water[MAP_FINALLEVEL_WATER_SIZE];

#define MAP_FINALLEVEL_OBJECTIVE_TYPE 4
#define MAP_FINALLEVEL_OBJECTIVE_ACTION_COUNT 12


// Generated from JSON map version: 0.6

#endif
