// MTE MK1 (la Churrera) v5.0
// Copyleft 2010-2014, 2020 by the Mojon Twins

//	PONER MARCO ANTES DE CADA PANTALLA	
					
#ifndef DIRECT_TO_PLAY
	
	#ifdef MODE_128K
		// Resource 1 = marco.bin
		get_resource (MARCO_BIN, BASE_SUPERBUFF);
	#else		
		unpack ((unsigned int) (s_marco), BASE_SUPERBUFF);				
	#endif
	cpc_ShowTileMap (1);
	_t = 0;
	pintar_borrar_flecha();
	
	#include "../level_screen.h"
	
#endif