// MTE MK1 (la Churrera) v5.0
// Copyleft 2010-2014, 2020 by the Mojon Twins

#asm
	// SFX Start
	.EFECTO0 
		defb 0x25, 0x1C, 0x00
		defb 0x3A, 0x0F, 0x00
		defb 0x2D, 0x0F, 0x00
		defb 0xE2, 0x0F, 0x00
		defb 0xBC, 0x0F, 0x00
		defb 0x96, 0x0D, 0x00
		defb 0x4B, 0x0D, 0x00
		defb 0x32, 0x0D, 0x00
		defb 0x3A, 0x0D, 0x00
		defb 0x2D, 0x0D, 0x00
		defb 0xE2, 0x0D, 0x00
		defb 0xBC, 0x0D, 0x00
		defb 0x96, 0x0D, 0x00
		defb 0x4B, 0x0D, 0x00
		defb 0x32, 0x0D, 0x00
		defb 0x3A, 0x0D, 0x00
		defb 0x2D, 0x0C, 0x00
		defb 0xE2, 0x0C, 0x00
		defb 0xBC, 0x0C, 0x00
		defb 0x96, 0x0B, 0x00
		defb 0x4B, 0x0B, 0x00
		defb 0x32, 0x0B, 0x00
		defb 0x3A, 0x0B, 0x00
		defb 0x2D, 0x0B, 0x00
		defb 0xE2, 0x0B, 0x00
		defb 0xBC, 0x0B, 0x00
		defb 0x96, 0x0B, 0x00
		defb 0x4B, 0x0A, 0x00
		defb 0x32, 0x0A, 0x00
		defb 0x3A, 0x0A, 0x00
		defb 0x2D, 0x09, 0x00
		defb 0xE2, 0x09, 0x00
		defb 0xBC, 0x08, 0x00
		defb 0x96, 0x08, 0x00
		defb 0x4B, 0x08, 0x00
		defb 0x32, 0x07, 0x00
		defb 0x3A, 0x07, 0x00
		defb 0x2D, 0x06, 0x00
		defb 0xE2, 0x06, 0x00
		defb 0xBC, 0x06, 0x00
		defb 0x96, 0x05, 0x00
		defb 0x4B, 0x05, 0x00
		defb 0x32, 0x05, 0x00
		defb 0x3A, 0x04, 0x00
		defb 0x2D, 0x04, 0x00
		defb 0xE2, 0x03, 0x00
		defb 0xBC, 0x03, 0x00
		defb 0x96, 0x03, 0x00
		defb 0x4B, 0x03, 0x00
		defb 0x32, 0x02, 0x00
		defb 0x3A, 0x01, 0x00
		defb 0x2D, 0x01, 0x00
		defb 0xE2, 0x01, 0x00
		defb 0xBC, 0x01, 0x00
		defb 0xFF

	// SFX_BREAKABLE_HIT
	.EFECTO1 
		defb 0xC3, 0x0E, 0x00
		defb 0x5F, 0x0F, 0x00
		defb 0xA6, 0x0F, 0x00
		defb 0xE8, 0x1B, 0x00
		defb 0x80, 0x2B, 0x00
		defb 0xFF

	// SFX_BREAKABLE_BREAK
	.EFECTO2 
		defb 0x1F, 0x0B, 0x00
		defb 0x5A, 0x0F, 0x00
		defb 0x3C, 0x0F, 0x00
		defb 0x1E, 0x0A, 0x00
		defb 0x2D, 0x0A, 0x00
		defb 0x5A, 0x05, 0x00
		defb 0x3C, 0x05, 0x00
		defb 0x1E, 0x04, 0x00
		defb 0x2D, 0x02, 0x00
		defb 0xB4, 0x01, 0x00
		defb 0xFF

	// SFX_PUSH_BOX / SFX_OPEN_LOCK
	.EFECTO3 
		defb 0xE8, 0x1B, 0x00
		defb 0x5F, 0x0F, 0x00
		defb 0xA6, 0x0F, 0x00
		defb 0x00, 0x00, 0x00
		defb 0x80, 0x0F, 0x00
		defb 0xFF

	// SFX_SHOOT
	.EFECTO4 
		defb 0x1F, 0x0B, 0x00
		defb 0xAF, 0x0F, 0x00
		defb 0x8A, 0x0F, 0x00
		defb 0x71, 0x0F, 0x00
		defb 0x64, 0x0F, 0x00
		defb 0x3E, 0x0C, 0x00
		defb 0x25, 0x0C, 0x00
		defb 0x25, 0x0C, 0x00
		defb 0x25, 0x0C, 0x00
		defb 0x25, 0x0A, 0x00
		defb 0x4B, 0x0A, 0x00
		defb 0x4B, 0x0A, 0x00
		defb 0x4B, 0x0A, 0x00
		defb 0x3E, 0x08, 0x00
		defb 0x3E, 0x08, 0x00
		defb 0x3E, 0x08, 0x00
		defb 0x71, 0x08, 0x00
		defb 0x3E, 0x07, 0x00
		defb 0x25, 0x05, 0x00
		defb 0x25, 0x02, 0x00
		defb 0xFF

	// SFX_OBJECT_GET
	.EFECTO5 
		defb 0x1F, 0x0B, 0x00
		defb 0x5A, 0x0F, 0x00
		defb 0x3C, 0x0F, 0x00
		defb 0x1E, 0x0A, 0x00
		defb 0x2D, 0x0A, 0x00
		defb 0x5A, 0x05, 0x00
		defb 0x3C, 0x05, 0x00
		defb 0x1E, 0x04, 0x00
		defb 0x2D, 0x02, 0x00
		defb 0xB4, 0x01, 0x00
		defb 0xFF

	// SFX_KILL_ENEMY_STEP / SFX_KILL_ENEMY_SHOOT
	.EFECTO6 
		defb 0xE8, 0x1B, 0x00
		defb 0x5F, 0x0F, 0x00
		defb 0xE2, 0x0F, 0x00
		defb 0x56, 0x0F, 0x00
		defb 0xF6, 0x0F, 0x00
		defb 0x14, 0x0E, 0x00
		defb 0x64, 0x0E, 0x00
		defb 0x62, 0x0D, 0x00
		defb 0xD0, 0x0D, 0x00
		defb 0xF1, 0x0C, 0x00
		defb 0xFF

	// SFX_HIT_ENEMY
	.EFECTO7 
		defb 0xC3, 0x0E, 0x00
		defb 0x5F, 0x0F, 0x00
		defb 0xA6, 0x0F, 0x00
		defb 0xE8, 0x1B, 0x00
		defb 0x80, 0x2B, 0x00
		defb 0xFF

	// SFX_ONE_OBJECT_GET
	.EFECTO8 
		defb 0x1F, 0x0B, 0x00
		defb 0x5A, 0x0F, 0x00
		defb 0x3C, 0x0F, 0x00
		defb 0x1E, 0x0A, 0x00
		defb 0x2D, 0x0A, 0x00
		defb 0x5A, 0x05, 0x00
		defb 0x3C, 0x05, 0x00
		defb 0x1E, 0x04, 0x00
		defb 0x2D, 0x02, 0x00
		defb 0xB4, 0x01, 0x00
		defb 0xFF

	// SFX_ONE_OBJECT_WRONG
	.EFECTO9 
		defb 0xE8, 0x1B, 0x00
		defb 0x5F, 0x0F, 0x00
		defb 0xA6, 0x0F, 0x00
		defb 0x00, 0x00, 0x00
		defb 0x80, 0x0F, 0x00
		defb 0xFF

	// SFX_KEY_GET
	.EFECTO10 
		defb 0x1F, 0x0B, 0x00
		defb 0x5A, 0x0F, 0x00
		defb 0x3C, 0x0F, 0x00
		defb 0x1E, 0x0A, 0x00
		defb 0x2D, 0x0A, 0x00
		defb 0x5A, 0x05, 0x00
		defb 0x3C, 0x05, 0x00
		defb 0x1E, 0x04, 0x00
		defb 0x2D, 0x02, 0x00
		defb 0xB4, 0x01, 0x00
		defb 0xFF

	// SFX_REFILL_GET
	.EFECTO11 
		defb 0x1A, 0x0E, 0x00
		defb 0xB4, 0x0E, 0x00
		defb 0xB4, 0x0E, 0x00
		defb 0xB4, 0x0E, 0x00
		defb 0xB4, 0x0E, 0x00
		defb 0xB4, 0x0E, 0x00
		defb 0xB4, 0x0E, 0x00
		defb 0xB4, 0x0E, 0x00
		defb 0xB4, 0x0E, 0x00
		defb 0xA0, 0x0E, 0x00
		defb 0xA0, 0x0E, 0x00
		defb 0xA0, 0x0E, 0x00
		defb 0xA0, 0x0E, 0x00
		defb 0xA0, 0x0E, 0x00
		defb 0xA0, 0x0E, 0x00
		defb 0xA0, 0x0E, 0x00
		defb 0x87, 0x0E, 0x00
		defb 0x87, 0x0E, 0x00
		defb 0x87, 0x0E, 0x00
		defb 0x87, 0x0E, 0x00
		defb 0x87, 0x0E, 0x00
		defb 0x87, 0x0E, 0x00
		defb 0x87, 0x0E, 0x00
		defb 0x87, 0x0E, 0x00
		defb 0x87, 0x0E, 0x00
		defb 0x78, 0x0E, 0x00
		defb 0x78, 0x0E, 0x00
		defb 0x78, 0x0D, 0x00
		defb 0x78, 0x0D, 0x00
		defb 0x78, 0x0D, 0x00
		defb 0x78, 0x0D, 0x00
		defb 0x78, 0x0D, 0x00
		defb 0x78, 0x0D, 0x00
		defb 0x78, 0x0C, 0x00
		defb 0x78, 0x09, 0x00
		defb 0x78, 0x06, 0x00
		defb 0x78, 0x05, 0x00
		defb 0xFF

	// SFX_JUMP
	.EFECTO12 
		defb 0xE8, 0x1B, 0x00
		defb 0xB4, 0x0F, 0x00
		defb 0xA0, 0x0E, 0x00
		defb 0x90, 0x0D, 0x00
		defb 0x87, 0x0D, 0x00
		defb 0x78, 0x0C, 0x00
		defb 0x6C, 0x0B, 0x00
		defb 0x60, 0x0A, 0x00
		defb 0x5A, 0x09, 0x00
		defb 0xFF

	// SFX_SPIKES
	.EFECTO13 
		defb 0xE8, 0x1B, 0x00
		defb 0x5F, 0x0F, 0x00
		defb 0xA6, 0x0F, 0x00
		defb 0x00, 0x00, 0x00
		defb 0x80, 0x0F, 0x00
		defb 0xFF

	// SFX_ENEMY_HIT
	.EFECTO14 
		defb 0xE8, 0x1B, 0x00
		defb 0x5F, 0x0F, 0x00
		defb 0xA6, 0x0F, 0x00
		defb 0x00, 0x00, 0x00
		defb 0x80, 0x0F, 0x00
		defb 0xFF
#endasm

