"NINTENDO SEGACSONY3DOPC CD-ROM ARCADESATARI FINAL FANTASY VII computer PANZER DRAGOON ZWE PLAYSTATION STORY OF THE YEAR EXPOSED IN DETAIL and THE MOST FANTASTIC SHOOT 'EM UP YOU'VE EVER SEEN Video VIRTUA FIGHTER 30 280 REVEALED TO THE WORLD! READ OUR FIRST-HAND REPOR games EXTRA! FREEPLAY 16-PAGE ESSENTIAL GAMING JOURNAL SONIC FIGHTERS PLUS! MORE SONIC GAMES FOR '96! THEY'RE BACK! SUPERPU MARIONE BRITAIN'S BEST SELLING GAMES MAG PLUS! GREAT NEWS FOR NINTENDO 64! #174 MAY '96 TCU .50 6800 ASCH S650 9500 05 9 1770261\"369086\" Mama-mia! No Scratch-a-card? ...see your Newsagent! Preep! EVERY NEW GAME REVIEWED AND RATED "


"L.S.D. know the score L.S.D. works on the brain. You can't turn the effects off once they've started, which is hell if it's a bad trip because it can last for up to twelve hours. You can have flashbacks without warning years after. These can be nightmarish even if the original trip wasn't. You may see things that aren't really there and it can permanently affect your eyesight. Take just a tiny amount and L.S.D. can trigger off serious mental illness. L.S.D. is bad news, you don't need it to have a good time. You may hear, feel and taste things that aren't really there. national drugs helpline 0800 77 66 00 If you'd like more information or a talk, call us free and in confidence. Your call won't show on the bill. "


"FINAL FANTASY VI and Computer Video games "


"computer James :59 Video) CEITES CONTENTS .......... COMPUTER AND VIDEO GAMES #174 May 1996 SAT 56 PANZER DRAGOON ZWEI REVIEW YOU HAVE TO KNOW ABOUT THIS GAME! IT'S SEGA'S PRIDE AND GLORY FOR THE MONTH AND WE DO MEAN GLORIOUS! SIX PAGES TELL YOU ALL ABOUT WHY THIS GAME DEMANDS YOUR ATTENTION. PSX EXCLUSIVE ONCE THOUGHT TO BE A NINTENDO 64 EXCLUSIVE: SQUARE'S FINAL FANTASY VII IS EVERYTHING A DREAM GAME IS MADE OF. LITERALLY, IT'S BEEN HAUNTING OUR SLEEP SINCE THE DAY WE LAID EYES ON IT. ARC 106 FINAL FANTASY VIL , 100 STREET AIGHTER ALPHA 2 44 QUAKE 38 ULTIMATE MK3 É WARGODS VIRTUA FIGHTER 3 / EXCLUSIVE ANOTHER FIRST FOR THE UK'S BIGGEST COMPUTER AND VIDEO GAMES MAGAZINE, AS OUR AMERICAN CORRESPONDENT SLASHER QUAN TALKS YOU THROUGH THE YEAR'S GREATEST FIGHTING GAME. 1912 07 OW03eM PC SAT COMING SOON NO, THIS IS NOT A JOKE! QUAKE EXISTS AND HOW! YOUR PHONE CALLS HAVE BEEN ANSWERED! HERE'S MORE... ARC ARC EXCLUSIVE EXCLUSIVE MIDWAY'S REVOLUTIONARY SUCCESSOR TO THE MK SERIES. AN ABSOLUTELY BREATHTAKING DISPLAY OF CG HARDWARE! SAT SAT PSX 52 GUNGRIFFON 46 DARKSAVIOUR RESIDENT 36 EVIL MORE ON THIS BLOOD AND GORE FEST! GAME ARTS' FIRST 32-BIT MASTERPIECE. SEGA'S HOT NEW HACK-N-SLASH RPG. SAT PC SAT KING OF FIGHTERS 50 95 LAST YEAR'S SNK EVENT ON SATURN. 54 MORE AMAZING CAPCOM FIGHT ACTION! VAMPIRE HUNTER 48 SYNDICATE WARS COMING SOON 21ST CENTURY CLOAK AND DAGGER! 20 SUPER MARIO RPGO 26 SONIC THE FIGHTERS. 42 POWER HOCKEYO 47 THOR SINZINOO PC SAT PC 88 DESCENT 2 82 WIPEOUT 84 TERRANOVA 88 DE CEMBER | SATURN VERSION REVIEWED. GO TO IT! CAN THIS AWESOME GAME IMPROVE? SATURN VERSION REVIEWED. GO TO IT! FUTURE WARFARE TO BLOW YOU AWAY! REVIEW 76 ADIDAS POWER SOCCER  78 SPYCRAFT 80 NEED FOR SPEEDO 72 WING COMMANDER III. 74 WING COMMANDER IV 90 MINI REVIEWS, INCLUDING BERMUDA SYNDROME ON PC "


"S compute Vides games INDEX PSX COVER STORY FP 14 76-77 113 54-57 FP 14 60-61 106-111 FP 14 30 112 30 FP 10-13 112 80 113, FP 14 112 42 113 92 WE FORECAST THAT YOUR YEAR WILL BE BLUE IN HUE AND SPIKEY BY NATURE. THERE'S NO ESCAPING IT: HE'S BACK! ACTUA SOCCER ADIDAS POWER SOCCER BLAM! MACHINEHEAD CHORO Q DARKSTALKERS DOOM F1 FINAL FANTASY VII GEX INTERNATIONAL TRACK & FIELD IREM ARCADE CLASSICS KONAMI LINKS MORTAL KOMBAT 3 MORTAL KOMBAT TRILOGY NEED FOR SPEED NAMCO MUSEUM VOL. 2 NAMCO MUSEUM VOL. 3 NHL POWERPLAY HOCKEY OVERKILL PANZER GENERAL PRIMAL RAGE RESIDENT EVIL RIDGE RACER REVOLUTION ROBO PIT SYNDICATE WARS TOSHINDEN 2 WARHAWK WILLIAMS ARCADE CLASSICS WING COMMANDER 3 WORMS WWF WRESTLEMANIA SAT ALONE IN THE DARK 2 BLAM! MACHINEHEAD DARIUS DARK SAVIOR EURO '96 FIFA '96 FIGHTING VIPERS GUNGRIFFON KING OF FIGHTERS '95 LEGEND OF THOR NBA JAM: T.E. NHL POWERPLAY HOCKEY PANZER DRAGOON ZWEI RAY EARTH SOLAR ECLIPSE STREET FIGHTER ZERO TOSHINDEN REMIX ULTIMATE MORTAL KOMBAT 3 VAMPIRE HUNTER X-MEN: CHILDREN OF THE ATOM WIPEOUT WORMS PC 90 36-37 FP 14 113 48-49 FP 14 FP 14 34 72-73 94-95 FP 14 112 FP 14 FP 14 VIDEO GAME SUPER HEROES NEVER DIE--THEY HIT CONTINUE! 52-53 50-51 FP 14 42 66-71 112 FP 14 FP 14 93 38-41, FP 10-13 54-57 FP 14 82-83 FP 14 93 112 88-89 91 90 112 10-13, FP 15 112 92 42 IS THERE REALLY ANY NEED TO SPLASH OUT ON A 32-BIT GAMES SYSTEM WHEN YOUR SUPER NES CAN DO ALL THIS?! BERMUDA SYNDROME BLAM! MACHINEHEAD DESCENT 2 DUKE NUKEM 3D KINGDOM OF MAGIC MINDWARP MORTAL KOMBAT 3 MORTAL KOMBAT TRILOGY NBA LIVE '96 NHL POWERPLAY HOCKEY SPYCRAFT SYNDICATE WARS TERRANOVA VIRTUAL SNOOKER WING COMMANDER 4 WORMS WORMS: REINFORCEMENTS WWF WRESTLEMANIA U64 78-79 48-49 84-87 90 74-75 FP 15 92 94-95 Welcome to CVG! 8 113 MARIO 64 PILOTWINGS 64 SHADOWS OF THE EMPIRE SNS DIDDY'S KONG QUEST EARTHWORM JIM 2 MORTAL KOMBAT 3 SUPER MARIO RPG TOY STORY WWF WRESTLEMANIA FP 15 FP 15 FP 10-13 20-25 96-97 94-95 FEATURE MEG. 62 DOLBY 62 91 FP 15 PSSST! YOU AIN'T HEARD NOTHING YET OR SO OUR HELPFUL SOUND FEATURE EXPLAINS. BRIAN LARA '96 EARTHWORM JIM 2 MEGA-CD ETERNAL CHAMPIONS CD MORTAL KOMBAT 3 SONIC 4 TOY STORY VECTORMAN WWF WRESTLEMANIA P 15 FP 10-13 29 96-97 FP 15 94-95 M2 COMO 98 WIN! WIN!! D2 JAG ...... .......................... ...........  OF GAMES AND HARDWARE MUST BE WON IN THE CVG TROLLEY DASH COMPETITION! MISSILE COMMAND 3D NBA JAM T.E. RAYMAN FP 15 ARC GUIDE 96 TOY STORY GREAT FILM. GREAT GAME. GREAT GUIDE! STRAIGHT TO THE POINT, JUST HOW YOU WANT IT! FP 4-7 19XX ART OF FIGHTING 3 AVENGERS: GALACTIC STORM DUNGEONS & DRAGONS FIGHTING VIPERS GUNBLADE JACKIE CHAN: FISTS OF FIRE KILLER INSTINCT 2 NBA HANGTIME RUN & GUN 2 SKULL FANG SONIC FIGHTERS STREET FIGHTER ALPHA 2 TOKYO WARS ULTIMATE MORTAL KOMBAT 3 VIRTUA FIGHTER 3 VIRTUA FIGHTER KIDS VIRTUAL ON WAR GODS WWF WRESTLEMANIA 16 14, 26-29 100-105 CONTENTS FREEPLAY REE!! FREE!! FREE!! FREE!! FREE!! FREE!! 16 PAGE PULL-OUT FREE WITH CVG. FP 10-13 10-11 14 FREE!! 14 12 16 94-95 FREE!! A BRAND NEW SECTION TO CVG, IN WHICH YOU GET THE CHANCE TO EXCHANGE ALL THE LATEST NEWS, AND LEARN ALL THE LATEST HINTS, CHEATS, AND PLAYER'S GUIDES FOR THE MONTH'S BIGGEST GAMES. KICKING OFF WITH CHARTS FOR THE MOST-PLAYED. MOST WANTED. AND MOST BOUGHT GAMES. FOLLOWED BY THE COOLEST KILLER INSTINCT 2 AND ULTIMATE MK3 MOVES LISTINGS EVER SEEN. THIS SECTION IS YOURS TO CREATE MONTH BY MONTH... SEE WHAT YOU CAN DO! FREE!! 114 FREE!! FR GIRLS WHO SING SONGS AND PLAY VIDEO GAMESI FREE!! FREE!! FREE!! FREE!! FREE!! FREE!! FREE!! FREE!! FREE!! FREE!! "


"computer Video games EDITORIAL THE WORLD'S FIRST AND STILL THE BEST & VIDEO SAN 1982 THE CROYDON BLAG stvieles EDITOR: computer PAUL DAVIES video DEPUTY EDITOR: TOM GUISE games ART EDITOR: TOM COX DESIGNER: JAIME SMITH STAFF WRITER: ED LOMAS EDITORIAL ASSISTANT: PHIL DAWSON CONTRIBUTORS: JO WOODFORD, CLAIRE COULTHARD, ALEX SIMMONS LUCY HILL, STEVE MERRETT, GUS SWAN, MIKE NEWSON, RICH LEADBETTER, DAVE KELSALL THANKS TO: DOLBY FOR THE AMAZING NEW SOUND SYSTEM!!! SPECIAL THANKS TO: RIKA AKAMA & TOM PAYNE. DAVID KNIGHT \"BIG EARS SUPER QUIFF\" AT PLANET, MARK MASLOWICZ. PAUL PIDDINGTON. PIVANIA fter six months of planning exciting perspective on all this and optimism, I am proud to exciting subject contains. And deliver what we at CVG conin many ways it's an honour sider to be the right magazine for just to be here and offer opinyou. And, hopefully, the best. ions about what we have Computer and video games encomseen or experienced. Put pass a broad, and extremely colouranother way: we don't take ful cross section of for granted the fact that we 'youth culture'. get all the cool stuff first! Plus they are invariably So we have a responsibiliat the forefront where ty, and it's one we innovations in comrespect. Which is why YAJ puter graphics, Computer and Video and all-important Games magazine the world's first user interface in dedicated to the scene has been general are concerned. transformed once again in order to CVG is in the unique posido our job here the best we can. tion of being able to place an PAUL COMPUTER N!!! CASHU SYCLUSIV THE BEST FOR NEW ME WIN A .500 PENTIU INGINES SEGA REVIE ZAUSIVE US CORRESPONDENT: MATT TAYLOR LAST ACTA CARA 1995 BIG RN1 FACE THE FRONT! FREE HAND EXANDRUMSKE STRIKE Editorial and advertising: 0171-972 6700 Editorial fax: 0171-713 6701 Advertising fax: 0171-216 6219 Subscription and Back Issues: (9.30-5.30 Mon-Frl): 01858 468888 CVG Headquarters: Priory Court, 30-32 Farringdon Lane, London EC1R 3AU. Seeing as we're presenting an all new CVG, we'd like to point out how totally useful this magazine is to you as a gamesplayer. Explanation doesn't take long, as our philosophy is now to keep everything as tight and informative as possible we get to write more about what we know best, and you find it easier to access. Simple. BOOMBASTIR The PlayStation's finest some arrives on Satum. Can it possibly be better le than before VENOM RAPIER SIDE PANELS ODOO. znozdem  KARONIS TERRAHAT KORCOFRA ARRIDOS U ADVERTISING MANAGER: Lisa Hawkes DEPUTY AD MANAGER: Chris Perera PROMOTIONS MANAGER: Saul Leese PROMOTIONS: Vicky Jacobs SYSTEMS MANAGER: Sarah-Jane Leavey PRODUCTION MANAGER: Gary Lord SYSTEMS AND PRODUCTION CO-ORDINATOR: Sarah Best PROMOTIONAL MATERIAL: Petrea Doyle PUBLISHER: Harry Attrill EXECUTIVE PUBLISHING DIRECTOR: Graham Taylor THE DIFFERENCE ENGINE These fellers are tagged onto each and every page so that anyone flicking through the magazine from left or right has no trouble finding what they want. In the case of Reviews, you're going to be looking for the name of the game. However games Coming Soon are likely to be quite new, so we grab your attention with a phrase we think best relates the excitement of those titles. Everything else letters, and so on is obvious. PLAYSTATION PICS O SATURN SCREENS diye T STATES FIRESTAR VS REVIEW REVIEW GOTCHALI AFTERBO AFTERBURNER 3000AD THE VER-COM DIVIDER EDITORIAL SUBSCRIPTION ENQUIRIES TEL: 01858 468888 RATES (Includes postage and packing): 12 ISSUES UK: .00 AIRMAIL EUROPE: .00 AIRMAIL ZONE 1: .00 AIRMAIL ZONE 2: .00 REST OF WORLD SURFACE: .00 BFPO: .00, EIRE: .00 PRINTED IN THE UK BY: St Ives PLC, Peterborough DISTRIBUTED BY: Frontline (c) COPYRIGHT: Computer and Video Games 1994/5 ISBN NO: 0261-3597 First up was the incredible news that there was a hidden game of Afterburner 3000AD hidden in every Saturn, featuring classic Sega characters Admiral Altered Beast, Captain Gillius Thunderhead, Colonel Ecco and some amazing 3D graphics. We had loads of readers phoning up saying that after hours of listening to game music with the pitch shift option going from high to low, they still couldn't get the secret game. Fools. (This one got many people at Sega particularly excited!) A slightly more subtle one this, a machine enabling any Saturn or PlayStation game to be played in link-up or split-screen mode. The Japanese advert included with the piece was made up by us, as the stupid text shows. The photo of Tom and Ed playing link-up Sega Rally was fake too, but the most obvious clue was the name at the end of the piece. Mr. Yu Bin Haad indeed! (Sega had quite a few people from other companies asking how it worked!) PEDRO CHARTS DISCLAIMER: Although we take great care to ensure the accuracy of the Information contained in this magazine, CVG and the publishers cannot be held responsible for omissions, errors, misprints or mistakes which may occur. Owners of MK3 on the PlayStation got all exited at the prospect of playing with the Ultimate features In case you haven't noticed yet, last activated on their version of the month was the APRIL issue, and, as is game with the added bonus of the tradition here at CVG, we planted a Pedro, the Mexican fighter with a couple of April fools jokes in the mag. flammable anus! He's by far the most ridiculous idea for a characOne day in the pub, we came up with a ter ever, and anyone attempting bunch of crazy ideas, then got Ed to the ludicrously fiddly route to write dodgy news stories and perform access him deserves ridicule! his Photoshop magic to conjure up (That includes the number of top some fake screenshots, and by the look industry figures who phoned us of things we fooled loads of people. asking if it was real!) Since the last issue came out, we've kept a tally chart on the wall showing how many phonecalls and letters we've had about each item, and here are the results. By the way, the Quake, Final Fantasy VII and Ridge Racer Revolution Buggies are actually real we just had some \"clever\" readers letting us know how obviously fake they were! Fools!! 1 PEDRO/UMK3 2 AFTERBURNER 3000AD 3 VER-COM 4 QUAKE 5 FINAL FANTASY/RIDGE RACER BUGGIES Computer and Video Games uses DOLBY SURROUND to bench test all the latest games. "


"GH FIVE computer video games RATINGS EDITOR PAUL DAVIES Hours of intense gameplay can really ruin your eyes, you knowas our beloved Editor recently discovered. Hence the specs, recently acquired for 20p from the local market. Problem is, rather than correct Paul's failing eyesight, they appear to have unsettling effects on his personality transforming this fun-loving type into a Vicious Psycho Masher! Look at that face! Would you change channels on this man's telly without asking? Paul's favourite games Fighting Vipers, Panzer Dragoon Zwei, Resident Evil. Vampire Hunter. Super Mario RPG, Romancing Sa.Ga t's time to say good-bye to percentage ratings! This decision has been long overdue, and is so much for the better for everyone. However we appreciate that somu of you may feel a little uneasy about this revelation, so here's your bullet-point explanation as to 'why': Ever since games have been receiving scores in excess of 95%, the standard below which you the customer feels safest buying a game has been raised to an impossible degree. Why consider a 92% contender when there's a 97% alternative out there? This situation is totally unrealistic. Worse than that it's unfair to respectable developers and the people missing out on enjoying their games. Retailers are loath to consider any game which scores beneath 90% unless it carries a major license (ie FIFA) and will therefore fly off the shelf regardless. The number of times CVG has been approached to raise review scores to help games succeed is now too many. CVG is not a charity for lacklustre games, and we're not con artists. For the record: nobody here ever gave in. DEP EDITOR TOM GUISE We tried the dreaded goggles on our half-wit Dep Ed. Surprisingly they appeared to do him the world of good! Somehow stumbling into lamp posts, and tripping into the bus lane whilst out walking suits him just dandy. The girls love it. Strange that merely sporting discreet eyewear can have such a positive effect on a selfprofessed desperate soul. His gamesplaying skills have also increased by 9.769%. Amazing. Tom's favourite games Panzer Dragoon Zwei, Terra Nova, Street Fighter Zero. Doom (Ed's levels). Fighting Vipers. Dirt Dash We want you to take notice of the about the game. Typically meaning that games, not just the review scores! 75% and below is ignored, with 90-92% We're aware that many 'casual' readers raising an eyebrow, and \"okay you take one look at a given percentage forced me\" 94%+ stirring the blood and assume they have a good idea enough to warrant a read. In a multi-format magazine one system's it gets pretty pathetic when the difference games are bound to be compared to simiof a couple of percent causes an uproar. lar titles on another. A classic example Like suddenly one machine is better than being Tekken versus Virtua Fighter. While another because its game scored 93% this is quite a healthy situation where it while a competitor's' equivalent scored encourages developers to try harder, slightly more or less. Oh, please! ART EDITOR TOM COX Immediately after we placed the lids on Mr C's noz, Captain Crayon assumed the air of a nervous salesman and declared his Springtime Desktop Sale \"Now Open\" in a less-beavenue, nasal, cockerney drawl. There were quite a few offers for Tom's collection of ancient (and frankly worthless) console mags too. From Ed, who is rather sad like that. Anyway, the current offer still stands at .37 and half an orange. Tom's favourite games Wipeout, Need for Speed The quality of a game is not set subtle, but the difference is there in stone, but percentage ratings nonetheless. And when you get two would have us believe this is so. It's a games scoring 90%, which is better? case of, \"This game now wears a READ THE BLOODY REVIEW!!! badge that says 78%\", as opposed to, Percentages are far from perfect some \"We have no problem recommending magazines have even taken to revising \"Game X' to you at this time, for the their scores on a monthly basis just to reasons mentioned above.\" It's kind of accommodate the system's limitations. o you see, of the many factors that all we feel that our new system is simply have contributed to confusion, and the most honest and trustworthy around. casting a cloud over what is potenit's also the most direct, and easy to tially one of the most vibrant forms of digest. Therefore it's the most helpful. And entertainments in the world, percentagesso, here's the breakdown: have been among the most guilty. Above STAFF WRITER ED LOMAS Dear Mrs Lomas, We didn't mean it. We were only playing at the time you know how it is? Well, anyway Ed's not feeling too well now. So we've sent him home with a few games to play, because he always used to like that sort of thing. At least he did when he was here, of course we don't want to impose our standards on people such as yourself. Erm... the spectacles? Yes. Well they belong to Paul. Blame him. Ed's favourite games Panzer Dragoon Zwei, Street Fighter Zero, Quake Deathmatches, Ultimate MK3. VF2 WHAT IT ALL MEAN VE Makes the hairs on the back of your neck stand on end! Whenever the High Five is lit, you know this game is essential. DESIGNER JAIME SMITH Jaime was wearing this expression BEFORE we placed the glasses on him. Why? Well, if you've been keeping up to date with the magazine you'd know that this guy is totally nuts about Street Fighter Alpha. And now there's the follow up, just been installed on test in London. Wild Phil Dawsons couldn't keep him away! Of course Jaime forgot the fashion extras he was sporting, but they only amplified the detail!!! Jaime's playlist Street Fighter Alpha 2. Cutie O. Rainbow Islands EXTRA. Ultimate MK3. Street Fighter Alpha, Killer Instinct 2 Outstanding quality. Only minor limitations prevent this game from being an all-round 'must have'. Among the best money can buy for your machine. 4-VERY GOOD 00003 3-GOOD 00060 2-PRETTY BAD These games may not be innovative, or fall into everybody's notion of ideal. They are either well produced examples of common concepts, or slightly flawed workings of originality. But they are definitely worth looking at. EDITORIAL There's something fundamentally wrong with the mechanics, or the presentation lets the game down (ie it's in a foreign language). Could still keep some people happy, but we can't wholeheartedly recommend it. SKIVVY PHIL DAWSON \"THOSE ARE MY GLASSES! THOSE ARE MY GLASSES! GIVE 'EM BACK!\" Tsch! Phil has spent the entire month Ablagging himself free games and music CDs. Now he's after Paul's 20p bargain glasses. Fat chance! Especially since he now owes the suffering Tom Guise a new carpet, new sink, and new bedclothes after an especially lively night out on the yoghurt drink. Yeah! So he can wipe that stoopid grin off naaagh! Phil's favourite games Worms. Resident Evil, Street Fighter Alpha, Need for Speed, Destruction Derby 7-VERY POOR 00000 An all-round loser: We're depressed by it. The company responsible are embarrassed by it. And you could really get by a lot better without it. "


"computer video games NEWSC NEW BUDGET SATURN LAUNCHED IN JAPAN Nintendo 64 release date Whilst the Saturn might be comfortably ahead of the the new white casing PlayStation in Japan at the moment, the ever-looming as they think it jars launch of the Nintendo 64 is sure to offset the situation too much with the somewhat. Clearly Sega of Japan realise this, because western 'black' they've just launched an all-new Saturn priced at only Saturn. A shame, 20,000 yen (around ). because we all think it Console manufacturers are forever searching for ways to looks totally cool, streamline their hardware (the PlayStation in particular has excpet Paul who says undergone a number of internal changes to make it more cost it looks like dog poo effective), and now Sega have found a way to build the Saturn after it's eaten using neater parts So neat in fact, that they can afford to pro carrots. (?) duce the machine profitably at a much lower price. What's Nonetheless, what more, rather than keeping quiet about this Saturn reworking. this means the new they've actually celebrated the fact by relaunching a new-look internals, not the carversion of the machine. rots) is that Sega As revealed at the Sega Saturn Power Up '96 Spring Meeting, Europe will also be the new 'white' Saturn has a far more stylish casing, with able to release the redesigned buttons and all-new white joypads to match. machine at a low There's even a set of official Sega infrared joypads coming out price. Going by previfor it. Most notably, the air vents on the side of the machine ous Japanese-toare now gone, giving it a more solid look. This could also posEuropean cost conversibly indicate that the new circuitry doesn't heat up as much sions, we expect the This is it. In Japan, it's as before. price to be around , pitching it perfectly against Nintendo known as the Flash One thing that hasn't been revealed is the back of the 64. PLUS there's a good possibility the Japanese-style pads Saturn, although we machine. It's unlikely any connectors have been removed (far superior to the current US/UK ones) will make an appearhaven't got a clue why. Ed (there isn't anything to get rid of), but we're hoping Sega have ance at the same time. reckons it's 'cos it sort of added a set of audio outputs, although this seems unlikely. The machine's already been released in Japan to rapturous like a flash of white. We The good news is that Sega Europe have confirmed they will sales, and we hope to take a closer look at one. If there's any can live with that. be using the new Saturn internals in the future possibly significant modifications, we'll tell you. Otherwise, we won't. before the end of the year. They won't however, be adopting [ AM2 CLASSICS COMING TO SATURN! ] SUSTED 1.DECO 30TSOLD 913 38715S Classic game compilations are all are definitely slated for the the rage at the moment (that's compilation. Whether these are what comes from marketing 32 accompanied by lesser-known titles bit machines at adults), and word or the other two 'biggies' remains to has just been announced that be seen. AM2 are set to release their own with the current trend being for 'perretro-compilation for the Saturn. fect' classic conversions (Williams If you think AM2 only go as far back Classics uses actual arcade code, as Virtua Racing, you're in for one and Namco's Museums even have big shock. These guys are responsiarcade boot-up interference). AM2's ble for some of THE biggest games games are bound to follow suit. More in coin-op history. Yu Suzuki (head of so, because these boys are sticklers AM2, as we tell you everytime) is the for accuracy more than any others. creator of such legends as Super These titles should certainly give Hang On, Space Harrier, OutRun and arch-rival Namco's Museums a run Afterburner. These games were the for their money, especially in Japan, 3D pioneers of their day, making use where AM2's games are massively of Sega's then-revolutionary Super popular (Afterburner on 32% scored Scaler chip. Seems AM2 have always 10s in Japanese games mags). We'll led the way in 3D gaming. cover this collection as soon as we Currently, OutRun and Afterburner see it. 32X shots. The Saturn versions should include many custom extras. "


"computer games [NINTENDO 64: JUNE!] HEX01 XAS NINTENDO\" In the latest of our popular monthly updates on the Nintendo 64's release, we can tell you now that the machine's release date is set for June 23rd in Japan, with the American release stacked to follow on September 30th, and Europe in late fall. Launch games are Mario 64, Pilotwings 64, and a Chesstype game from Japanese software house SETA. This gives you two months of cold sweaty excitement to prepare for the console release of the decade perhaps. Word from an extremely reliable source says that importers in Hong Kong, who were preparing to spend big money on shipping quantities of the machine out of Japan, have given up waiting for the machine! They have been given no word that Nintendo intend releasing N64 in June at all, and are actually expecting it as late as December! First we hear one story, then we hear another. We'll keep you informed! NINTENDO (Windo 0021909 AN SPEED Nintendo It's not long to go before you can dive into Mario 64. Cripes! This handsome chap represents SETA's launch 'chess' game. THE AMUSEMENT PARK OF THE FUTURE 1964 release date SEGAWORLD Prepare yourselves Sega are about to open the largest coin-op theme park in the World. And incredibly, it's going to be in London! SegaWorld is going to take up seven floors of the Trocadero at Picadilly Circus and promises to be even more impressive than the famous Sega Joypolis in Yokohama, Japan. With a capacity for 3000 visitors, who enter the complex by 'rocket escalator', the whole place is designed to look just like the Chemical Plant Zone from Sonic 2. It's set to have six main interactive rides and all the latest coin-ops, spanning its six sub-zones the Sports Arena, Flight Deck, Race Track, The Carnival, Sega kids and Combat Zone. The park opens in August and promises to be TOTALLY INCREDIBLE. We hope to cover it in all in an in-depth feature soon! NEWS MENT.SVEN FLOORS OF THE TROCADERO TH PARK  FUN FOR ALL THE FAMILY. FUJ CH INTERACTIVE RIDES THE WOR ENT: SEVEN FLOORS OF THE TROCAI N CSEGAWORLD AMT FUTURA DE PH TECH INTECTIVE FUTURA ANWENT. SEVEN FLOOR WORLD'S ROCADERO THE UL ESAMTE CANO, BECAU THE TROCADERO, PICCADILY CIRC US V mium ILLH IN "


"computer video games NEWS O ACME [D ] ............. By Slasher Quan he U.S. arcade show equivalent of a CES or E3, this years ACME (American Coin Machine Exposition) NEW GAME BY SEGA was held in Orlando, Florida March 7-9. Basically a rehash of Japan's February By far the most impressive game, er, demo using what were undoubtedly moves planned for AOU show, minus a few key Japanese of the show in fact, the most astonishing the real game. The first character to discuss is games (such as Capcom's new 3D polygon display of video game graphic muscle ever Aoi Umenokouji, a Japanese female born in Kyoto game Star Gladiator), plus Midway and in the history of this industry-was VF 3. who practices the Aikidou style. She is absolutely y Acclaim games, this was not a show filled According to Sega this real-time CG demo was gorgeous, clad in a traditional kimono, and carrunning off actual Model 3 hardware (see side ries a fan. A real-life Japanese dance instructor with many shocks or surprises. However, bar). Skipping to the end, the biggest question was motion-captured as she performed Aois for those of us who didnt brave the everyone asks is: How much of a jump over VF 2 moves. Her stage is a pristine, snow-covered Makuhari Messe for AOU, it was worth the is it, relative to the extraordinary jump of VF 2 glade with a sparkling, icy river rushing in the trip just to see the following two things: over VF 1? Well, here it is: on a scale of 1-10, in background. (The second new character planned retrospect VF rates a 1. VE 2 a 2.5. and VF 3 a for VF 3, a large man with big muscles according the unbridled majesty that was the Virtua to an AM2 publicist, was not yet imple Fighter 3 demo, and a nearly Fighter 3 demo, and a nearly-complete mented.) Another character who drew version of SFA 2. Here's a report on the gasps from everyone was Dural. The everyone was Dural. The key arcade games scheduled for later in metallic boss now mimics, in every 96 (please note games already in release aspect, the T-1000 from the movie Terminator 2. The demo of her morph such as Namcos incredible Soul Edge are ing from liquid metal, in my opinion, not included). was MORE IMPRESSIVE than the effects from that landmark movie. That VF 3 is a polygon game is visibly apparent no longer; the smoothness of the animation in this sequence (and, in fact, the entire demo) destroyed my verbal communication skills for at least five minutes. Initial comments from many showgoers included. That cant be Model 3, it must be a juryrigged Model 2, and, There's no way theyll be able to do that in the final 10. Yes, the jump was even bigger, much bigger. game. I personally disagree with both of the All the disjointedness of VF 2, Tekken 2, Soul above statements; I see no reason for Sega to Edge, etc. is completely gone. The characters are lie or misrepresent the power (or existence, for so smooth that each and every frame looks that matter) of Model 3 how embarrassing almost good enough to be a singular SGI-ren would it be to release a game that was anything dered image, not a polygon construct. Insane less than what had already been shown to thouhigh-res detail is visible from every angle, no mat-sands at the trade shows, and millions in game ter how zoomed in or away the camera is. Model magazines? (The fact that an immediate cry of 3s transparency, translucency, lighting effects, Impossible! was raised by observers should give and shading effects are visible in every back you some indication of how unbelievable VF3's ground, such as the translucent skyscraper floor technology really is.) of Jackys stage. A host of VF characters were feaAs of today, the anxious wait begins until the tured, on their backgrounds, as they flexed, month of December, AM2s stated release date. posed, shadow-boxed, and ACTUALLY FOUGHT 11 ACME ARCADE SHOW REPORT She wears a kimono and carries a multi-colored fan, and her movements are unbelievably realistic. NEWS Jeffry's about ready to bust a vein, hes flexing so hard. Seagulls fly around in the serenity of his beach stage. 10 "


"computer video games 16 SHOW REPORT MODEL 3 REAL-TIME CG SYSTEM SPECS GRAPHIC SPECS  1 million polygons/sec.  60 million pixels/sec.  16 million colored textures/sec.  Perspective texture mapping  Tri-linear interpolation  Micro texture shading  High-specular garoud shading  Fix-shading  Flat-shading SPECIAL FX  Zoning fog  32 levels of translucency  Clipping  4 Faced & O Faced & LOD . Model LOD  Texture LOD, LOS  Fade in/out  4095 Moving Models LIGHTING  Parallel light  4 light spots  Pin-point light  Sound Section  CPU 68 EC000  Sampling rate: 44.1 KHZ  SCSP x 2  MIDI Interface: 16-bit, 64 voice,  4 CH OTHER SPECS  Main CPU: PowerPC 603e  Res: 496x384 640x480 w/Zbuffer, non-interlaced ACME ARCADE SHOW REPORT Check out the facial details in Lau and Pai. Model 3 can zoom in or out effortlessly with no break-up. FIRI SLASHER QUAN'S GAMES OF ACME 1. Virtua Fighter 3 2. Street Fighter Alpha 2 see page 100! 3. Gunblade NY 4. D&D: Shadow Over Mystara TIE 5. Tokyo Wars TIE 5. Virtual On 7. Rave Racer 8. Sonic The Fighters 9. Time Crisis TIE 10. NBA Jam Extreme TIE 10. NBA Hangtime NEWS @ Please turn on your copy of VF 2 and compare Dural of the past to the Dural of the future. The new generation's liquid metal morphing effect is worthy of the Terminator 2 movie. "


"computer video games NEWS (By Midway) Before skipping to the end and realizing oooh, Slasher Quan was NOT amused by this game, first please consider the following inalienable truth: there has not yet been a real 3D fighting game. Yes, VF, Tekken, etc. are presented and displayed in 3D, but the actual fighting always takes place in 2D you have no way to act in 3D. Previously, some fighting games offered the occasional 3D move, such as Toshinden's 3D roll, but one avoidance move does not constitute true, full-blown 3D interaction. And thus, War Gods' 3D aspect is its singular, most compelling innovation/gimmick (which one it is will only be determined by the quality of its execution, which is difficult to say). Midway seems alltoo aware of this as the 3D button is a giant, backlit green button four times the size of the other buttons (reminds me of Track & Field or a redemption game). The button configuration is simple: identical to Mortal Kombat 3, except the Run button has been replaced by the 3D button. The 3D button can be thought of almost as a Shift key on a keyboard hold it down, and you can perform a whole new set of 3D actions based on commands you would use to perform 2D actions. While 2D blocking and PAGA KAUKI 30 ACME ARCADE SHOW REPORT looks uncomfortably similar to the soldiers in Stargate, CY-5, who all-too-blatantly wears a Kano type mask, Warhead, whose goggles need to go away, and Tak, a stone man who is just plain idiotic-looking. I dont want to say there isnt a chance these characters won't grow on us, but I'd be hard pressed to think of a game (maybe Bloodstorm) whose characters made a worse first impression. Based on an upgraded version of the Cruisn U.S.A hardware, War Gods pumps some powerful 3D tex ture-mapped polygons. Midway has concocted a bunch of flimsy terms to describe War Gods' alleged technical innovations, such as Digital Skin Processing (DSP), which in real terms means that the disjointedness of characters such as those in VF 2 is not visible in War Gods. This is a nice feature, but I would have preferred interesting characters with drawn/rendered textures and disjointed dodging are the same as other games, an example of bodies to stupid characters with digitized textures 3D dodging could involve holding the 3D button, Up and smooth bodies. Overall, the technical quality o or Down, and Block at the same time which would the graphics is quite high, despite the unattractive cause you to flip into or out of the background. A 2D characters. The backgrounds are all (of course) in projectile is standard, but a 3D projectile (a different 3D and feature spectacular lighting effects. The move) might cause a wave of fire which spreads out, camera movement is quite smooth and there don't so as to envelop a section of the background and appear to be any problems of disorientation due to actually ATTACK IN 3D. Good 2D fighting games have awkward view shifts. layers of moves, counter moves, and counter counter War Gods' gameplay is very, very much rooted in moves; War Gods' goal is to have these layers of Mortal Kombat, at least on the surface. Many of moves both in 2D AND 3D. the techniques use the same taps as MK, and you In concept, the designers have some damn good even have the same Uppercut, Roundhouse Kick, ideas and the 3D fighting has a lot of potential. and Sweep moves activated the same way. However, my initial reaction (and the reaction of Combos can be initiated with air juggles or ground, quite literally every showgoer I asked) was that the button-chain hits yup, just like MK. But add in the poor character designs in 3D gameplay and the fight changes dramatically. War Gods would Plans call for the traditional slew of Midway probably irreparasecrets, codes, and Fatalities (here called bly damage the Sacrifices). War Gods is a game whose depth of games chances gameplay and gorefactor/codefactor could save it; for success. The III hold out hope. But, I can say my interest would premise is very cool be 500% greater if awesome characters such as gods engaged in com Scorpion, Raiden, and bat but these gods Kitana were populating for some reason the game instead of as a group are these losers. just lame. They include Anubis, who 42 TUMOK WINS 2 NEWS  "


"PLAY O THE GAME. LIGHTIE  Troy SEGA the GAME IS NEVER Over. STORY ITEGADRIVE DA 3 TOY STORY. FROM THE BIG SCREEN TO THE MEGADRIVE. BUT IS IT STILL A HAPPY ENDING? ONLY IF YOU'RE GOOD ENOUGH Disney "


"computer video games NEWS O I VIRTUAL (By Sega) I VIRTUA FIGHTER KIDS their rings every time they're hit just doesn't wear thin. (Just try collecting the rings...bonus stuff or what?!) The game is totally Sonic in every aspect, right down to the backgrounds Green Hill Zone, etc. Astute fans have pointed out that this game was probably derived from the Fighting Vipers engine, and a good indicator of that is there are ring boundaries just like FV (no ring-outs). With 3D backgrounds, cool warping effects, and gameplay that should (and this was obviously Sega's goal) suck in the younger crowd as well as the older VF players, I'd say Sonic The Fighters was well worth the effort. However, this in no way excuses the believe wholeheartedly: this game rules. Okay, so current lack of a traditional 2D Sonic platform the gameplay is VF2/Fighting Vipers/tap, tap, game on Saturn is someone at Sega of Japan tap.... This any champion of game design could reading/translating this? God I hope so. have predicted.... The value here is: ENTERTAINMENT! Pick from a line-up of famous and new Sonic world heroes, including: Sonic, Tails. Espio. Fang. Bean. Knuckles, Amy, and Bark. The fighters are all, of (By Sega) course, comical animals, but you'd never know it by their nicknames Bean, a duck, is known as Now we have traveled from the realm of say it The Dynamite. The gameplay is operated by the aint so to you MUST be joking, but it's true. standard VF three-button routine: punch, kick, and Virtua Fighter Kids brings together all 10 characguard. However, everyone can perform amazing ters from VF 2, only with much, much smaller bodattacks with very simple button inputs...for ies and much, much bigger heads (the characters instance, Bean can throw bombs, Sonic can spinare presented in the popular Japanese Super dash, and Tails can fly into the air, hover, then Deformed style, so I tend to think of this game as smash down on the opponent with a febrile shockVF SD). How can I explain this game...did any of ing violent smack. Instead of blocking, your characyou ever see the Muppet Babies cartoon? Ah, ters guard consists of a Sonic-like barrier force probably not. Anyway, it's just VF but with kiddy field, but there are (of course) attacks which can themes to everything, such as backgrounds that FLICK DOWN THE GUARD!! (World Heroes Perfect bring forth images of the Chutes & Ladders inside joke.) You can also perform a variety of boardgame, and character voices that sound throw/grabs in-close, in the traditional VF way. like...well...kids. Other features include static screens which profile each virtua kids likes, disThe most important likes, hobby, school, and blood type. trait of Sonic The Anyway, after an initial run this game seemed to Fighters is that it per be quite nearly identical to VF 2's gameplay engine fectly captures the and moves list, though reports indicate AM2 will Sonic cast of characadd slight refinements and balances to make VFK ters attitude, personalplay as the ultimate and refined version of VF2. ity, and humor with Hmmm, I think VFK is way up on the charm meter, tons of exaggerated, but way down there on the reason for its existence outlandish moves. meter. I dont want to say anything too negative The effect of the and scare Sega away from releasing this little wonopponent dropping der in foreign markets (Sega's already wavering on both this and Sonic The Fighters), but given a choice between the two, I'd definitely pick the Sonic Boom over Virtua Romper Room in a heartbeat. SEGA The rivalry between Sega and Namco, if not ever in any way acknowledged by either party, is obvious. For Namco's Ridge Racer, there was Sega's Daytona. For Sega's Virtua Fighter, there was Namco's Tekken. Now, another of what I like to (sometimes somewhat inaccurately) dub answer games is here: Sega's Virtual On, to counter Namco's Cyber Sled. Like Cyber Sled, Virtual On is an arena battle game for 1-2 players (linked) where you command a craft in a 3D arena, blasting each other with various projectiles while trying to outmaneuver each other. Virtual On has its own personality and unique gameplay elements. Most importantly, the character designs totally kicks ass. There are 8 Cyber Troopers to choose from, each with three different attacks which range from hand-to-hand types such as laser swords, to rapid-fire projectiles such as napalm, to high-impact weaponry such as mines and bombs. Normally I dont get into cyber-mechs, but these characters are sleek and very appealing. The game control is dual joystick (like Cyber Sled or even the classic Assault), with the addition of two buttons for attacks (press simultaneously for the third attack), a turbo button, and the ability to jump! Thats right, you can leap onto obstacles, jump and hover in the air, and fight while airborne. While this was an element not present in Cyber Sled (and it adds tons to the gameplay), conversely some of Cyber Sleds' finer qualities should have found a home in Virtual On. For instance, some of Sled's more complex joystick manoeuvres can't be done in Vo, and collectable items which affect radar, shields, etc. are not available. In any case, Virtual On is yet another new landmark in Model 2 graphics, featuring a variety of highly-detailed, sloping, texture-mapped surfaces such as futuristic cities and construction sites. There are many astonishing effects such as the transparent motion blur of the laser swords and the heart-stopping instant replays. Virtual On is game that must be seen and should be played, especially in the competitive two-player mode. ACME ARCADE SHOW REPORT MATER SELECT 1024-1 P  SONIC THE FIGHTERS SMEN overeen123(! Verona (By Sega) Yes, it's true not just a demo or hidden mode intertwined in Fighting Vipers, or a delusional fantasy of AM2 this is the real deal. Sonic. Knuckles. Tails. Model 2. Fighting game. Now that youre done screaming, 'Say it aint so Sega! Why this and not a REAL Sonic game?!', get ready to accept what I thought impossible, but now STV KIDS is a really cool, really speedy, really exciting new TV game! It's a speed battle game far better than Virtua Fighter 21 14 "


"AESCENT You're going down again! LASCANT2  The world's greatest 360 degree 3D game is back...but this time it's even better. Strap yourself into the most successful mind-twisting action game ever developed. With 30 new levels of complex mines six entirely different worlds, and a team of highly intelligent new robot enemies, Descent 2 is guaranteed to give you hours of vertigo madness. But, beware, the deeper you go, the darker it gets. \"Descent 2 is the rock 'n' roll 3D game for 1996.\" PC Format. Literplage Available on PC CD ROM Call Interplay on +440) 1628 423666 for more information. Web: http://www.interplay.com Copyright  Parallax Software. All rights reserved. Descent and Interplay are trademarks of Interplay Productions. All rights reserved. "


"computer video games * NEWS DUNGEONS & DRAGONS: SHADOW OVER MYSTARA 02  (By Capcom) Capcom's original D&D definitely didn't get the attention it deserved. I am still to this day enthralled by the brilliance Capcom displayed by merging most of the relevant rules of the RPG with a fantastic gameplay engine and emerging with a game that appealed to video gamers and role-players alike. The follow-up scenario to the original Tower of Doom uses the same 2D engine and a few of the same character graphics, but adds tons of new art, animation, and gameplay. There are two new character classes, thief and magic-user, and each acts as they do in the real RPG. The thief can pick locks, and the MU has the widest array of spells and is easily the most devastating character (though weak in handto-hand combat). The new campaign is much longer with many forks in the road for high replayability, and is based on actual modules created by TSR. New gameplay techniques include more Street Fighter style joystick motion moves and extended combos (even air juggles). It's a total shame this four-player simultaneous masterpiece may never be released on home systems, the original D&D was just cancelled on PlayStation...ooh, hurts like the family pet just died. Special Air Assault Force (By Sega) One of Sega's best of the show and a clear improvement over the Virtua Cop games, Gunblade NY, in my opinion, sucks more graphic juice out of the Model 2 hardware than any previous Sega game to date. This two-player gun game features a helicopter environment, where the players operate two massive, mounted, recoilable machine guns which are supposedly aboard a constantlyairborne, swooping, diving chopper. SRIER 19XX SPEED TRANSA H  PUERT LUIT om In this amazing first-person gunner, you play as the SAAF (Special Air Assault Force) on a mission to save New York City from hardcore armoured android soldiers. You choose from two missions: save the United Nations building or salvage whats left of the entire island of Manhattan. Levels include Times Square where you pulverize terrorists, Mid Town where the firefight moves to Rockefeller Center, the UN Building, and the big boss level of the Disguised Aircraft Carrier where you swoop right by the Statue of Liberty! (By Capcom) The latest in Capcom's long-running series of WW II Shooters blasts forward to the future with a gorgeous display of CPS II pushed-to-its-limit graphics. You get three crafts to choose from and a slew of powerups in explosion-laden, futuristic shooting action. The two-button gameplay now features the ability to charge your shots, but where did the traditional barrel roll go? The graphics are easily Raiden Il-caliber and the game even squeezes some new effects out of CPS II that I didnt think possible, such as scaling. 1 TOKYO WARS NBA Hangtime ACME ARCADE SHOW REPORT Your view is out of the helicopter as it flies effortlessly through the Big Apple. You'll need to take out tons of goons, cars, and other enemy craft. The way the camera zooms in and out and rotates at dizzying speeds with absolutely no break-up visible just purely shocked me surely I thought this speed was not possible based on the Virtua Cop graphic routines. The nonstop action causes so many massive, gut-wrenching explosions that you often lose track of your gun sites! Gunblade could be the definitive gun game when it is released. (By Namco) For it's next generation of the Cyber Sled archetype, Namco has completely broken the mold with a new gameplay concept and control interface. Tokyo Wars was a universal favorite of the show, and matched (if not surpassed) Sega's acclaimed Virtual On texture for texture, polygon for polygon. In the game, you're in the cockpit of a heavily-armed, futuristic tank controlled by a steering wheel, plus forward and reverse pedals. Your mission is to drive through the battlefield and take out all the enemy team's tanks, and in the link-up mode the other player can either co-operate or go head-tohead! The gameplay is superb, the wheel very responsive, and there can be dozens (literally) of tanks duelling it out without a hint of slowdown or breakup. Great job Namco! (By Midway) Designed by Midway's Mark Turmell and crew (the original creators of NBA Jam), NBA Hangtime is the real, and quite worthy, successor to NBA Jam TE. My biggest complaint must be stated up front: it was done on the same hardware as old Jam. Why oh why? The good news is all the graphics are new, the digitization is even cleaner, and the game has a ton of new features. The biggest is the ability to create your own character (costs one credit, and can be saved to the internal memory of the arcade game). You can customize your jamster with a unique uniform, facial portrait, stats distribution, and special abilities/privileges such as extra dunking power. New gameplay manoeuvres such as alley oops, hooks, spins, and lay-ups have also been added. Future editions of Hangtime will undoubtedly be produced on new, more powerful hardware with more colors per sprite, which is what I had hoped for this installment. But, I am more than content to hang with this version until the true next generation of Jam arrives. WAVE SHARK (By Konami) Owing at least some of its existence to Namcos Alpine Racer, Wave Shark is a tremendously fun waterjet racing game. Standing up, you ride a virtual jet watercraft and race against the computer. If you love Alpine Racer, this is a simulation not to be missed! (Just imagine a link version....) RIIN AND GUIN 2 (By Konami) Konami's top 3D basketball gun is back, loaded with new techniques such as alley oops, double clutches, fakes, fade-aways, and of course much smoother polygon graphics. But, still no NBA license (fake teams). THE PATH OF THE WARRIOR: ART OF FIGHTING 3 AVENGERS IN GALACTIC STORM (By SNK) The first NeoGeo game to feature computer-rendered graphics, Art of Fighting 3 is just a sad game. I personally liked (if almost loved) AOF 2 and while certain characters such as King were a bit borderline, was a total fan of characters like John, Takuma, and Mr. Big. Well, get ready for the worst news: other than Ryo and Robert. ALL of AOF 3's characters are new, and the character designs are generally really, really stupid. (AOF 3 places second in the worst character designs of the show contest only to War Gods.) For instance, couldn't contain my boredom when I saw Wang, a Chang Koehan-type lardo with a backpack, not to mention the requisite, unthrowable Big Bear/Earthquake arche type character, Wyler. (By Data East) A distinct improvement over previous Data East efforts such as Fighter's History, Avengers offers eight selectable Marvel Comics favorites (led by Captain America himself), plus four support characters who you can call on for assistance with a spe. cial move. The SGI-rendered characters are actually in Killer Instinct's league, but the backgrounds are totally flat and lack the 3D details of kl 2. The four-button action is standard SF, with fireballs, button-link combos, and limited juggling. Not bad, but not great either. SKULL (By Data East) Skull Fang is a gem of a vertical Raiden ish shooter with four planes to choose from and tons of action. The game has three buttons, including the barrel roll that should have been in 19XX1 The gameplay offers two unique control modes as well...one of the best 2D shooters in recent memory. SAAF GUN DE NEWS Setting aside the disappointing character cast, it takes patience to find bright spots among the chrome of AOF 3. I desperately hope this is an aspect of the incomplete version, but in AOF 3 the punch button occasionally activates KICKS, and vice versa. This was not due to a glitch in the button wiring but a very variety of attack frames I am praying more will be added in the final. The gameplay features new techniques such as hitting the enemy while theyre down and a much greater variety of juggling moves, and I have to say the intro and win screens are impressive in all their rendered glory. As a long-time NeoGeo fan I will hope for a significantly Improved final version, but in any case am saddened SNK's character designs have slipped to this level (especially in light of the brilliance displayed in KOF 95). JACKIE CHAN IN FISTS OF FIRE L.SE (By Kanoco) JCIFOF (I love abbreviations) is an extremely unclean (think Street Fighter: The Movie) digitized 2D fighting game starring Jackie Chan. Just in case youre unsure who the star is, Chan plays THREE of the ten selectable fighters, but with different garb and moves in each case. I always pull for Jackie Chan, but this fourbutton grain-laden fighter seems a waste of a good license. SLASHER QUAN 888 "


"SEGAPC WINDOWS CD-ROM REQUIRES PENTIUM PROCESSOR 60 Mhz, 8MB MEMORY CCO THE BOLPHIN You're alone in the vast ocean. Only your sonar can help you track down your family. But first you have to avoid Great Whites and other deep-sea tercors Swim or sink, sucker WNDOWS 95/ WINDOWS CD-ROM MICROSOFT WINDOWS COMPATIBLE SEGA GOES  Easy install process just dive straight in.  Even faster, more colours, more dangerous than ever before. At last, modern PCs can clock the full-on power of Sega. Now, the most awesome arcade games ever will be available on PC. Check Ecco the Dolphin, the 30 level deep-sea adventure classic. With Sega's hyperspeed graphics and scorching game design all in serious effect. the SEGA CAME IS NEVER Over Want to check it out? Check the internet: http:/ WWW.Segaoa.com/ "


"PUEN Video James TOM AND ED'S pelcome to the CVG Mailbag, none of that In The Bag rubbish. More than TOM AND LV just the name has changed this month. For a start Paul isn't answering DOCK HARD the letters this month. It's me, Tom G, together with my good friend Ed, and we're not going to be polite to your droning crocks of pizzle like he is. Look, this letters page needs to be more exciting. So from now on, you can write to specific members of the team. Just ask any of us what you want, and we'll be happy to reply. Also, we want a good name for this section, but we can't think of one. So send in some suggestions. We'll use the best one and give a prize to the sender. What's more, every time a better name comes in, we'll change it to that. So come up with something clever like, erm, Computer and Video Grams. But not that. Write to: Mailbag, Transmuter and Video Recorders, Priory Court, 30-32 Farringdon Lane, London, EC1R 3AU. And try and be interesting, eh? Not like the stinking sack of tripe we've got this month. HELLO FROM GERMANY! ALLO FROM BELGIUM WHAT A TRAGIC MORON! Dear CVG, In issue #163 you mention that Alien Trilogy will appear on the Saturn, yet one of my friends' PSX mags says it will only appear on PlayStation and PC CD-ROM. Can you please tell me if it will appear on Saturn, and if it does will it be worth buying as I already own Alien Versus Predator on the Jaguar? And is it true that 95% of PlayStation games will appear on the Saturn I learned about this from Sega Saturn magazine. Also, please can you send me some information on how to become a reviewer as I am extremely interested. Plus I enjoy writing. Thanks for your time. Colin McKay, Germany. Dear CVG, I am confused to hear that the Ultra 64's retail price is due to be set around ... This is half the price of the Saturn when it was first launched in the UK, and still  cheaper than a PlayStation even though the Ultra 64 is more powerful than those two put together! Alright, so CDs can store a catrillion times more information than a cartridge, and they can play music and fill CDs with a special adaptor.But when you buy a games machine, all you want to do is play games. Do you agree? Also you said in a reply to a letter from Michael Landon in issue 172 that Virtua Fighter 2 is better than Tekken 2! I don't suppose you watch Games Master on Channel 4 do you? Well, anyway, they had a feature on Tekken 2 recently and it looked bloody amazing! It had this bloke who had a lion's head who done a five throw combo in under eight seconds! Now! am very confused. Luke Nardoni (very confused reader), Swindon TOM: Alien Trilogy will appear on Saturn. I don't know if it'll be worth buying, but if you're judging it against Alien Vs Predator on Jaguar, then yes, because that was old cobblers. It's possible that almost all PlayStation's games will eventually make it to Saturn, but you can't put much value in that. Namco may well convert Ridge Racer to Saturn, but even if it came out tomorrow it would be a year and half later than on PS, and still might not be much good. Rarely do games specifically designed for one console, turn out as good on another. Look at Toshinden and Wipeout. If you want a machine's best games, your best bet is to get that machine. And no, I can't send you any info on being a reviewer. Enjoying writing helps though. Hi CVG, I'll cut the crap and get straight to the point: 1. About UMKIII if Sheeva's got the Scorpion Animality, what's Scorpion's Animality? Is he going to transform himself into a drug-crazedblood-thirsty-kamikaze squirrel or what? Could you also tell me how to use his new axe? 2. When will UMKIII be available on the Super NES? 3. A while ago (it seems like ages) there was a preview about Star Fox 2. Since then we've heard nothing more about it. So what's happening? 4. When is the arcade version of the Sonic fighting game scheduled for Belgium? 5. I wonder if it would be possible to put more information about games? Hey, don't kill me now! But it would be interesting to know how many programmers have worked on a game, for how long, and what Nintendo, Sega, Sony or anyone else has invested in it. What do you guys think? And while you're at it, could you print an article on which direction to go if you are interested in a job related to computer and video games? 6. Is there going to be a good Dragon Ball Z game on Nintendo 64? Also are there any plans for 'Ultra' Metroid? 7. I really feel sympathy for you guys, having to answer some really dumb letters like the one from Michael Landon last month. Did he drink some of his mum's nail polish or what? Saturn inferior to PlayStation? I don't know. Like Darren Bagley said, it's the fun that counts. That was the beauty of the older games. To get back to what Michael Landon said, if you can tell a good machine by looking at the amount of beat 'em ups...erhh... he probably pushed the nail polish in a place where the sun doesn't shine too much! But hey, it's great to hear that ki is scheduled for the PlayStation when do we get to see Mario on there too??? If by any chance I would be honoured to be printed, for the record I didn't bribe anyone! So long. \"Weird Al\"...Erghh... Luc Van Caeyzeele, Belgium TOM: Yes, you are confused. Don't come near us. we don't want to breathe in any stupidity. EASILY HORRIFIED! GREETINGS FROM BARCELONA! Dear CVG, I have been a Nintendo addict since I was 8 years of age, and I bought every single console Nintendo has issued up to the present day. I must admit that the games available are far too expensive, and have found myself having to rent games for the weekend. This also has its disadvantages, especially when there are only a few good ones displayed on the shelves, and when games are as expensive to hire as they are to buy from bigger stores! So, I would like to know whether you know if purchasing Super NES and NES games will be such a difficult task in the future? One more thing: Do you think that Toshinden will appear on the Super NES? Dani Franc, Barcelona. Dear CVG, Recently I bought an issue of NMS, and to my horror they stated that Nintendo 64 would be released on September the 30th in the UK at the earliest. I am really annoyed about this as ! had just saved up enough money to buy one. What's the matter with Nintendo? I bet they knew that Europe would never get it by April. I'm sure there are many other eager gamers just as disappointed as myself who may seriously consider buying a PlayStation instead. Here's a few questions that I'm sure you will answer for me. 1. Is it true that the Saturn will be getting an M2-like update.. Y11611 ED: 1. No. Scorpion turns into a drug-crazedblood-thirsty-kamikaze monkey. Of course. 2. It won't, as far as we know. TOM: 3. Star Fox 2 was scrapped and the project was moved onto Nintendo 64. 4. Belgium eh? Goodness knows. When they can fit Belgian groat coin slots on the front. 5. More information on games, eh? Gee thanks for that tip, you oaf. 6. Metroid, probably yes. 7. Glad you sympathise, yours is one of the dumbest letters I've ever read. TOM: Does anyone from Britain read our mag? Anyway, yes I guess it will be more difficult purchasing NES and Super NES games in future. Especially NES games considering the machine was discontinued about a year ago. And I doubt there'll be any new Super NES titles in 3000AD. What do want Toshinden for, it's monkey piddle. 2. Will the PlayStation get a 64-bit update too? 3. I've seen Killer Instinct 2, and it looks really smart. Will the Ultra 64 version be in full 3D? 4. I've got Hexen and I think it's brill. Will the Ultra get a version of it? Thanks for printing this letter. Keep up the cool work. Mr XXX (he didn't put his name), Suffolk (?) TOM: Yes, I can see how 18 "


"comput vide game BAG the superb visuals we are now getting, as I still find myself going back to Sensible Soccer rather than FIFA or Victory Goal on the Saturn. All the best to everyone at your office. Mr S Skitmore, Norwich the Nintendo 64 delay must have caused much horror to an eager gamer like yourself. And your chums. 1. There are rumours to that effect, but I don't think so. 2. Sony are working on a PlayStation upgrade. 3. K12 isn't coming out on N64. A whole new version is slated for the machine. 4. Possibly. TOM: Yep, you really are an aging gamesplayer, aren't you? I've never read such senile rantings in my life. Tell your nurse to stop giving you solids, they're obviously causing you distress. space of a couple of weeks of one another, on import. I saw VF and Daytona on the Saturn, and Tekken plus Ridge Racer on the Sony machine. My impressions were the same as most peoples the Sony looked the most impressive. But as time went on coming up to official launch dates, I thought that Sega are without doubt the masters of arcade machines. And I thought that the Saturn is capable of more than what's on offer. So I opted for a Saturn, which for me has proved the right choice. My main point is this: For the last five months or so, people I know or shop staff are telling me that I should have bought a Sony. I think too many people look at the graphics and judge a game on that. There have been many games on the PlayStation that have ace graphics Toshinden, Twisted Metal, Lone Soldier (was that game actually playtested?). Most of the Saturn games that looked promising have turned out to be excellent VF2, Sega Rally, Guardian Heroes, etc. In my opinion, whatever machine you own you're in for a treat.. Both have excellent games and look like having more. I think everybody should just select the machine that suits you and stop slagging the other machine off. I hope my points are valid. I know not everyone will agree with the games I have used as examples. Anyway, what's wrong with a bit of healthy competition! Mike, South Wales HE SOUNDS ALMOST TIMID... EASILY AMAZED! Dear CVG, What I want to know is when will N64 be released over here?! Leon Garraway, Tooting TOM: Thanks for telling us what you want to know, Leon. Dear CVG, Last month I read your Doom review for the 3DO, and was amazed you gave it just 60%. I understand and agree to a point with your complaints. But even so, 60% is very harsh and I'm glad I bought your magazine after I bought the game. In my opinion you have made the mistake of comparing 3D0 Doom to PlayStation Doom, and although not as good it's still a good game. If the 3D0 version was the only version you had played (as in my case, and probably most 3DO owners) then you would not be able to compare and would give it a higher grade. Maybe 85%? Why are 3DO versions not as good as PC or PS versions, as in Doom and Alone in the Dark 2? Is it the machine or the programmers? Finally, could you please name five good 3D0 titles? I already own Need For Speed, Slam 'n' Jam, Doom, and World Cup Golf (which is crap). Neil Jackson, Pontefract A DECENT LETTER, IN COMPARISION! Dear CVG, I have a Japanese Saturn and was wondering why in some games there is part of the left side of the screen missing. Is there any way of preventing this, apart from buying a UK model? Lastly, what kind of conversion could the Saturn make of Fighting Vipers and Manx TT, if VF2 only uses 66% of the Saturn's capabilities? Jaimie Conneely, Northants TOM: I'm glad you got that out of your system, Mike. But next time could you just flush the resulting fodder away without showing us. Ta. GET BACK IN YOUR BED, GRANDPA! ED: Okay, so I've played lots of versions of Doom, and I did compare the 3DO version to the others slightly, but the fact still remains that it's atrocious the game runs so slowly that it's pretty much impossible to play, and the dreadful graphics make it impossible to see what's happening. If you're happy with it, fine, but there's no doubt that it's a really slack version of what could easily have been the 3DO's best game. If you want proof of this, try Space Hulk or Killing Time both of which are far better than Doom. It's not your machine that's crap it's the programmers. TOM: The problem you're having with your screen is quite common. It's just the way your TV reads the Japanese Saturn's signal. Some TVs are better than others at lining up the screen. There's not much you can do, short of buying a monitor that allows you to line-up the display yourself. Fighting Vipers may well be an impressive conversion, Manx TT is yet to be confirmed for Saturn. NEXT MONTH... Some good letters for a change, or we'll change this to a gardening section, no doubt called In The Growbag. BETTER OUT THAN IN! 99 Dear CVG, I consider myself an aging games player now, as going back far enough to own a crappy database console in my early teens, and progressing through VIC 20, Spectrum, C64, Amiga 600 & 1200, Mega Drive & CD, Super NES, Game Gear, Lynx, Neo Geo, 3D, and then ending with a Saturn which I no longer have. So you could say that at some stage I have owned just about every decent game system that has ever been released (excluding PC and PlayStation). My reason for writing is this: Why are Sony allowing the rights for Wipeout and Destruction Derby to be used for the Saturn? Surely this is shooting themselves in the foot, as probably the two titles the PlayStation currently has which swayed me toward the machine will now be available on a machine (Saturn) which now has some great titles Sega Rally, Virtua Cop, Virtua Fighter 2 plus the best of Sony's releases. This seems a strange move as I am now looking at rebuying a Saturn whereas before I was going for PlayStation. I would also just like to say that I think these are exciting times for the computer games industry, with great new consoles arriving and being developed all the time. But I hope they can develop more titles with gameplay to match WINS:00 MEILEENA WINS:07 PEPTIILE LE Dear CVG, I am writing this let ter because I feel that I must get this out if my system. As everybody else did, I waited with baited breath to see what Sega and Sony's machines were going to be like. The first time I actually saw them running was in the 19 "


"omputer video james 35% RPG RPG BY SQUARE CO LTD  JAPANESE VERSION AVAILABLE  NO OTHER VERSIONS PLANNED  STORAGE 32MB CART COMPLETE TM SUPER NINTENDO. JULY RELEASE 1 PLAYER RELEASED BY SUPERDD PER NINTENDO MARIS RPG SUPEROD No need to hype this game at all. It is the Super Mario RPG, developed by Squaresoft for Nintendo. Yes, your SNES is still the coolest.  O O O O O O ince CVG isn't about promoting one machine, we can happily talk about everybody's games on whichever format they appear. Better than that, when a system regarded as being past its sell-by date supports a game superior to more advanced competition, we can say so. So here's how it is: Super Mario RPG is the single most impressive piece of software we have for you this month. While it may not possess the majesty of Panzer Dragoon Zwei, still nothing rivals the wholesome brilliance of this game. Here's what we know, from playing the Japanese version. Squaresoft's Awesome Super Mario RPG on SNES! A WHOLE NEW MARIO WORLD! THE MAP This combination of Super Mario World and a Square RPG is likely to surprise fans of both types of game. While the questing adheres to typical RPG routines in general, the hero party's antics within that structure are very different to what you might expect. On the other hand, players expecting Mario to have the same kind of freedom Link enjoys in the Zelda series, with Super Powers as his aid, shouldn't feel so cocky either. Before going into depth, here's basically how it goes: U LONG DISTANCE TRAVEL Covering ground when trading items with far off places is achieved by means of a classic Super Mario IV style World Map. The whole collection of islands can be viewed from afar to get an idea of scale (it's big!), or focused on individually. In doing so the many locations available are seen highlighted by spots. MARIO ROMP Players control Mario at all times, no matter how many friends he has travelling with him. Touring the Mushroom Kingdom its towns, villages, and the outlands involves Mario practising his trademark platform skills. In minor situations, familiar enemies pose exactly the same problems as in any other Mario game only in 3D! FIGHT ACTION U 1 ULTIMATE GOAL Whenever Mario engages in serious combat, the gameplay switches to a fixed battle-field scenario. Mario, and whoever he has with him, stand with their backs to the audience while the enemy squares off on the oppo site side. Exchanges between the two are taken in turns unless our heroes get lucky! In Secret of Mana players seek the Mana seeds. In Super Mario World it is Yoshi's eggs that are the prize. The goal in Super Mario RPG is to recover seven magical stars which have been taken hostage by an evil force. One so great that even spoil-sport Bowser is forced to team up with Mario against it! 20 "


"comput vide game PEACHY PROLOGUE COUNTDOWN TO DOOM! Bet you didn't know that the darling Princess Toadstool is named Princess Peach in Japan? Which one would you rather smooch?! Anyhow, the story begins with Toadstool fair lady of the Mushroom Kingdom sitting pretty on a bed of flowers. SUDDENLY the sky grows gloomy, and amid flashes of lightning the dreaded King Bowser ('Koopa' to our Eastern friends) snatches the girl away! SUPER NINTI MARIRP O SUPER MAR] RPW SO 1. Mario loaps into action and givos chase, finding himself at the gates of Bowser's castle once more! 2. It's Bowser's entrance hall, like you've nover soon it before. Players get to grips with Mario's basic abilities. 3. One of the very first battlos which Marlo facos alono. Learn how to manage the simple controls maglc or standard attack. 4. A first place of drama as the wooden bridge collapsos behind our horol Hurry on to roscuo Princess Toadstool! 5. Eok! It's the Princess, and Bowser's got her tied up! Worse than that sho's suspended from the roof!! 6. Follow Toadstool's advico and target the Bow Wow clamp not Bowser. Wo soon discover why... 7. Aha! The chandelier supporting Bowser plummets to the floor. This is one hock of a short gamo what a skank! 8. What's this? Bowser not finished yet? Well he won't be laughing for much longer. Havo a Super Jump to the hoad!*Savod at last but wo suspect this isn't the ond of the game after that last surpriso. Strango rumbling from outside... 9. A giant sword falls from the sky and pins itself in Bowser's castle. Everybody is bootod out. What the heck's going onll! 9 ADF Squaresott's Awesome Super Mario KPG on SNES! 5 . # 2#-> ****!!! HÉ! COXO ! THE REAL SUPER MARIO BROS MOVIE! Before going any further with this feature, we'd like to present you with some tantalising moments from the game. How could we resist when the quality of drama and sense of comedy is so perfect a brilliant combination of Shigeru Miyamoto's mischief and Square's own special brand of dynamism. Awesomelll Down at Melody Bay, Marlo happens across the court compor er who says he'll give our hero something special If he can make a sultablo tune. Thing Is, Mario is required to us. tadpolos as notes! It's the Hammer Bros, and they've got Toad as their prisoner. This confrontation takes place early on, so their strength is pretty scary. Once they're dofoated Mario gots the hammer to koep. 139> BAP!! The ontiro sequence which surrounds the arrival of Chino onto the scene is suports. First of all wo so. him as a toy, with miniaturo Bowser, Marlo, and Toadstool figures as partners. After defeating the second boss, Marlo and Mallow discover that he is the only thing stopping tons of water from flooding the cavern. Try as they might to stomp on the switch controlling the flood gato, It's just too late! As Marlo slips down the water fall, he salzes the opportunity to grab some gold. By swimming ho can gain a small distance back up the falls, but he is oventually swept away to this hair-raising barrohiding sequence. Bowser rallies his troops as Marlo anters the town of Docherty. Each squadron reports to their leader boforo forming rank, thon marching off to battlo. Bowser's daft expressions are Just brillant. Later, when Chino comos to Ilfo, ho challenges boss Yuminpa to a fight alone. There's much chatter, and posturing until the crucial moment where Yuminpa has an arrow almod stright for Chino's hoad... "


"omputer video James UNDER REFURBISHMENT \"So that's what it looks like!\" Fans of the Super Mario universe, and all it contains are sure to go mental as the Mushroom Kindgom is revealed in CG rendered glory. Discovering how traditional Mario mechanics work within the new prespective is an even greater joy. Though it's tough putting the combined amazement factors across in words and static pictures (the animation is classic too) here goes: TM PER NINTENDO MARIK Look at the magnificent detail Square's artists have worked into the new Mario World! Players get to see all the famous locations in a way we could never have been thought possible a couple of years ago. Entering Mushroom City for the first time is a genuine thrill for true fans: Chatting to the locals; meeting with the King in his throne room; staying in hotels. Cool! And that's just the beginning... Jump. That's the first ability Mario makes use of to get himself off the hook his clothes hook! After switching off the light in his house and stealing 35 winks, he jumps out of bed and back into action. To save his progress Mario hops onto a Save Block. The locals in Mushroom City refuse to believe that he is the great Mario unless he jumps to prove it. Jumping solves most of Mario's problems. #EA> oh!   HELLO! JUMP! ! + TI! Squaresoft's Awesome Super Mario RPG on SNES! Mario is usually happier running about the place, unless the area is riddled with danger underfoot. Speed is gained in the same way as Super Mario World by pressing the Y button. Certain ledges require a run up before jumping to reach. An entire episode near the start of the game involves Mario giving chase, plus being fast on his feet while invincible earns bonus points. Checking for clues is done by pressing the 'Command' button (A); whether it's conversation with people, or examining impor tant objects. This is a key addition to mario's usual reportoire, allowing him to obtain useful items and learn helpful information. The Command Button is every bit as valuable to Mario as his ability to jump in this RPG. This is something completely new. 70+! D ute. <3 572.   ! 5 vagas 8.GED 22 "


"compute videc game SQUARING UP FOR BATTLE For a new RPG to gain respect it requires a worthy battle system. The one Square have developed for Super Mario RPG is quite simple, compared to their Final Fantasy series. At least, it doesn't depend on the same strategic values. It does, however, involve techniques that have never been used before. Ones that encourage players to take greater control over the outcome of every single confrontation. SUPER NINTEN FEEL NO PAIN! Timing also helps when defending against blows, again using the attack button. Just as the enemy is about to land its offensive, tap the button and chances are they'll do no damage or even miss completely! This possibility certainly encourages players to pay attention to the enemy's moves. Halving a killer assault often makes all the difference. MARIO RP DOUBLE ATTACKI  up on any given technique. As much as twice the damage of a normal attack is caused by tapping the button Just as the move is about to connect. For example: Mario uses a right hook to punch his foes in the early stages. But time the second tap just right, and Mario uppercuts with his left too! 13 7151  LEVEL UPI Squaresort 5 Awesome super mar10 Nu on JNEJ! CASH BONUS! After winning a battle, all the heroes involved receive experience points. These are used to develop their abilities in the traditional RPG manner. Once a character has gained enough experience they are advanced a Level meaning they become stronger and, in some cases, acquire new special powers. Mario doesn't receive his Fireball until Level Three, for example, In addition to experience points, victory usually rewards the heroes with coins. The bigger enemies especially drop plenty of cash when destroyed. Coins are then used to buy assistance in whichever form during the exploration or 'Field' sections. Occasionally fighters receive a small power-up freeble at the end of a fight too. Strength restoring mushrooms are the most common. FLOWER POWER! MAGICE 070DN02980 For increased tension, Square includ the Bonus Flower an icon which appears at random once an enemy is defeated. BFs empower the lucky hero with one of five helpful power ups: 'HP Max! restores health. \"Once Again!' grants another strike. 'Attack Up!' strengthens offense, while 'Defense Up! does the same for pro tection. Best of all is 'Lucky!', where players get to double or quits their experience points or coin count in a Spot the Dinosaur Egg bonus round. SIMPLE CONTROL! Each coloured button is assigned a different job: A is to attack, which may involve the use of a tool. B is to defend, or try to run away! Y summons a character's list of special attacks, and X delves into the inventory for a useful Item most often a health tonic of some sort. 291 32 LUCKY No RPG would be complete without awesome spell casting, and the magic in SMRPG is truly spectacular. It's weird too. While the blazing fire which fills the screen wouldn't look out of place in any other adventure, Mario being turned into a scarecrow perhaps would. Mallow's Lightning attack is cool, while Mario's Super Jump is just plain crazy!!! ATTACK "


"computer video games MONSTER PIECE THEATRE Here's who Mario is up against in his RPG. Some are very familiar, but are still full of surprises. Odd to see Donkey Kong back in chains again! PER NINTENDO SUPERDD MARIORE. OOFFFIII Little Boos cast magic that freozes their foos. Hoibos the little fellers in the masks ring their own bells! Mallow takes a swing at the PukuShadow is sometimes hard to hit Puku fish in this flooded dungeon. as he's nothing more than a wisp This Isn't really Donkey Kong We lied! His name is Donkey Yung! Socking it to the Hammer Bros, Super Mario RPG style. Squaresoft's Awesome Super Mario RPG on SNES! DICK Baton and his pal Bubblo totally hypnotise poor Mallow! Uhrohl Mario is about to be turned The hammer works far better into a scarecrow by these plants! against this dino thief. This green-coloured monster is called Richard. He is! BOSSI Big troublo number one is this Pogo-Stick Sword character, whose army has seizod Mushroom Castlo. Ho bounces on peoples' heads, then disappears to let his minions take all the heat. H ~ Elbwa. 3 2 BOSSI Beneath the ground thero lurks this strango statue who guards the city's Mood gatos. It oats pooplo wholo thon blurts them out again. Marlo also discovers how it fools to be a scarocrow! O COMING SOON BOSSI Kominpaa glant Bow on logs who firos his troops off liko arrows. Most surpising of all thouth is his ability to disable certain commands by laying the Y, X, and A Icons before him. 24 "


"MALLOW gamec GA SUPER NINTENDO P . 3647!! Believe it or not, Bowser joins forces with Mario to save his Kindgom! We haven't met up with him yet, but we know that he has some extremely powerful magic attacks: Giant Mecha-Koopa and a huge ghost are among them. Plus he uses Bow Wow that mouth on a chain as a weapon. MARTORP CHINO <203> 363256ht. 10047412 A no-good dinosaur nicked off with Mallow's cash! So Mario agrees to help out, but the cheeky begger is chasing it to the woods. too fast on its feet! First time Mario bumps into Mallow the fluffy feller has had his money stolen by a small dragon. It's up to Mario to help bring the thief to justice. Once on the team, Mallow puts his stormy powers to good use. Later on he learns how to read an enemy's mind to find out how strong they are. Squaresoft's Awesome Super Mario KPG on SNES! BOWSER A magical character who starts life as a small toy, then is transformed one night into a real person while Mario sleeps. Chino is brave, and is all <???> 171 but ready to  tackle Kominpa  alone until Mario arrives to assist. The wooden-head usues his arms as missiles, and shoots a powerful beam of magic from his wand. POWER DRESSING BUY A SNES YOU FOOL Items which improve a character's chances of survival are either obtained from shops, or handed over as rewards. Shopping is an integral part of any RPG, as is ensuring that your part is properly equipped. Bought items include special garments that dispel some magic, or increase attack power. While rewards are slightly more spectacular such as Mario's Turtle Shell which is used to kick at the enemy, or Flower Capsules that boost magic power. That's the best advice we can offer here. Of the great games due later this year, SMRPG on SNES is a definite 'must have'. If you're a games player and still don't own a 16-bit Nintendo, it's time to SORT IT OUT! In Japan there's a Money Off token printed on the packaging, so players can save about  on a Super NES. Maybe the same will happen here? More on this game with the most next month. 25 "


"computer video games JUMP/CLIMA PUNCH KICK BEAT-'EM UP BY AM2 FORWARD  FORWARD ? PER PLAY 1-2 PLAYERS  FORWARD CROUCH CROUCHOUC situs CROUCH WHEN FACING RIGHT GUARD/ BARRIER  SATURN CONVERSION PLANNED  DISTRIBUTED BY DEITH LEISURE  MODEL 2B ARCADE BOARD  MEGALO 50 CABINET ARCADE 3D Sonic fighting action, folks. On Model 2 and by AM2. Chilling! Make no mistake, he's back! And not just in another Megadrive platformer. Although maybe that as well. First though, he's heading down the arcades in a fighting mood. OM FIGHTERS THE FIGHTERS The blue hedgehog is back SONIC onic the Hedgehog. Hero to millions, once upon a time. This is the sprite that sold video games to the masses, and turned a nerdy hobby into a multi-million pound worldwide craze. He was fast, he was cool, he was blue. Everyone loved him! The sound of rings being collected was instantly recognisable to anyone under the age of twenty. This hedgehog almost achieved immortality within public consciousness. But then something went wrong. New wonders. Incredible 3D graphics, arcade perfect conversions, the next generation of video gaming in your home. Sprites just weren't cool anymore. Sonic vanished and nobody missed him. In fact, people actually confessed to disliking him. And so we played our Ridge Racers and our Virtua Fighters and we loved 'em better than ever. Or so we thought. How quickly we'd forgotten the vital ingredient. Why don't the latest game machines have the same universal appeal as the simple 16-bit consoles? Because they lack character(s)! None has a champion with the charisma of Sonic the Hedgehog. And now he's back to remind us of what we've been missing. Make no mistake, this year Sonic is going to turn video games on their head just like he first did five years ago. Not just with one game. Not with two. But with THREE Sonic titles! Games are about to live again. And people are going to go mad for it! STOP PRESS!!! FIRST EVER PICTURES A BEAT 'EM UP? TITUL DAT AIN'T NOT SONIK. THE HEDGEHOG FIGHTING GAME FROM Of all the people to revive Sonic's career, who'd have thought it'd be AM2? Those purveyors of all things Virtua. But when you think about, serious as their games might initially seem, they all have a streak of madness to them. And it was from that madness that Sonic Fighters was born! As we reported in our exclusive February news piece, the game is a result of the tinkering of an AM2 programmer, who put Sonic into the Fighting Vipers code. Sega's R&D supremo, Yu Suzuki, saw the results and loved it. So he took the idea to Sonic's creator, Naka, for approval. With Sonic's Dad's enthusiastic consent, development of the game went ahead! Not in-game shots. These 3D rendered models are what the game is based around. Gives you a good idea of it all though, eh? The news of this game was a genuine last minute scoop that drove us to put stickers on the cover of issue 171. We thought it was THAT hot a story! OMING SOON The Sonic Fighting game as we first called it. And as we first saw it. Cool as it looked then, the game looks far better now! At this time, the game still used the Fighting Vipers code. GGGGGGGGGGGGGGGGGGGGGGG "


"computer video games ANIMAL CONTROL! As you'd expect from a game sprung from Fighting Vipers, Sonic Fighters uses the customary three-button VF control system one for block, one for punch and one for kick. However, the block is said to be different from that of AM2's previous beat 'em ups, being described more as a 'barrier'. We don't know exactly what this means, speculating that it could flash up a shield similar to the double-jump shield of Sonic 3. It is, however, promised to uniquely alter the gameplay. ARCADEO The blue In translating the characters from their familiar 2D sprite forms into 3D polygon fighters, it was essential to keep. Strong facial features and cool poses make these 3D fighters more lively than any Tekken or VF characters. AMY PLAYER SELECI The blue hedgehog is back SONS Ang COMING FIGHTERS HGANLIG SONIC K SONIC SONIC 1 It's the game! it's the game! Soon, we can play it! THE PLOT! Perhaps the biggest question over the feasibility of a Sonic beat 'em up is why are Sonic and his chums fighting each other? Well, here's the plot to the game. That vile scientist, Doctor Robotnik, is on another world domination bender, so once again he's constructing the dreaded Death Egg outside the orbit of Moebius. The problem is, only one woodland creature can fit in the spaceship Tails has built. So Sonic and seven animals battle it out to decide who gets in the capsule. Makes sense. 27 O O O O O OOO "


"omputer video games THE SONIC FIGHTING THE FIG. TAILS PHOWER THE UNTERS THE INTER ARCADE HE FIGHTERS AMY ROSE SONIC THE HEDGEHOG KNUCKLES THE ECHIDNA When it was revealed that Sonic was going to star in his own fighting game, speculation began over who the other characters would be. AM2 wanted a line-up that would provide variety. A speedy character, a strong one etc, but with an overall balance of skills. Whether they've managed this, remains to be seen. Nonetheless, this is the final fighting selection... unless there's a secret fighter too! SONG LUND TAILS SONIC KNUCKLES AMY Of course. And his superspin plays a multifarious part in his attack repetoire. Sonic's trusty chum, complete with helicopter tail flying powers. Useful for breaking out of a throw. The only fighter that It's Sonic's bird, innit? As matches Sonic in speed you'd expect from a and strength. Has a spin female fighter, she uses attack and knuckle punch. a great big lump hammer. ROUND FIGHTERS 12 The blue hedgehog is back SONIC A Originally, Sonic's creator was concerned as to how the characters woud be able to fight with such big heads and small arms. The answer is... crazily! Thanks to the totally unrealistic scenario, all-manner of over-the-top moves have been included in the game. Whilst it might have a control system similar to VF, expect a game considerably more insane! Familiar backdrops from the MegaDrive games make up some of the backdrops. Look, it's the Carnival Night Zone from Sonic 3! PGGTH It's a bit unfair that Knuckles is fighting Tails. After all, he did build the space rocket. LOMING SOON What the fighters' second player colours will be is a mystery. AM2 had to consult Sonic Team to make sure they didn't destroy the characters' images. 28 OOOOOOOOOOOOOOOOOOOOOOOO "


"computer video games PLUS 2 MORE... FO. ESPOO Dr.EGGMAN ESPIO THE CHANELEON \"NOS THE FIGHTERS SOL.1? THE FIGHTER. w THE FIGHTERS SONIC A SON... THE FIGHTERS HELM AM2 were specifically requested by the Sonic Team to create two all-new charac ters for the game. Enter Boan and Bug. What these fighters look Ilko and what they do has yet to be revealed to us! ARCADE L METAL SONIC FANG THE SNIPER I MIR METAL SONIC DR ROBOTNIK NACK This nasty plece of work turns up in the Death Egg fortress. His attacks consist mainly of laser-fire. Waiting at the end, who Known as Fang in Japan, Bizarroly, a character from else? What his attacks are this weasel featured as a tho cruddy 32X Chaotix Isn't yet known. Expect treasure-hunter in Game game. A chameleon with a some machinery though! Gear Sonic: Triple Trouble. tongue attack. Right. BENDY FIGHTERS CINTTED Whilst the characters may have the same superdeformed look as those in the ST-V (Saturn-based coin-op) Virtua Fighter Kids, this game uses far more powerful hardware namely Model 2B. This makes for a more versatile look, with the fighters actually morphing throughout the game. For instance, when a character is hit in the face, it stretches like putty. And when Amy hits someone with her hammer, they splat! Sonic also folds up to perform his spin. Impressive stuff. CNJIS The blue hedgehog is back SONLC Ang FIGHTERS Check it out! Each character's onorgy bar is a tubo packed with gold rings. And overytime they get hit, they release a load of those rings, Just like in the Sonic MegaDrive games. Brilliant oh? Unfortunately though, you can't collect the rings back. A shame, but then If you could, the game would go on forover. A SATURN SONIC LOOK OUT FOR NEWS ON SONIC 4 — SOONI It's on every Saturn owner's Most Wanted list and it is being developed for Saturn! We're not talking about a conversion of the coin-op (although that is on the cards), we're talking about a proper Sonic game. Nothing much is known about it, save that Naka has put together his Sonic team for the project, and that it will be 3D in some form. Whether that means it will play the same as previous Sonics, but with 3D scenery (similar to Clockwork Knight), or whether it will have a full 3D playfield, remains to be seen. However, Japanese jouranlists who have seen the game in action claim it rivals even Mario 64 in looks'. Now that would be something. It's Mario vs Sonic all over again, just how it should be! That's right. There Is a Sonic 4 coming out. And what's more, it's coming to the MegaDrive! At least that's what Sega's release schedule for the year says. This may seem like a bizarre decision, but consider this over 500, 000 were sold in the UK alone last year. That's TWICE the total number of UK Saturns and PlayStations sold so far! Plus, there could be another reason for this move. We're just speculating here, but could a backwards-compatability convertor be planned for the Saturn? With retro-games proving so popular right now, access to the MegaDrive's superb back-catalogue would be very appealing. And what an excellent package this would make, eh? NOOSUNUNOD SO THE FIGHTERS GGGGGGGGOOOOOOOOOOOOOOOO @ "


"computer Video games SPORTS CLASSIC BY KONAMI 60% COMPLETE Video Returning to their arcade roots, Konami have chosen to update the game which wrecked a thousand arcade cabinets Track and Field!  NO OTHER VERSION PLANNED  ARCADE, SPECTRUM AND C64 VERSIONS NO LONGER AVAILBLE. STORAGE 1 CD  RELEASED BY KONAMI TEL: 01895 853 000 TML JULY '96 RELEASE 1-4 PLAYERS PlayStation EL PlayStation da Field TRACK AND FIELD nveiled in 1984, the Track and Field machines were unique in their control system. In order to make your on-screen athlete run and jump at any speed, two buttons were repeatedly hammered the faster they were pressed, the better the turn of speed! The game was duly cloned by the likes of Activision and Ocean, and was responsible for constant joystick breakdowns, and now it has reappeared for the PlayStation in an all-new, glossy version! 2009 3 S 15.00 PLAYERS A bit of shot-putt here. 14.82 211.38 3-10 23 11,32 EUR ORTEI PLAYER1 CON2 COM3 GOMA A dash of running there. PLAYER1 CON2 COM3 DOMA And some swimming too. OLD AT HEART Track and Field is currently 60% complete, with four events completed and running. An update will follow. Replacing the tiny cartoon sprites of the original, Konami's Japanese R'n'D team have motion captured a series of athletes, and the new game allows the user to participate in 100m, Javelin, Hammer Throwing, and Swimming events amongst others. The final game will feature eleven as yet undetermined events (with a secret event also hidden away), and the button-bashing technique has been refined to save PlayStation pads from the knackered fate that befell numerous QuickShot Ils (infamous joysticks). Nostalgia and State-of-the-Art Sports from Konami FESTAS FESTA BULLIFY T8. SO Ref.ca V sobu 5.00 LLLLLLS ETITIE de na 75% GOLF SIM BY KONAMI COMPLETE  NO OTHER VERSION PLANNED NO OTHER VERSION AVAILABLE STORAGE 1 CD  RELEASED BY KONAMI TEL: 01895 853 000 TM PlayStation JULY '96 RELEASE 1-4 PLAYERS With World Cup Golf and PGA Tour '96 hardly wowing PlayStation owners, Konami are trying their hand at the golf genre with Konami Links. KONAMI LINKS 6 STROKE Player 1 EST 141 FIND 2 Prayeri ith the emphasis on arcade playability, Links offers as many if not more shot options than its rivals, and boasts a full set of clubs and should feature four, eighteen-hole courses in the final code. Everything in Links has been geared towards picking it up and getting straight into play. Control is effected via a series of icons and button presses, with a power bar determining the strength of the shot, while a cross hair allows the addition of slicing or extra lift to shots. DIRECTION (NOUS NINO FANTASY GOLF WORLD 2 STROKE Poster 1 EST 1879 FIND 3m A number of fictitious Pros act as the rivalry element in the game, and each proves a master at breaching the assorted bunkers, water hazards, and rough areas the courses contain with league and cup tournaments available for those who fancy themselves as the new Greg Norman. Konami Links is roughly 75% complete, and is currently being coded to run on PAL systems for a July release. SHOT 21 1909 Norman Wisdom was motion-captured for the game. 30 "


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"computer video games D. RADCHENKO-ISOMETRIC CAMERA 60% SOCCER SIM BY GREMLIN  NO OTHER VERSION PEANNED  PC AND PLAYSTATION PREDECES SUR AVALABLE COMPLETE es MAY '96 RELEASE 1-4/12 PLAYERS  STORAGE TED RELEASED BY GREMLIN TEL 01142 753 4223 ROM SEGA EURO '96 SOCCER PUSSIA 0-0 ZAMBIA ROM Ah, the smell of Actua with a hint of Euro balls! Following on from last month's Gremlin feature, CVG has updated info on the additions made to Gremlin's Actua Soccer to turn it into Euro '96 Soccer, for release on Saturn and PC. ............................................ STADIUM ROCK romlin aro trying to replicato as much of the good stuff in Actua possible, as the game's massivo chart success testifies to the quality of chart success'testifies to the quality of the original. The last fow wooks have seen some intenso work, with programmers from other projects drafted in to help meet the deadline dictated by the start of the tournament itself. The work itself has been two-fold: on pitch action, and the presentational aspects of the Euro '96 competition. The basis of the gameplay is all Actua with a few tweaks. Noticeably, the Artificial Intelligence of the keepers is Improvod, with the help of tips from England goalio Chris Woods. Now tricks and an improved range of animations (all motion-captured) have also been added due to the extra time in development. Gremlin have made an impressive attempt to create an authentic tournament setting by rendering the six stadiums being used for the Euro '96 competition. To accurately represent the interiors of each ground, a former architect spent months photographing the buildings and pitches, taking measurements and rendering computer models. The reward for this attention to detail is a genuine sense of being there' when playing on the hallowed turf of Wembley, Anfield and St. James Park. RUSSIA 0-1 ZAMBIA VETRIC CAMERA The hottest soccer event of the year! 13:431 WORD PERFECT V.2 In the quest for the perfect commentary. Gremlin's sound engineer has substantially augmented the range of commentary from star turn, Barry Davies. The way the game sources commentary is pret, ty ingenious. At moments of dead ball' the CPU scans the disc, grabbing commentary samples from 40 groups, each relating to a situation passing, shooting, ball out of play etc. With new sets loaded frequently, there's less chance of repetitive comments. However, it was decided to ask Barry back to double the amount of comments for each group for Euro '96. Looks like that player's wee stain has bleached the grass. GOAL SCORED BY8 E. LOHATA 08:00 Euro '96 has real names. Look, Ed's scored a goal using one of thoso funny names we put on his reviews. TEAM SET UP SCOTLAND PLAY PUSSIA OO ZAMBIA QUESTION OF SPORT 04-1-5 A GAME OF TWO MACHINES! PUTE SUIS Bringing the essence of competition into the game has been more than a matter of using the team and player names. We've watched the programmers stuffing the game with facts and trivia that should prove useful on any pub machine. Call up any national team to see its historical record, plus overviews of all the participating players and locations used for the tournaments. Saturn and PC soccer fans, prepare to give yourselves a big pat on the back, as Euro '96 looks set to better the mighty Actua! How it compares to Psygnosis Power Soccer could concern those in the PC stands however. The final whistle is blown next month. 32 "


"ZONE VIDEO CHOLLO GAMES INTL. D 2/F Seaview Building, 1 Ngan Wan Road, Nal Wo, Lantau, HONG KONG Fax: (852) 29841919 email: CHOLLOHK@HKSTAR.COM EVERYTHING YOU'RE LOOKING FOR MAIL ORDER ONLY 334-336 Oldbury Rd 6 Beechwood Rd, Whiteheath, Odlbury, Warley, Smethwick, Birmingham Birmingham, B67 5EP Tel: 0121 561 4550 (main store) 336 Londondonderry Rd Warley, Smethwick, Birmingham, B68 9MB Tel: 0121 511 1436 Fax: 0121 544 7041 FIRST WITH ALL JAP IMPRTS SEGA SATURN SONY PLAYSTATION 3DO SUPER FAMICOM MEGADRIVE TURBO DUO/PCE/NEC FX NGCDZ OTHERS... MUSIC CDS ADD-ONS JAPAN GOODIES SYSTEMS / GAMES / ACCESORIES LATEST / OLDEST NEW / SECOND HAND WHOLESALES WELCOME WE SEND WORLDWIDE GAME SEARCH SERVICE WE SPECIALIZE IN: MEGADRIVE, SNES, PSX, STAURN, VIDEO CD, CD-ROM, HONG KONG AND JAPANESE CINEMA-ACTION-ANIMATION SATURN & PSX PRICE CRASH!! ALL HARDWARE AND SOFTWARE WE WILL BEAT ANY PRICE IN WEST MIDS Saturn Video CD cartridge... ..99 PAL Saturn with game. .......... .99 PAL Playstation with game ....... .......... ..99 JAP Saturn with game..... ..99 JAP PSX with game.... ..99 SATURN/ Vampire Hunter, Panzer Dragoon 2. Darius, X-Men, Gebockers, Sonic Fighter, Wipeout, Magic Carpet, King of Fighters 95, Fatal Fury 3, Ultimate MK3 PSX/ Tekken 2, Biohazard, Gradius Deluxe, X-Men, Darkstalkers, Jumping Flash 2. Cyberia, Need For Speed, Rave Racer, Soul Edge Tel: 0121 511 1436 Fax: 0121 544 7041 These are some of the lowest prices in the UK! All Official UK products No dubious import's. 100's of new and pre-owned games available! All games are Guaranteed. Our Tiny advert Lower prices for you! We will Part exchange your older games by mail, for CASH! SMALL SELECTION OF NEW SATURN GAMES SMALL SELECTION OF NEW PSX GAMES Casper.............75 D (the D)...........50 Deadly Skies .......50 Actua Soccer, Agile Warrior, Allen Trilogy, Assault Rigs, Defcon 5...........99 F1 Challenge......50 GEX....................75 Cybera, D. Destruction Derby, Descent, Impact Racing, Hang on...............75 Hi-Octane ............25 Horde............... ..50 GEX, Krazy Ivan, NBA Zone, Offensive, Raw Pursuit, Magic Carpet 2... 25 Mysteria Realms..99 Night Warriors......75 Rise 2, Street Fighter Alpha, Starfighter 3000, Viper, Primal Rage.........99 Revolution X........75 Rise 2.............. .75 All at .99 Sega Rally..........99 Sim City 2000......75 Tiit.................. .75 UK Saturn....99 (No games) Titan Wars...........75 True Pinball .........75 Valora Golf..........50 UK PSX....99 (No games) Viewpoint....... ...25 Virtua Cop ...........50 Virtua Fighter 2. .99 Wing Arms ...........75 Wing Comm 3.....441.25 X-Men.................50 $39.50 +100's more...ALL at rock bottom prices. Call if you don't see what you want, or send an SAE for our Post & Packing at cost from 80p per game latest catalogue, Please state which machine(s) you Call to confirm prices, as RRP's may vary up or down without notice. E&OE Known to be correct at 20/03/96, No cheap gimmicks, No cheap gifts, No clubs own and quote CVG4'. We sell games for MOST to join, fast delivery times. (days not weeks). Just the best service around!! systems (Mega Snes/3DO/etc.)!! The Game Addicts Company Units 4&5, Trade Places, 325 Bury Rd, Bolton. BL2 6BB For New Games call: 01204 708780 1:00pm 7:00pm Mon-Sat For Used Games call: 01204 401170 9am 5:00pm Mon-Sat We're NOT just mail order why not come to the shop? Lots of Used games for sale & hire. New games are not stocked buy they can be ordered at the shop for later collection Merca NOW DIRECTLY FROM ORIGIN EXPORT FROM FAR EAST AND USA ALL KINDS OF CONSOLES, VIDEO GAMES AND ACCESSORIES GOODS DELIVERED IN 72 HOURS FOR WHOLESALER OR RETAILER Visa INTERNATIONAL LTD 7TH FLOOR, PRINTING HOUSE, No. 6 DUDDELL STREET CENTRAL, HONG KONG TEL 00852 23951727 / 23951797 FAX 00852 23951797 "


"omputer Video ames 95% COMPILATION BY GT INTERACTIVE  ANCIENT ARCADE VERSIONS AT YOUR PIER.  PC VERSION AVAILABLE COMPLETE  STORAGE 1 CD TM PlayStation Paystation\" JUNE '96 RELEASE wasious PLAYERS JUNE '96 RELEASE VARIOUS PLAYERS  RELEASED BY GT INTERACTIVE TEL: 0171 258 3791 hams TA ayStation WILLIAMS ARCADE CLASSICS It's the Williams Museum ship heading for Earth! f all the titles in video game history to be honoured with the word 'classic', Defender is probably one of the more deserving. Way back in 1983, Williams blew away the cobwebs gathering around the countless Space Invaders and Galaxian clones littering the nation's arcades with a game that dropped the player on to a planet under attack where mutated aliens were kidnapping humans to add them to their forces. Yes, Defender was a true classic, and its mixture of fast shooting action, weird aliens, and hyperspace button won it instant acclaim. use their Williams their kid connections to take us e aclassic, back to the halcyon days X to play 2025 3203 LADDER Classic Williams Arcade Games on PS 150 150 BRITER 200 BONBER POD SBARNER 150 LOOK, MA, I'M ON TELLY... Now, some thirteen years after its initial release, GT have unleashed an arcade perfect conversion of Defender for the PlayStation and the Eugene Jarvis classic is joined by its sequel, and perfect copies of Joust, Robotron, Bubbles, and Sinistar. Most of the sextet will be familiar to aging arcadegoers, but for the whippersnappers amongst you the likes of Joust (where the player rides an Ostrich around a single-screen play area attempting to bump off similarly-mounted CPU players) and Sinistar (bomb-collection followed by a chase from one of the first ever end-of-level bosses) were to shape the path of today's games. Arcade Classics has been suitably updated to warrant its PlayStation release. A rendered intro sees the player drawn towards a space station bearing the Williams logo. Once inside, the D-pad is used to select which of the six games to play, and on selection the game is revealed in its entirety even down to the intro screens and clumsy logos. Alternatively, players may wallow in a bit of FMV nostalgia, as the aging programmers of the included classics detail how their games came into being. =menu WILLAME LUNCHROOM. C O , IL 100 EUGENE JARVI GETS SLON UP PLAYING THE GAME HE CREATED. Yeh, I read Computer Cabin. CONTINUE 560 NDIKUMA Tar history Tar history fur history The options screen. It's like a time-portal to another dimension. Well, it's some fancy graphics tagged onto a load of old games. But that loveable old clown, Dave Kelsall, loves 'em. Perhaps a cooler choice than the two Namco compilations, Williams Arcade Classics is still let down by a couple of inclusions. While Defender, Sinistar and Robotron are as playable as ever, and Joust rates as one of the most playable games ever Defender II and Bubbles are looking tired and repetitive by comparison. Defender Il is particularly weak as it adds little to the first game and is thus rendundant. Still, we're greatly looking forward to this one. Hopefully the finished bundle should be with us in time for review next month. Joust! Robotron. Sinister! Bubbles! 34 "


"YOU COULD SHOP ELSEWHERE (adul4axa ... BUT THAT'D SUCK. OOO We've got stacks of titles, both New and 2nd hand, across a wide range of formats. And they're all CHEAP! Sell your unwanted games and goodies for CASH! Decent rates and instant sales. Part-exchange what you've GOT towards what you WANT! Massive savings on NEW GAMES!!! BUY PLAYSTATION Streetfighter Zero (79.99 Road Rash 57.99 Biohazard 179.99 Darkstalkers .99 Toshinden 2 169.99 Ridge Racer Revolution 172.99 Revolution X .99 Descent L59.99 Two Tenkaku .99 NBA In The Zone (57.99 SATURN Saturn UK Machine (298.99 (with free universal adaptor) X-Men (61.99 Streetfighter Zero (51.99 Wan Gan Racing 161.99Darkstalkers Revenge 169.99 Virtua Fighter 2 L39.99 Toshinden S 151.99 Guardian Heroes 169.99 PC CD-ROM Duke Nukem 3D 131.99 The Dig L32.99 Wing Commander IV 131.99 FI Grand Prix 2 L31.99 Dungeon Keeper L31.99 Warcraft 2 $31.99 Civilisation 2 131.99 This Means War! L31.99 Gabriel Knight 2 L31.99 3DO Doom 131.99 Star Fighter L39.99 Battlesport 137.99 Phoenix 3 137.99 Shockwave 2 111.99 PGA Tour '96 L 39.99 \"D\" $39.99 Foes of Ali 139.99 Captain Quazar 139.99 NHL '96 139.99 DON'T FORGET-WE'VE GOT MUCH MORE IN STOCK IF YOU DON'T SEE WHAT YOU WANT-JUST CALL. 2nd Hand BARGAINS Want to order any of the above games? Want to find out how much your old games are worth in exchange? Want to see if anything NEW has arrived since this advert was printed? No problem. Just call our Mail Order department on 0171 636 2666 (ask for \"Mail Order\"). Lines are open, 10am-7pm Monday to Saturday. If you have a credit card, you can order the goods there and thenthey'll be despatched the same day* SWITCH We also have a massive stock of 2nd-hand bargains across a wide range of systems. There isn't room lo print a full price listbut here's a few examples: 3DO Systems from ! SNES & Megadrive games from (5! PC games from 18! Playstation & Saturn games from (25) Just call the mail order department TODAY to find out what's in stockand don't forget, you can always TRADE your old games and systems towards the items you want! MasterCard VISA COMPUTER exchange Branch addresses & phone numbers... Central London: 32 Rathbone Place London WIP IAD (0171) 636 2666 Harrow: 282 Station Road Harrow, Middx HAT 2EA (0181) 427 5800 Website: http://www.cex.co.uk/cex/ e-mail: enquiries@cex.co.uk Marina's PRICE PROMISE If you see ANY of these games advertised elsewhere in this magazine at a lower price, simply call the Mail Order hotline and ask for Simon. He'll move mountains to bring you the same gameat a cheaper all 0171 636 2666 ask for \"Mail Order\" price! All prices and offers subject to change without notice & subject to availability. Prices correct at press time, E&OE. All trademarks remain the copyright of their respective owners. I.D. required from sellers of stock. This ad=d: imagesvatest EDGE.CDR "


"computer video games * HORROR FEST BY CAPCOM 100% COMPLETE BU CAPCOM  AVAILABLE NOW IN THE US AND JAPAN  PC CD VERSION PLANNED STORAGE 1 CD TM JULY RELEASE 1 PLAYER 0  RELEASED BY VIRGIN TEL: 0171 368 2255 PlayStation ayStation RESIDENT EVIL We still cannot believe the quality of this game! Now scheduled for a July release date, Resident Evil is now 100% complete which allows us to explain some of the finer details. Everything is awesome. : STOMACH CONTENT BOX OF TRICKS Horror comes to your PlayStation from Capcom ecently released in Japan, where it is known as Bio Hazard, Resident Evil has already proved its worth: Full marks from the weekly magazine Famicom Tsushin, and massive coverage across the board. The last version we had was incomplete, though it highlighted the undisputable quality of graphics, and superb sounds. With the finished version in our grasp we have finally experienced the intense gameplay. And we've been screaming ever since! Sadly there's still no news of a Saturn conversion, but everybody ought to take time looking over these pages. With so many key items in use at one time throughout RE, it helps that there are storage boxes found in key locations. Characters may only carry so much at a time, so the skill is to decide which are the most important at any one While the intellectual content has obviously increased, this hasn't time. As this isn't your average stopped Capcom from heating up the action. Zombies now patrol mansion, we don't ask why an in gangs: Get bitten by one, and it's likely his mates are queuing item placed in a box at one part up for lunch too! They don't give in so easily either. After being of the house magically appears in floored by five bullets, most get right back up again after a few a room at the opposite end. seconds. Seems the only way to make sure they don't come back is to remove their heads! The undead Dobermans perform new tricks too, shaking their victims about by the neck like rag dolls. CLIP CLIP COMBAT KNIFE POA Exchange any item for one in the box. All-new zombie antics include spewing green slime all over their prey. It's probably acidic bile or something worse. While you're being chewed by one ghoul, his mate who you just shot in the guts decides he hasn't had enough yet! Make a certain decision in the art gallery, and these ravens take flight and give chase. One shotgun blast kills three at once. NOOSANNO You cannot imagine how convincing the animation is on these rotted hounds. Especially when they are knocked for six. Only way to be sure is to make such a mess of these fiends that they absolutely cannot function. Gets messy though. "


"computer video games CUT SEQUENCES Final touches also include many heart rending 'cinematics' guaranteed to have players jumping out of your skin with fright! PlayStatic Here Jill runs to Barry for help, and is pursued by a you know what. Ever the hero, Barry aims his automatic at the thing's skull. As Chris Redfield searches for clues, the wardrobe behind him opens and a... and a... and... and... Waaaaaargh! Wh... RESIDENT EVIL I WANT MORE BRAIN It's Forest...! He's been pecked to death by croWS. Immediately apparent is the amount of thinking that is required to progress. Most of the doors are locked to begin with, urging players to explore the mansion in manageable sections Why 5 1993 as opposed to getting lost too soon. Think of I heard Parcher who tried turcape from this man wun Resident Evil as a vast 6201 ant nugat puzzle waiting to be y retire body feels turning and solved, as opposed to leky na When I seetching the the clear-cut action game slingor my arm lump of you might have supposed at fe dropped off What the hell a buspering to from reading last month's issue. You have used the MANSION REX You can 'file' the contents of discarded books for reference later. The information is helpful and often darkly humorous! If only this numeric keypad weren't at the dead end of a passage, occupied by zombies. We didn't know the code! A auser ic key panel. Horror comes to your PlayStation from Capcom ation from Capcom VUOMING SOON One of the first conundrums allows players to record their progress. Find the ribbon and take it to the nearest typewriter. This magnificent Tiger's Head statue requires some expensive eyeballs. Filling the sockets persuades it to yield other treasures. It reads \"Sone tigers have Will you use the INR RIBBON? DAPES BERIB An advanced kind of puzzle revolves around obtaining a crucial Mansion Key. Poison this man-eating plant and its yours! One item held by a statue has changed since the last version. It's now a map to the whole of the first floor. But how to reach it? SUMMERTIME BLUES Can you believe we still have until July to wait for Resident Evil in the UK! Still, we shouldn't complain too much if Capcom are taking as much care over the 50Hz conversion as they did with Street Fighter Alpha. Hopefully, by the time RE is released, the speed and picture size will be the best possible for our systems. More Resident Evil tales soon. Now be's become a hadow of his foraer 37 "


"mputer ideo ames WINS: 71 DIADE WINS:00 JADE 95% FIGHTING BY EUROCOM  300 AND N64 VERSIONS PLANNED  ARCADE VERSION AVAILABLE COMPLETE JADE WINS SEGA SATURN MAY '96 RELEASE 1-8 PLAYERS  STORAGE 1 CD  RELEASED BY GT INTERACTIVE TEL: 0171 258 3791 bi ULTIMATE It's raining blood better use the Jade umbrella. 4 Mortal Kombat MORTAL KOMBAT The ultimate Mortal Kombat tournament is about to begin. Grand Master CVG will prepare you with this pre-fight warm-up. WINS: 03 KORPION WINS: 00 SCORPION he game's still fresh in the arcades, so there are still loads of things to be discovered in it. Saturn owners soon can save themselves from the hassle of carrying buckets of change to the arcade whenever they want to have a go. The best conversion of a Mortal Kombat game yet is imminent. Start the countdown... Scorpion's curry breath is a boring way to win. ................... Here's the new jumping punch... ...followed by a high elbow. ...straight into another high punch... ULTIMATE COMBO POTENTIAL SALLJe awes zequoy (2710w 7szej ayl NOOS NIWODA As we've said before, the combo system is improved yet again for Ultimate MK3. Not only have the easy combos been weakened, and the trickier ones strengthened, but extra hits are gained by tagging a jumping punch onto the start of any basic combo. This example shows one of Reptile's 3-hit uppercut combos turned into a 4-hit with the extra punch. ...and finally a silide. Incredible! ...then perform two standing high punches... ...then a jump kick... 8 HITS 28% DAMAGE 2 There is much more to come in our awesome guide. SELECT YOUR FIGHTER 99 WINS: 09 RUBRINA WINS: 00 RITANA KITANA WINS Reptile's head has to get this big to fit his opponent's whole body in his mouth. Yum! Kitana lops off her evil clone's head with one of her deadly fans. 38 "


"compute vided gamec INTO THE OUTWORLD 99 99 WINS: 03 I REPTIE WINS:6 WINS:03 PEZ NETTE WINS:00 WINS:00 PETE SEPTIE There are a few new fighting arenas in which to do battle, and here they all are: CA RIVER KOMBAT The Kombatants fight it out in the ruined city again, only this time they're down by the river. 99 99 WINS: 00 REPTIE WINS:00 NS:00 PETIE EPTIE WINS:00 RETIE WINS:00 NEMINE SCORPION'S LAIR Scorpion fights in a hellish cavern full of dead bodies and lava. It's possible to knock people through the roof and backward into the pool. 99 99 WINS:00 PETIE WINS 01 09 > SHAO KAHN'S KAVERN JADE This is located directly above Scorpion's Lair. The fights take place in front of Kahn's throne, on the MK dragon. DESERT Cyrax is still trapped in the sand after he went haywire at the end of MK3. The latest Mortal Kombat game arrives! and then a double uppercut. Keep them in the air with a fast suction globe... Alternatively, drop the jumping punch at the start and follow the first 4 hits up like this, for 8 hits and 28% damage. Get on with your work! Reptile can turn into Tom Cox. Animalities are the best way to win. WINS100 99 WINS:00 TAYKER TOTALLY KRAZY NEW KODES! VUOMING SOON ROUND 1 Some of the new Vs screen codes are useful and interesting, while others are just plain mad. One, for example, brings up the message \"Throw Encourager\" when it's entered, but rather than affecting the way that throws work, it just comes out with phrases like \"Yes!\" and \"Excellent!\" whenever you perform a throw! Mad! SILENT KOMBAT At the bottom of the screen is the message \"Silent Kombat\". It simply turns the sound off. Though it seems useless, it's great if you can't reach your TV. 1 This is where the codes have to be entered. Three buttons on the first controller and three on the other are used to change the symbols. This code gives you... SUPERB THROW ! Throw Encourager! Yep, what's possibly the most useless code in the world just congratulates you whenever you throw someone, like here. 39 "


"computer Video games *OLD FAVOURITES REBORN! SATURN The 8.48 Thameslink to Farringdon. Late as usual. WINS: 0 RAG  Fan Throw The razor-edged fans can be thrown in the air or on the ground, and used to catch juggled opponents. Fan Lift Flying Punch A vacuum is created with the fans to hold Kitana flies across the top of the screen people in the air. It's an excellent move forwith her arm outstretched to stop anyone starting juggle combos. in the air. The latest Mortal Kombat game arrives! The latest Mortal Kombat game arrives! Blade Throw Jade can throw her blades in one of three directions, meaning that airborne fighters can be taken out from the ground. JADE Shadow Kick This extra-fast dashing kick is excellent for an easy bonus hit on juggled enemies. Invincible Flash As in MK2, Jade can make projectiles fly through her. Use just before running toward an opponent to avoid getting hit. SCORPION Harpoon Scorpion can harpoon opponents in the neck and drag them in close, ready to start a combo. Teleport Punch He can also teleport across the screen, to reappear with a punch. This is used to catch people in the air twice. Air Throw The mid-air throw is performed with the Block button, so Scorpion is vulnerable if he misses his opponent. COMING SOON OLA REPTILE Acid Spit Reptile pulls his mask down to spit acid in the face of his opponent. It's faster than before and can be used to juggle people. Slide the standard ninja slide is excellent for catching falling opponents at the last second for an extra hit. Dashing Elbow Reptile runs behind his opponent and elbows them in the back. The move isn't much use it's just funny. 40 "


"SCORPION WINS computer video games DODOCOOO Scorpion's animality is most This is better. Scorpion's strange. An exploding egg indeed! undead clones kick in the enemy. Babalities aren't as impressive now that there are Animalities. Aiee! Kitana's bubbles contain poison. Oh alright, they don't. MILEENA Sai Fireball Ground Roll The fireball from Mileena's Sai can be Mileena rolls along the floor and trips up launched in the air as well as on the ground, opponents. This can catch jumping but it takes a second to charge up. enemies if it's timed just right. Teleport Kick By dropping off the bottom of the screen, Mileena can reappear at the top and drop onto an opponent's head with her foot outstretched. ERMAC The latest Mortal Kombat game arrives! Fireball Ermac's fireball is fast and big, and it can be used to keep people in the air if it's timed right. Teleport Punch Ermac disappears in a puff of flame and reappears on the other side of the screen, just like Scorpion does. Slam By raising his arm, opponents float into the air before slamming onto the floor. It's excellent for starting juggle combos. Freeze Exactly the same as before: Sub Zero fires ice from his hands to freeze his opponent solid for a few seconds. Floor Freeze Mr Zee lays down a puddle of ice on the floor, and anyone walking on it slips around, leaving them vulnerable to attack. Slide Sub Zero's ninja slide is the same as Reptile's, and is one of a few moves which can get an extra hit after an uppercut. CLASSIC SUB ZERO 99 WINS: 00 WINS: 17 REPTIE REPTILE WINS NEXT MONTH... COMING SOON E Invisibility Becoming invisible is useless against the computer but is excellent for annoying your friends. All of his moves can be performed while invisible. We review the finished version of Saturn Ultimate Mortal Kombat 3, as well as featuring the much-delayed 3D0 version (hopefully). As well as this, we'll be continuing the best guide to Ultimate MK3 you'll ever see. Anywhere. These spikes are in the basement of Shao Kahn's tower. 41 "


"computer Video games BOS 0= 1ST BUF01830 SPORT BY VIRGIN 95% COMPLETE SPORT MAY / JUNE BY VIRGIN 1-6 PLAYERS  NO OTHER VERSIONS PLANNED  NO OTHER VERSIONS AVAILABLE ES MAY / JUNE 1-6 PLAYERS  STORAGE 1 CD  RELEASED BY VIRGIN TEL: 0171 368 2255 ROM PlayStation The 3D ref drops the 3D puck for the 3D face-off. ROM | Virgin's new and incredible 3D motion-captured hockey game could well become the definitive 32-bit hockey game. It's certainly looking very impressive! POWERPLAY HOCKEYB) TM ayStation DET ANA 0 1 1ST 2:13 hough the actual NHL isn't particularly popular outside of the USA and Canada, the licensed video game versions have always done well. EA dominate the area at the moment, but Virgin's new game looks set to change this. Their latest game boasts up-to-date statistics from all of the official NHL teams, as well as some of the most advanced artificial intelligence yet seen in a sports game. Primeau Mass bundles like this are the best bit about hockey. A slapshot's in order here. BUF03856 First fully-3D NHL ice hockey ga TOTAL 3D! 1ST 3856 0 The most impressive thing about Powerplay Hockey is how smoothly the game moves, and this is made even more impressive by the fact that everything is totally 3D. This includes all of the players, something that hasn't been done before, as well as the goals and things. The players also move in an amazingly realistic way, and this is down to the motion capture. It all looks rather gorgeous. PICTV3 MULTIPLE MODES TIME OUT! Ol! WATCH IT! ATTACKING PLAYS Just playing loads of STARTING UP ICE SLOW BREAKOUT SLOW BREAKOUT unrelated hockey matches NORMAL BREAKOUT -FORWARUS HANC BACK would be pointless, right? FAST BREAKDUT Right. Powerplay Hockey Kariya PRO: TIME TO DEVELOP OFFENSIVE ZONE PLAY gives players five PLAY DUMP AND CHASE different game modes, It's incredible how smoothly the rink moves around. CON ALLDHS DEFENCE CARRY IN including full seasons and TO SET UP PINCHING DEFENSE playoffs. As well as this, it's possible to edit all of the team line-ups and adjust their Next month we'll hopefully be reviewing Powerplay tactics, making for a more in-depth Hockey, and finding out for sure if it really is as good as game than some others available. it looks. You know what? It may just be. The instant replay feature is particularly impressive in Powerplay Hockey, even at this BOSO 1ST DET 0 1ST early stage. It's possible to BUF 0 5200 BOSCO1ST ANA 3:26 BUF 0 2844 zoom in and out of the game, as well as fly anywhere inside the massive arena something which was possible in Sega's NHL All-Stars. Unlike Sega's game, the players are 3D rather than sprites, meaning that the action looks realistic from any angle. You can fly really high up... You can spin the view... You can watch any player. Bo . . 42 "


"PLAY HARD W T   4 GENCE EXCLUSIVE REPORT ON FOX'S EXPLOSIVE MOVIE TIE-IN DIE HARD TRILOGY! QOOO DOD O 588 OOD C nene QYNC niny THHHKE FOR THE MEMORY! YES! 1 000 PAYTMON HERY CHRIS ADOW TE LY FREE! PLETON 1 PLAYTON ON SALE NOW! 3 0000000 "


"computer video games 35% COMPLETE SHOOTING BY ID  VERSIONS AVAILABLE NONE  VERSION PLANNED NG4. SATURN, PLAYSTATION  STORAGE 16MB MAY RELEASE ROM 1-8 PLAYERS  RELEASED BY GT INTERACTIVE TEL: 0171 258 3791 ROM QUAKE It's not an April fool! It's real, and it's absolutely incredible! ast month's late and slightly excited news piece simply revealed that an early test version of Quake was available. This month we cover more of the features currently available, and tell you just how good this game's going to be. Firstly, those who know nothing about it should be told that it's a bit like Doom, only greatly improved run around a 3D level with guns, shooting people and solving puzzles. Oh. The incredible follow-up to Doom! MULTI-PLAYER MASSACRE! | The other players can be turned into Boba Fett. ...or the Terminator! Get these patches now! The deathmatch test maps are currently compatible with both serial cable and network cards, allowing up to eight players at a time! We've tested the game in both modes and it's fantastic. Eight player games can be played as an all-for-one free-for-all: or with any number of teams four pairs, for example. One of the best ways to play is with two teams of four, as tactics become important as players have to look out for their team mates. On either side of this walkway Jump into it and you'll see that there's brown sludge. It's not just you can swim around. All of the a floor texture, however. graphics go wavy down here. The levels look totally solid! This stone effect is very convincing. In fact, we reckon it's real stone! It's just incredible isn't it! Real stone! TUOMING SOON There's a passageway down there which leads to the outside of the building. WHAT'S IT GOING TO BE LIKE? There's no doubt about it. Quake is going to be far more than another Doom game it's already far more than Doom. The movement of the player is more realistic than any other 3D game, and everything about it shows the years of work that's gone into it. The whole social thing of networking PCs and exchanging levels and other patches is starting up already, and there's no doubt that this is going to top charts the world over. Get ready. 0 "


"computer Video: games MONSTER MASH DEMON Though this is a deathmatch test version, there are sections of code which include enemies. Quake fans have already managed to create patch files which replace items with monsters, among other things, and here are a few enemies to look forward to. At the moment, the enemy intelligence isn't at all finished, so characters have rather strange attack patterns. There are also patches which change characters into Boba Fett or the Terminator; or add sounds from Samurai Shodown, for example, and this is a good indication of how it will be possible to customise the finished version of Quake. ROM WIZARD Crikey! Look how awesome he is! Aaaaah! FAT THING It doesn't look like a wizard, but it casts spells at you. The demon throws himself at you! We don't know his name but he sure is fat! The incredible follow-up to Doom! KNIGHT OGRE There are only small pieces of light shining through into this dark dungeon, but they make it look fantastic! This room has got some amazing-looking stairs which climb right up into the rafters. From the top looking down, you can get a real feeling of vertigo. WHAT AM I LOOKING FOR? The file you require is \"QTEST1.ZIP\". Inspect \"ftp.cdrom.com\" and look for 'idgames' to get the levels and some patches, for example. COMING SOON () NEXT MONTH START QUAKING! Next month we'll have the shareware PC version of Quake, with all the monsters and items in place. You can count on us to give you the best coverage of what is bound to become a legend in the world of video games. Phwoar! "


"computer video James 60% COMPLETE RPG BY CLIMAX BO B BPG SEGA SATURN AUTUMN \"96 BY CLIMAX | 1 PLAYER  NO OTHER VERSIONS PLANNED  MEGADRIVE PREDECESSOR AVAILABLE AND OVE PREDECESSOR t er en AUTUMN '96 1 PLAYER de  STORAGE 1 CD  RELEASED BY SEGA TEL: 0181 996 4620 1 Dead meat. And some of it is your mates. \"Isometric free dee!\" you cry. \"That ain't real free dee.\" Yeh, well whadda you know anyhow? This game's got poliguns, mate. DARK sk anyone what the best MegaDrive RPG is and without a moment's thought they'd reply, «Shining Force!\". However, ask them what the best Megadrive RPG excluding Shining Force is, and after a moment's thought they'd reply, «Why that'd be Landstalker.\" Which is exactly the answer we're looking for, because it brings us neatly to Dark Saviour the Saturn sequel to Landstalker. Which, incidently, is also the work of the creator of Shining Force. ................................... .............................. REAL 3D POLYGON BACKDROPS! N SPIN THE VIEW TO HELP YOU! Saturn sequels to Landstalker and Thor Isometrics, my boy! That's the key to Dark Saviour. The forced 3D perspective that was the trademark of Landstalker is once again a main feature of this Saturn sequel. However, unlike with the Megadrive classic, this game doesn't use flat backdrops cleverly drawn to look like 3D. All the scenery in Dark Saviour is made up of textured polygons to create a genuine 3D environment. Why use polygons to create isometric scenery? Cos the Saturn can, that's why! But there's also another reason. One irritating symptom of the unusual perspective (and Landstalker suffered from it) is that it's so flinkin' hard to work out where everything is. Thanks to its genuine 3D scenery though, the view in Dark Saviour can be panned around to some degree, allowing you to get a better angle on the more tricky manoeuvres. You can even zoom right back to view the whole room you're in! All the foreground objects and people are sprites, so the game retains a cartoony RPG look. It might look very similar to Landstalker, but you have to see the scenery moving to appreciate the depth of the 3D. 1 Now there's a big 3D object for you. A whole ship! The plot to Dark Saviour opens with the hero looking after a caged monster during an ocean crossing. However, the monster escapes and sets the ship on fire, forcing you to find a way off before it sinks. This first ship level is the only part of the game we've explored, however it's a good demonstration of Dark Saviour's 3D environments. Go up on deck and you can look right down the length of the ship! 46 "


"comput vide game RPG BY ANCIENT 80% COMPLETE  NO OTHER VERSIONS PLANNED  MEGADRIVE PREDECESSOR AVAILABLE SEGA SATURN MAY '96 RELEASE 1 PLAYER  STORAGE 1 CD  RELEASED BY SEGA TEL: 0181 996 4620 LEGEND OF \"\" Two dee overhead purspektif?\" you say. «That ain't free dee!\" And you're right. It's classic 2D! 1 You can't keep the key to that door in your pocket! sk anyone what the best MegaDrive RPG is, excluding Shining Force and Landstalker, and after some lengthy consideration they might say «Shining Force 2» or «Soleil». Or maybe «Shining In The Darkness\", but then they'd be mad. Then again they might say «Story Of Thor\", which wouldn't be an altogether bad choice, because it was a mightily impressive action-based adventure game. And now the Saturn is getting the sequel to what is possibly the third best MegaDrive game. Or the fourth. AN RPG WITH FIGHTING FLAVOUR! XO MegaDrive Thor broke from the RPG mould somewhat by putting a lot more emphasise on the fighting. In fact, the combat had more than a little of the Streets Of Rage flavour with its punching, kicking, somersault slashing action. The sequel promises more of the same hard-hitting gameplay, as you roam the land, beating, up every human and creatyre in sight. And occasionally talking to them. Saturn sequels to Landstalker ana inor MUSIC FROM MAESTRO YUZO KOSHIRO! M Yuzo Koshiro. What ever happened to him? The man behind the awesome tunes to the Streets Of Rage series, MegaDrive Shinobis and Story Of Thor? Well, he's back doing the sounds for Legend Of Thor. Part of the reason Story Of Thor had such a Streets Of Rage feel, was because Koshiro used many of the same sounds in both games. Legend Of Thor promises all-new sound effects MI together with some majestic CD tunes to accompany the action. Although from the early version of the game we've played, the music was perhaps too majestic. You feel you should be battling six-armed goddesses when you're just casually wandering through the village. A QUEST FOR ELEMENTAL POWERS! T The plot to Legend Of Thor is still something of a mystery. But as with its Megadrive predecessor, the aim is once again to search for elemental spirits (water, fire and so on) who aid you throughout the quest. With the Saturn's power behind it, some of the graphical effects of these spirits could be potentially stunning, however at the moment the game's graphics seem remarkably ordinary. MegaDrivey even. NTUMINIGRATUIN W,  FANEDBATI. NEXT MONTH 1 This is where you 1 As with the first encounter the first of game, once near any the elementals Dit, the water, you can call upon youer Spirit. She tells the Water Spirit. him of her powers, but as it's still in Japanese, it's incomprehensible. 1 The Spirit follows you Each spirit can unleash wherever you go, as long an elemental attack. It as you still have also has a secondary elemental energy left. power. Dit can heal the sick, and one of your first tasks is to revive the Chief's daughter. Expect to see more indepth previews of both these potentially brilliant Sega RPGs, with full reviews to follow in the upcoming months! "


"computer video games ESPIONAGE BY BULLFROG  SATURN VERSION PLANNED FOR SEPTEMBER  STORAGE 1 CD xx% COMPLETE B reg PLAYERS JUNE'96 RELEASE 1-2 PLAYERS  DISTRIBUTED BY ELECTRONIC ARTS TEL: 01483 579399 & ROM ROM CATE: THE CORPORATE WARS Cunning. Malevolent. Sharp. Dangerous. \"Cruel. If these words describe you, g's 'tactical' otherworldly weapons ht up your dark ally. liens. Cool! Heck, if Bullfrog can make developing a theme park work as a game, what on earth or wherever have they conceived with ETS as inspiration? Well it isn't pretty for the losers, as the all-time classic Syndicate spawns a technologically terrifying sequel. We're talking killing tools derived from experimental alien science 24 of them bringing untold death and destruction from London to the Moon! Mafioso style convention, pitching The Corporation, bikers, and Alien Cultists against each other with your bad self in command of whichever group tickles your Mini Gun. Sound good so far? You don't know the half of it, buddy boy. ... Glorious city-scapes typify the look of Syndicate Wars. Plus it's possible to blow them all to smithereens! 32-bit Syndicate from the Bullfrog Team SHWETAS Advanced CG techniques have enabled developers Bullfrog to achieve stunning results. DROP DEAD BEAUTIFUL PACE TOMING SOON We're currently going wild about the awesome prospect that is Final Fantasy VII on PlayStation, because of its graphical finesse and innovative gameplay prospects. Well it seems Syndicate Wars is to boast similar knock-out visuals, and likewise mechanics, as everything is created in real time 3D. Meaning that players can view scenes from any angle rotating through 360°. Reasons to do so include reflective panels, plus Blade Runner style vid-verts displayed on the sides of buildings. 1 Players can view the scenes from almost any distance, and any angle. 1 Light-sourcing helps to highlight the complex architecture, and create mood. INTRO "


"CELL DECIMATION compute vides game Weapons tactics are a key element to Syndicate Wars. As the game is set in the distant future all weapons are dependent on energy, as opposed to plain ammo instead of reloading, you recharge 'em at Energy Consoles. Syndicate vets should be happy to learn that there's a whole new range of weaponry available. Most exciting of all being the Alien Tech stuff encountered the deeper into the missions you go. Like, how does a Soul Gun sound to you stealing an opponent's energy then making it your own? Or the Quantum Devastator, which draws energy from nearby buildings (their power supply) and focuses it all into one big death ray! 05:17 38:88:8BDOOOOO00000 . EHIJ DEANE AVAILABLE SLOTS  A PERSIJANJERTRON 05TH MARINE DE PERSUADERTRON EEg BELL B AYAILABLE SLOTS ARNOIR MINIGUN RAZOR WIRE LASER ELECTRICAL LASER NUCLEAR GRENADE + MEDIKIT mk I DELAMER OGRAP. LAUNCHER DK ELECTRO MINE PULSE LASER NAPALM FINE LONG RANGE TINNIn RAOR HIRE LASER ELELIRILAL LASER CATEGORY LATER WEAPON POWER TE ELELTRO ME PULSLALK RANGE LONE RANG ENERGY CONSUMPTION RANGE ACCEPT COST: AESCRICOST: ACTION FACTIONS After the events that took place in Syndicate, The Corporation thrives while the world it controls deteriorates. Aside from malfunctioning Control Chips in peoples' heads the plebs, not The Corp the organisation takes a blow when its Otherworld Research Group breaks away to worship alien forces, after being sent to investigate artifacts found in Reykjavik. Calling themselves the Church of the New Epoch, the erstwhile ORG learns to adapt alien 'Codex' technology for use in weaponry. Soon after they begin to recruit new members in an attempt to overthrow the outdated syndicate-controlled, chip-in-head culture. Given this fractured state of affairs, Syndicate Wars gives players the choice to support either side, with a different scenario and ultimatum for each party. 32-bit Syndicate from the Bullfrog leam One of the cool renders Bullfrog provided us with for demo. And here it is, the finished article. Just about ready to finish you! DANGER: GENIUS AT WORK TIIN Just two months to wait until Syndicate Wars break out. A good time to meditate on the fact that Bullfrog ALWAYS deliver class strategy ames, and this one has all the drool stains of another shiver-inducing astonishment onslaught. More crucial detail next month. "


"Puer CEO ames FLIP3D BO TIME FIGHTING BY SNK TERRY BUDAD 100% THE PE  PLAYSTATION VERSION PLANNED  ARCADE VERSION AVAILABLE  STORAGE 1 CD + 16 MBIT CARTRIDGE WINDO COMPLETE MAR RELEASE (JAP) 1-2 PLAYERS SATURN  RELEASED THROUGH SEGA TEL: LOCAL IMPORTER Reasons to own buy a Neo Geo are getting fewer, as a near arcade-perfect rendition of what 21 so many describe as FIRST DUAL-ROM GAME FOR SEGA SATURN FROM SNK! the ultimate one-onone beat 'em up King of Fighters '95is coming to Saturn. ........................................................... THE FIRST SATURN CARTRIDGE GAME! OF is the top-end SNK product, coded by their best programmers and including characters from every one of their fighting games. This one includes combatants from the Art of Fighting games along with Fatal Fury characters and plenty of original characters too. A massive total of 24 fighters are included in the game, along with two playable bosses the boss code from the Neo Geo version works perfectly in this new Saturn game-making for a fighting game with arguably the most depth yet seen. MA s rurst rignting Game on Saturn PDD TIME SEJAY DUA When SNK set out to convert King of Fighters, they wanted to do so with all the graphics from the arcade version included. Unfortunately, with more fighters and backdrops than Capcom's SF Alpha they realised that they couldn't fit the whole game into the Saturn's 2.5 megabyte memory. To remedy this SNK include a plug-in cartridge which holds all of the game's backdrops and some of its sounds. This two megabyte \"Dual-ROM System\" ups the price considerably, but the feeling is SNK fans are willing to pay extra for a superior quality conversion. However costly, the Saturn's cartridge port being used to extend the Saturn's power is a cool prospect. 200U Henry MR BRIS sur un POW Below the bridge there lies the wreckage of a helicopter. IP600 TIME PUSH START RESET GARGIX WIN POW POW This fight's taking place in Water sloshes about the feet front of a Japanese Game Centre. of the characters as they fight. 14550 TUIVITNISUON 291 ROGERZ GARCIA NUSER 92.79337 POH The tree here has been hit by lightning. That's why it's on fire. This scene opens in darkness, with water droplets falling. POR Steam billows beyond the ledge, and birds hop along the fence. "


"compute video game 7 IP360U TIME SNK STRIKE ON PLAYSTATION! FURAL Y AVAITE 2 AND BOARD Though SNK are still developing primarily for the arcades and the Neo Geo CD, their plans for invading the home console market continue apace. Following the KoF Saturn conversion, Saturn can expect the frankly crap World Heroes Perfect, but also the far superior Fatal Fury 3 both using the Dual-ROM cartridge system. PlayStation owners get KoF '95, plus a translation of Real Bout Fatal Fury. SNK have announced little else at the moment, but the PlayStation, which only has two megabytes internal memory, will benefit from a Dual-ROM system of some description. SA CHALLENGER! HEATRY UTANT DUCK KING ANDY BOGARD RUSH REAL BOUT POH POW That's two down, one to go. Won't somebody let poor Billy have a go with his stick? SNK's Fit IPISUD TIME PLEHSE SE CENSUU ENDOVA TWO AD CAD WNWENN Of course, the big news with KoF has always been the team fighting set-up. Rather than just taking one fighter into battle, you take control of three who fight another team in a series of elimination style bouts. This makes the amount of variety in any one game increase dramatically you don't just need to learn one fighter's moves, you need to learn three. Plus be ready to match the opponent's selection. ' LOSER! LOSER! be USAND POUD You can see your buddies rooting for you in the background and the opponent's back-up party ready to join in the party! g Game on Saturn 19:3<31 When one person fights, the victory screen looks like this. Things are looking hopeful for the blue team. P 02% 1200 Compete as a team, and all three squeeze into the picture. TIME OB   1 X&632 BOB PUSH Sikh Tinerii Fighters need to prepare for three different styles of play when challenging an opponent, in KOF '95's team scenario. INIC A TA But no! It seems the reds are on fine form this time. RV SOON TO BE KING? V AP ADD The T ESNO BERITRON. HIFASHLET? 00 PUSH START BUTTON! Fore! As you would expect, this Saturn version is near enough arcade-perfect, although SNK have had to include a plug-in cartridge to boost the Saturn's memory to match the Neo Geo's. We've put the game through its paces and can confirm that in terms of looks. sounds and playability, King of Fighters is nigh-on identical to the arcade and Neo Geo versions with only some extremely minor cosmetic differences. The game is pencilled in for a March 28 release in Japan, and CVG will have the full review in time for next month's issue. King of Fighters '95 improves on its '94 incarnation by allowing you to create teams from any of the 26 characters. There are over 2,000 possible team variations! 1 Gumph! It's almost too painful to watch. I want home. "


"omputer video ames 100% COMPLETE ACTION  NO OTHER VERSION PLANNED  UK VERSION EXPECTED BY GAME ARTS TM SEGA  STORAGE 1 CD  PUBLISHED BY GAME ARTS IN JAPAN TEL: LOCAL IMPORTER IMPORT (JAPAN) 1 PLAYER SATURN THE EURASIAN CONFLIC! GUNGPICON Boundary breaking Silpheed was the game everybody talked about on Mega-CD. Now those THE EURASIAN CONFLICT responsible, Game Arts, have turned their sights on Saturn! POWERFUL ZD MECH-SUIT ACTION DUNORDON Ow would you like the opportunity to pilot a kickass, tank busting, state-of-the-art war suit? Like, not view some piddly sprite which sort of looks like one. We mean to experience the sensation of driving the giant. Feel the ground shake too. Seem like a good idea? Well, short of strapping players into a military simulator, Game Arts' AWESOME GunGriffon offers you that chance. Let's suit up and discover what all this is about. BIG MAC AGAINST VS SMALL FRIES It's the year 2015, and you are assigned to pilot a HIGH-MACS MDM Battle-Suit for the AWGS. For the uninitiated, HIGH-MACS is best described as a walking hybrid of tank and fighter plane. It's big, scary, and uses every button on the Saturn pad to manoeuvre: + F1KEY ASSIGN GOCEL fornard Thermal Turre! Thermal As you can see it's pretty extensive! The Turret Turn command is used in conjunction with the direction pad, as is Slide Move. Jump repost slide PROCE INGENIOUS SILPHEED CREATORS' FIRST SATURN GAMET FILL YOUR BOOTS Action is always viewed from inside the cockpit, from where pilots use the cross hair to target enemies. The Gun and ATM signal when 'locked on'. GUN-032 Fill your pants, more like! Rookies are encouraged to participate in training exercises before heading out on the first mission. Pilots are set a simple objective, and a time limit to achieve it. And, unlike most training sections in other games, these exercises really do help break you in. EXERCISE SELECT Exercise One is designed to BEGNEK accustom pilots to directionals, and locking onto groundbased targets. All 'enemies' are stationary, and arranged in a crooked line. HIGH-MACS ability to jump is used for reconnaissance, and crossing rough terrain. For instance here we are using it to see over some trees. WOULINO EXERCISE ONE OPLE MISSION CO MISSION HAME EXERCISE TWO Learn how to fight while airborne as seen in the impressive intro sequence. Blasting helicopters, and vehicles on the move requires intelligent targeting skills. WERTHER TEMPERATURE ROAD STATUS SAN WIND LELOCITY 12 VISIBILITY   "


"comput vide game THE REAL THING So to the tactical missions of GunGriffon. Initially there are just four displayed on the map the ones detailed here and they can be tackled in any order. A fifth mission is set once the others are cleared, requiring tactics learned from the previous outings. There are no Bosses to face at the close of each one, the aim is simply to destroy everything! --GUN-080 MiSSION ONE: MISSION TW Dark Servant Location: Kiev Dandelion Seed Location: Kharkov Take on the Pan European Union (PEU), and its soldiers wearing HIGH-MACS suits like yours. Jumping is required to take out helicopters, while tanks cause trouble underfoot. Enemy supply trucks are sitting ducks though! Night time folks, which requires Thermal Sight to negotiate. Play chicken by hopping onto the rooftops for safety from below then get fried by the many helicopters that patrol the skies! Check out the spiderlike HIGH-MACS! 2 THE FURISIAN CONFLICT ERI' PEREZ GUN-080 RP -030 3:11:0610 som MISSION START 080 DI PRE 19 GUN-000 MSSON 1199/T. 01:20 Mission THREE MISSION FOUR: N POWERFUL 3D MECH-SUIT ACTION Foxhunt Location: Novosibirsk Bloodstorm Location: Ulan Batol Poor visibility caused by freezing mist. Your Thermal Sight is useless here. Luckily it seems the enemy supply copters are having similar problems, as they tend to land right in front of your HIGH-MAC. Dodgy radar reception puts you at risk. AUTO All hell breaks loose! The Organisation of African Unity (OAU) use pitch black HIGH-MACS. They're supported by robust spider types, and plenty of air sup port. Weapons tactics like when to use the appropriate arms comes to the fore. 46903/.0056 NOVOSIBIRSA 009 ATH-004 GUN-055 REGLESE TESZT-0105 var hond MIND-BLOWING EARTH-SHATTERING To achieve the level of realism in GunGriffon, Game Arts have used a technique called TrueMotion. Our guess is that this is some advanced form of motion capture, which the team have licensed from The Duck Corporation, to whom it is registered. Sonically GunGriffon is a marvel too, with explosions that shake the room and music that chills your blood making your senses extra keen. The atmospheric vibes of Kiev (dark piano) and Novos (sub-zero synths) are pure class. VIIMINGUSTIN SYSTEMS BROKEN VF! WX STEALTH MISSION BANG mo TrueMotion is a registered trademark of The Duck Corporation As yet Gun Griffon is unsigned to a UK distributor. However Sega Europe is considering the possibility, which usually means they're taking a title on board. Meanwhile, we do recommend that import hunters stalk this one down. Plus there's more coverage next month no matter what. TRUE MOTION TI "


"mputer ICEO ames 95% 3 FIGHTING FIGHTING BY CAPCOM  NO OTHER VERSIONS PLANNED  ARCADE VERSION AVAILABLE COMPLETE SEGA SATURN MAY '96 RELEASE 1-2 PLAYERS  STORAGE 1 CD  RELEASED BY VIRGIN GAMES TEL: 0171 368 2255 FIGHTING BY CAPCOM 95% COMPLETE  3D0 AND N64 VERSIONS PLANNED  ARCADE VERSION AVAILABLE Station TM PlayStation PlayStationTM JUNE '96 RELEASE JUNE '96 RELEASE 1-2 PLAYERS 1-2 PLAYER:  STORAGE 1 CD  RELEASED BY VIRGIN GAMES TEL: 0171 368 2255 Looks good, eh? TRE TUNTER SANS Amaris You cannot kill what does not live! But you can beat it up in two rounds thanks to Capcom's next fighting game behemoths! PlayStation ast month we prised the lid off two of Capcom's hottest upcoming coin-op conversions. And what a festering canker of unholy creatures we unearthed! However, whilst our coverage of PlayStation Darkstalkers and Saturn Vampire Hunter may have given you a glimpse of the freakshow fighting games that lie within, we weren't able to fully warn you of the addictive insanity they are infected with. So, prepare now, for a more detailed autopsy. Specia This looks pretty ace too, eh? mad monster 1 DEMITRI MAXIMOFF Demitri ularis fuosdw woa pquos wwwusdns NOUS LINNA The Darkstalkers games use Capcom's brilliant fighting game system born from the Street Fighter series. Not that you'd know it seeing the games in action, because these games feature some of the most ludicrous moves ever seen in a fighting game. Don't take our word for it, just look as we reveal to you... visions of utter madness! Darkstalkers own Count Dracula! (ES amitt Demitri is your standard Ryu/ Ken fighter. He even has supernatural variations of the dragon punch, fireball and hurricane kick! ESAn especial is a special move, supercharged by the energy from the special bar! . EXThe horror version of the Super Special! Complex joypad commands unleash devastating attacks! GALLON FELICIA BISHAMON A horror game just wouldn't be the same without a werewolf. Gallon's beastlike attacks bear close resemblance to those of Wolverine in X-Men! This saucy catwoman has to be Capcom's naughtiest looking female character yet! Lots of rolling and scratching attacks, naturally. This undead Samurai uses his sword to deadly effect. In fact, he actually cuts his opponents clean in half with certain moves. It's nothing permanent though. EX ES SW Super shadows follow Gallon's claw attack! She's got a cheeky scrapping ghosts exMultiple images spell doom! special! "


"comput Vide game SEOA SATURN PlayStation PlayStati TUNTER ine Night Warriors are they the same game or what? It seems some people are confused as to exactly what the differences between the PlayStation and Saturn games are. Mortals eh? Anyway, just to clarify the situation the PlayStation game is THE ORIGINAL Darkstalkers coin-op. The Saturn game is THE SEQUEL Vampire Hunter a much-improved update of the game that Capcom built from original Darkstalkers arcade boards. If you want to know which version you're looking at on these pages, just look at the energy bars. Saturn Vampire Hunter has the Special Bar right under the Life Bar. Clear now? Okay, let's continue. Like the logos? Well don't get too fond of them. These are the Japanese game names. Expect similar logos with the names Night Warriors and Darkstalkers respectively, for the UK versions. MORRIGAN AENSLAN hoves! According to legend, a succubus seduces her prey and then sucks their souls from them. Not Morrigan though. She just fires bats at them and, would you believe, unleashes dragon-punches! EXES BUTTER NO Grecia OOOO supernatural combat from capcom! VICTOR VON GERDENHEIM (ES) VERSACE EL ES Obviously the original character that Frankenstein's monster was based on. Almost all his moves can electrocute his opponent. And there's some brilliant cartoon giant fists and feet animation! Performed correctly, this ex-special is lethal. Mirror images on both sides, pummel the hapless foe in the middle! ZABEL ZAROCK ANAKARIS Surely based on Iron Maiden's famous Eddy T Head character, this British rock zombie is a hilarious character who uses his ribs like sharp teeth. And even plays basketball with his foe's head! (ES Possibly the maddest, most inventive fighting game character ever seen! Even his hard-kick is ridiculous it turns him into a sarcophagus. His breath turns opponents into little creatures too! ES EEMING WEEN SD) The elastic zombie version of the hurricane kick. Ooh, mummy! L "


"mputer deo AMES PHOBOS PYRON Originally a boss from original Darkstalkers, this robot proves to be a devastating controllable character. Changing shape almost constantly, he turns into cannons, lasers and giant magnets! A modern day horror character here, in the form of Darkstalkers' final boss alien shape-shifter Pyron! Hardly any of his moves are recognisable as ordinary punches and kicks. Total madness! EX) IM Station CONTROLLABLE ON SATURN ONLY! CONTROLLABLE ON SATURN ONLY! UNTER ES ES DONOVAN BAINE LEI LEI This man full of good spirits a fire one, an electric one and an ice one, each of which can be summoned to devastating effect. His massive sword proves highly effective too! Where does Lei Lei keep her armies? Under her sleevsies of course, together with knives, claws, giant blades, spiky balls and a huge gong! A brilliantly entertaining character to play! quosdwo wo wqwo pippuradns EXS EX SATURN-ONLY CHARACTERS! SATURN-ONLY CHARACTERS! ES PlayStation NOTUNINO behind you! Although Vampire Hunter uses the same PCB as Darkstalkers, there are certain differences in the graphics, most notably with the backdrops. As with Capcom's fetish of upgrading Street Fighter 2, they've subtley changed the coloration to the the Darkstalkers sequels backdrops. And included a few new ones into the bargain. 56 "


"comput Vide game AULBATH SASQUATCH The Creature from the Black Lagoon no doubt drinks at the same swamp as this fella. Sonic shrill attacks and some disgusting marsh-gas farts from his gills make up Aulbath's arsenal. EX Who'd ever have thought Big-Foot would be such a loveable looking character. Aside from some hefty kicks with his famously large feet, he can also eat his opponents whole! EX PlayStati Elemental control ahoy as Aulbath draws a plume of water from the floor! RUA: This brill EX-special drops your foe through ice to be flipped up by a whale! ES Special Social Aulbath's normal shrill attack, especialled up for extra damage! Talk about getting cold feet! This spinning heel freezes foes! drop dead! airy fairies! It's not like Capcom to borrow ideas from other fight ing games, but if there's one feature the Virtua Fighter series gave us, it's taking advantage of an opponent when they're down. Vampire Hunter adds this technique to its fighting system. When youve floored an opponent, you can drop-attack to get another strike in. There's advantages to making a fighting game starring the undead. For a start you can do anything you want! Not only does each character possess a range of supernormal moves, but in some cases they don't even have to stay on the ground! Aerial moves are nothing new to Capcom fighting games (Super Streetfighter. SF Alpha and X-Men all make use of air attacks), but Vampire Hunter, and to some extent Darkstalkers, push the concept to the limit! supernatural combat from capcom! UM 1 Flying at will, Anakaris can unleash aeriel specials with ease. NEXT MONTH 1 Bishamon knocks his opponent to the floor, before dropping down for a big KO! THE ARTIST FORMERLY KNOWN AS SNICKERS! 1 By tapping UP and then twice in one direction, Lei Lei can run through the air. Superb! \"SATURN-ONLY BACKDROPSIC DARKSTALKERS GRAPHICS ON SATURN! Amazingly enough, it seems Capcom have hidden the Darkstalkers graphics within Saturn Vampire Hunter. Once accessed, you can select Classic backdrops, music and even coin-op Darkstalkers attract sequence. It even reveals that when you play the same characters against each other, the game uses the full coin-op animation frames. It's noticeably much better! To find out how to perform this cheat, turn to our Freeplay section NOW! We know we promised it for this month, but hopefully you can expect the review of PlayStation Darkstalkers and Saturn VH next month. However, be prepared for some name changes. We've been using Darkstalkers' correct UK name in this preview, . but the Saturn Vampire Hunter we've been covering though is an Japanese import. When it's released officially, expect to see it under the UK name of Night Warriors. Don't ask us why, perhaps it's trying to hide from Van Helsing or something. IGHT "


"mputer ideo ames Computer and vided SUBSCRIPTIONS SUBSCRIBE TO CVG AND BE ONE OF US! Hold the pages closer boy, I can't quite make them out... SUBSCRIPTIONS Computer and Video Games is Britain's thrills, we require stronger doses of fun, so brightest and breeziest video games maga our monitors burn away at top brightness zine, put together by an elite team of top and our games room is at a sub-zero temper gaming cadets like young Ed Lomas here. At ature to keep our nerve ends hyper-sensisix in the morning he's out of bed, and after tive. For the younger members of the team, munching down his Sonic Spaghetti Rings in who are still growing up, this has affected tomato sauce, he runs the thirty miles from their development somewhat, but only for his mushroom bungalow in Rochester, all the better we think. After all, who cares the way to the CVG games grotto, ready for about mere looks when you can experience another 24-hour fiesta of top gaming action.games in the hypernormal way we do? Of course, after constant exposure to such CHAMMER FILMS To subscribe to CVG complete the form and send with payment Computer and Video Games, Subs Dept, Tower Publisher, Tower House, Sovereign Park, Lathkill Street, Market Harbour, Leicester, LE16 9EF. Or, if you wish to pay by credit card call our subscriptions hotline on 01858 468888 during office hours (9am 5.30pm) quoting source and offer codes. Yes, I want a furry hunchback and pulpy eyepipes like the CVG crew. I wish to subscribe to CVG and I enclose a chequel postal order, international money order or by Access/Visa payment, made payable to EMAP Images Lid for ... | NOW WE OFFER YOU THE SAME OPPORTUNITY FOR ULTIMATE EXISTENCEI! NAME ADDRESS POSTCODE SIGNED Access/Visa number Expires Signature Date UK+BFPO .00 Overseas surface .00 Airmail Europe .00 Airmail zones 1+2 .00 SOURCE CODE: B1B OFFER CODE: B15 Just look at Ed. What a strapping figure of a man he is his matted furry hunchback carefully maintaining body temperature even during the most frenetic levels. His useless fleshy eye-pipes preventing headaches during long gaming sessions. He is THE ULTIMATE GAMING GOD! And you can be too by undergoing the same CVG crash-course. Subscribe now and you can get 12 life-transforming issues for the price of 10! Imagine, in one year, you'll see everything in compound vision! Get to it gamestrels! (Parent or guardian's signature if under 18 years) All subscriptions will be processed as quickly as possible, but you should allow 28 days for the order to be processed and expect to receive the first issue after that. Tick here if you do not wish to receive any direct mail that EMAP Images Ltd feels may be of interest to you. Full money back guarantee of unmailed issues if you are not satisfied. COMPUTER and UK USA 19 YOL POON NTIDEO games W PC CO-RON 21:32ZOORT SEGA-SONTO DUAR 200 COMPUTER CAPCOM BIFODDSST STREETFIGHTER Video BACK ISSUES y ou want 'em?... We got em! SVIDEO GAMES NINTENDO SEGA SUNT TU. ARCADE ATARI PC CD VIRTUA FIGHTERZ ER N TENDO VIRTUATO SPHATI SEHUNG VIDEO SEGA RALLY SLASHI MATURE GAMES VIT TART PC COFRUIT JRS PLATSTATION RUNGUN TAKES ON REY NINTENDO DEL malm SONG) PLAYSTATION RESADE WEHELP YOU DECIDE UNEO THIS CHRISTMAS AMAZING SIX-PLAYER FIGHTING «WITHOUT THIS, THERE MAY NOT BE A FUTURE FOR VIDEO GAMES IT Guardian Yoo hoo! Come and get us! 01858 468888 Aroa Samhet 58 HROSE ANCHE PRESDENT, ANTERIOR de 2 Playstation Zerce Station Star 28 Dagoon Store Storya Moyola SHES real af Fire 2: SNES a belede 26 "


"comput vide game NEXT MONTH Drink my puke! COMDL ISSUE No. 175 OUT ON MAY 9th and Video games CEO qaES FRED'S NEWS AGENT 72 Dear Mr Newsagent, computer please reserve me a copy of Computer and Video Games Magazine each month as I would be terribly upset to miss out on my fave games mag. Cheers. NAME ADDRESS NEXT MONTH VGTV NOW! SEAM! is SIGNED DATE ARTWORK CAPCOM '96 "


"ames MOTOR RACING BY BIZARRE CREATIONS 60% COMPLETE  NO OTHER VERSION PLANNED  NO OTHER VERSION AVAILABLE  STORAGE 1 CD  RELEASED BY PSYGNOSIS TEL: 0151 282 3000 ADELAIDE A TM JULY '96 RELEASE 1-2 PLAYERS PlayStation yStation HILL COULTHARD 27.254 +0.081 27.335 les TAG HEUER Official Timing When Dynamic Software's F1 game hits PlayStation this summer, the sound could amaze you even more than the visuals. All thanks to the team's skill with Dolby Surround sound. 39 RACE ISSUE Je take for granted that great films are best appreciated in a cinema, with full surround sound to immerse you in the experience. That vehicles heading toward us continue to be heard once they're out of sight, and trail off somewhere behind. That before witnessing some horrible creature which the mad staring eyes of its victim are staring into, we can hear it breathing over our shoulders! Odd then that we don't demand the same kind of experience from our games. But there are those who would want to change all that. And developers Bizarre Creations, now working for COULTHARD Psygnosis, are making all the difference to their awesome F1 game 27.726 17.0 as a result. CVG paid a visit to hear what all the noise was about. ...................................................................... ALESI 40.488 HER A TOTALLY BIZARRE EXPERIENCE AIDE A ADE 39 Playstation FT & Dolby AIDE After satisfying the most immediate questions regarding F1 last month, it is essential that we now stress the sonic values of the game. Psygnosis' own Wipeout wouldn't be so cool without the atmospheric sound effects and superb music. Likewise Bizarre Creations are working hard to ensure their authentic visuals are balanced with true-to-life sounds and the correct type of music. The tuneful side of things is being handled by Psygnosis, while the sound effects along with the entire game design is all Bizarre Creations' territory. BARRICHELL 1:27.3 SCHUMACHER HILM 1:50.684 BERGER 14.8 RED HOT RIFFS FROM GUITAR GODS ODSED Cm ACIA SSIS ET Come summer, F1 fans will be rocking out to the sounds of Steve Vai and Joe Satriani, thanks to a deal made between Psygnosis and Relativity Records. Part of the reason being that the US isn't so hot on Formula One, so the licensed tracks will add to the appeal. Producer Mike Clarke met up with Joe Satriani at a gig in Manchester last December, where they discussed the choice of tracks. Turned out Joe was happy with Mike's choices Summer Song, from the album The Extremist, and Back to Shalla-Bal, from Flying in a Blue Dream. And though Steve Vai hasn't been directly consulted about the use of Juice from Alien Love Secrets, used in this context the track sounds so cool we doubt he'll complain! BERGER 19.0 HILL 31.324 COULTHAR 60 1:17.5 COULTHARD 4022.124 "


"compute vider game LOCAL HERO A further twelve smokin' tunes feature the handiwork of Liverpudlian guitarist, and long-time Psygnosis associate, Stewart Ellis. Though it may seem far fetched, this guy's soloing powers are almost a match for the mighty Stateside duo. Almost. Amazing that Stewart is still working in a Liverpool Guitar Shop (Curly Music), considering his talent. Anyhow, Mike was keen to mix his cuts was real as possible\". The end result being that Stewart's stuff comes across as live and raw not soft and over produced as is usually the temptation. Why guitars? \"It's just the thing that you associate with formula one\", says Mike. \"Anyway we did the dance thing with Wipeout. To do that again would have been a bit predictable.\" Playstati ALL THE WORLD'S A SOUND STAGE INTO THE MIX Every sound you here in F1 is mixed into Dolby Surround, and Q Sound. The latter is included to benefit players who don't have the luxury of a Dolby system yet. Q Sound is clever-expanding the stereo 'image' to give the impression of a 270° wall, using a technique called 'Image File Planning'. Capcom and Sega use it for their coin-ops but that's another feature in itself. The full 360° feels-like-you're-there experience is only achievable using Dolby Surround. It's state-of-the-art, and that's one of the main reasons Psygnosis want a part of it. From a music point of view, Mike explained that mixing to Dolby proved quite tricky at first. But in the end could compare the translation to sending a signal through a reverb pedal. Just another effect. For the bigger picture, you need to understand what Bizarre have been up to. When even the sound of a Formula One engine is copyright protected, too right Bizarre wanted to make the best use of this expensive license. Research Manager Sarah is confident that the team's 3D game engine is among the best around. Plus they have benefited from access to Telemetry data of cars in the F1 league (30 sensors detailing every movement). But to convey the full impact of F1, Bizarre are practically turning your game area into an F1 circuit with 100% authentic sounds. The guy who's coding everything into Dolby is Jonathan. According to him, «the first thing that hits you is the incredible noise!\" (on his first visit to Silverstone). As a group of us watched, Jonathan demonstrated the Sound Stage he has created to imitate real life through the PlayStation using Dolby Surround. From a stationary position cars are heard whizzing by in front and back, to the sides, and all points in between. Jonathan's cool set-up also takes into account the distance of cars the volume and calculates the Doppler effect on each one. The Doppler effect is what you hear when a vehicle zooms past, and the pitch of the engine changes from high to low as it approaches then disappears. Admittedly this is one of the key things you notice when watching F1 transmissions on TV. As Jonathan pointed out, \"having it flat sounded so unnatural\". In pursuit of perfection, Jonathan has even recreated the noise level inside of a driver's helmet for that full immersive experience. Outside of the car there's road noise and of course the sound of crashing into a barrier is required to be painfully accurate. Bizarre are planning another trip to Silverstone, where they are securing a DAT recorder around a driver's chest to sample still more in-car effects. Incredible. Playstation F1 & Dolby HILL FOS23 The rectangle in the top left of the screen represents the area in which all sound can be heard. SOSTENING  LAMY 28.937 ALESI +0.025 28.912 FORTACUSH69naint T COULTHARD 37.127 BERGER 22.4 HOME STAGE 332PH HILL DOIMO Shell HELK 1:26.228 +5.903 TAG WEUEROcial Timind LAMY 1:35.001 TOTAL TAL Cars that are overtaking are heard approaching from the rear, screaming alongside, then fading into the horizon. TEST BIC COULTHARD 37.127 RELSE [wane SPEED INDSEND 25-KRAPH RATIO O RS SOATE SALE When a car enters the box, its sonic values are calculated by the sound engine-volume, Doppler effect, and so on. Sonple Hode 1 HABARIER SURROUND 10W-HID REAIS (25. mited 1. 2. This is the more complex screen from which \"Bizarre' sound engineer Jonathan is able to fine-tune the sound code. BERGER 1:35.198 61 COULTHARD +1.555 al Timins "


"omputer ideo james THE BIG D-EAL ayStation O In January this year, the CVG games room was outfitted with a full Dolby Surround Sound set up. The difference this has made when evaluating the latest games is unimaginable unless you're among those who're already running games through Dolby Surround at home. After all, there are some 17 million Dolby Surround decoders in use worldwide! When games that have sound encoded in Dolby are played through the Dolby system (Wing Commander III, and FIFA Soccer on 3DO and PlayStation among many others) it makes the world of difference. Surround sound turbo boosts the experience, providing you with the full effect that the programmers intended. Many games that are not Dolby encoded are enhanced too, filling the room with sound as opposed to just having it in front of you. Street Fighter Alpha is awesome, as is Wipeout and especially Panzer Dragoon Zwei. But this kind of luxury is expensive, right? Well hardly at all, considering the results. PANIS 38.0 SPENT SOUSA COUL THARD 31:29.750 SCHUMACHER 1:24.3 anndatans A81000 NOOHans DO DOLBY SURROUND Playstation F1 & Dolby DOLBY IN A NUTSHELL Surround Dolby Surround produces sound from the left, right, centre and rear. Though you have two rear speakers, they only use one signal. When it all comes together listeners are convinced that the sound they hear is happening all around as opposed to comparatively flat stereo. While most of the attention is focused on the central image (the telly!) the surround channel provides what Dolby describe as 'spatial information' atmosphere and other special effects. Cool. BUT PREFERABLY IN YOUR ROOM! GMTE Before considering a speaker set-up, your essential piece of kit to begin with is a Dolby Surround decoder. This is used in conjunction with a stereo amplifier. In fact you could even replace your current amp with one that has a decoder already built in. Currently the best kind of decoder you can buy uses something called Dolby Pro Logic, which provides better separation between the four channels especially if you intend to make use of a centre 'voice' speaker. A phone call to a popular discount Hi-Fi specialist revealed that their range of Pro Logic stereo amps started from as little as . Yes, it's that 62 "


"comput vide game POUNDS FOR POUNDS DSSIC PlayStati Okay, we're not about to pretend that quality, Dolby approved, surround systems are cheap. But they are not outrageous either, and by no means hard to come by. If you are in a position to spend roughly  on equipment at this time, or in the near future, we recommend that you seriously take the idea into consideration. Besides most people would argue that playing video games is not a prime reason for splashing out on such a luxury the majority of films recorded onto VHS for sell-through theses days are Dolby encoded, and many Satellite TV, even some terrestrial broadcasts, are in surround too. Could be that you're the youngest in the family with the paper round, or the oldest and the 'bread winner' whose pocket is going to feel the difference. But, you know, quality home entertainment equipment maintains its worth for many years. Dolby Surround may not be something your particular tribe has considered before now, but we can tell you the difference is phenomenal. Playing games, enjoying a film, or even just watching telly seems like a whole new experience. Almost as distinct as comparing a 14\" Black and White portable to your first 25\" Colour TV. More appropriately pitching mono against stereo sound. And with companies like Psygnosis now presenting the excitement of F1 into a real time video game environment, you have to ask yourself \"is now the time to make this kind of move?\" If you're serious about your home entertainment, we certainly think so! L.LT COULTHARD 27.726 ADELAIDE DOLBY SURROUND COULTHA +0.081 TAG HEUER Official Timing HILU BARRICHELLO 1:27.3 COOL DOLBY GAMES 1:50.684 First ever game to use Dolby Surround: King Arthur's World, on the Super NES. It was written by Argonaut, and released in 1993 by Jaleco. Sub Woofer CENTRE SPEAKER Or \"Bass Bin\". Like the Centre Speaker, this is an optional extra. However, this is the unit which provides that subterranean rumble you've always dreamed of! Best powered by a Pro Logic receiver (see \"But Preferably...\"). This ensures that all conversation stays central, so as to be heard equally well by everyone in the room. Playstation F1 & Dolby Centre Right BEST EVER GAME TO USE DOLBY SURROUND: Return Fire (3DO) by Studio 3DO. This game is soon to be released on PlayStation and Saturn. Subwoofer (optional) 00:15 Surround OTHERS WORTH CHECKING OUT: 3D Lemmings (PS); Assault Rigs (PS); Wing Commander III (PS, 3DO); FIFA Soccer (PS, 3DO, Saturn); Foes of Ali (3DO); Need For Speed (PS, 3DO) . Surround Speakers There is only one surround channel, so sounds heard from behind are in mono only. Mainly used for atmospherics, and the occasional special effect. STUFF THAT JUST SOUNDS COOL THROUGH A GREAT SYSTEM: X-Men: Children of the Atom (PS, SAT); Resident Evil (PS); Panzer Dragoon Zwei (SAT); Yoshi's Island (SNES); Diddy's Kong Quest (SNES); Wipeout (PS, SAT)... 63 "


"computer video games CETON Want to know what's coming out, and when? Or where to get handson experience of stuff that isn't due for months sometimes years? Here's your guide. The month's events and software releases at a glance. April-May. dddddddd  POWER E3-Los Angeles Convention Centre ach month CVG receives many phone calls asking about the availability of new games. While we don't mind chatting on the phone, there's definitely something going wrong here like we're not giving you enough help inside the mag! From now on, every issue is to contain a full list of every single game released between the dates CVG is on sale. And you can depend on their accuracy too, as all the information supplied comes to us direct from HMV! 2-11-7U764 16th, 17th, 18th May Here's where Nintendo plan to launch their 64-bit machine, while Matsushita take selected journalists 'backstage' for a demonstration of M2. Did we hear somebody say 'Déja Vu'? But seriously folks, nobody expects to be let down this year as the battle for supremacy continues. Sega, especially, have a great lineup planned Sonic Team's Mario 64 rival 'Knights', plus the Sonic games themselves! As for Sony's PlayStation...f-f-f-fFinal f-f-f-Fantasy SS-S-Seven!!! Say no more. In addition, we thought you might also like to be kept informed of upcoming shows and events involving your favourite subject. This month we've picked out just two the most prominent. This number is sure to expand as many more Computer Graphic Expos, Hardware/ Software launches are brought to our attention. NINTENDO 64 Here you are then: the most informative buyer's guide this side of the counter. Refer to the key for an at-a-glance opinion of most titles. Bullfrog's technically excellent Syndicate Wars. KEY: Red It's hot, so buy it! Blue Avoid like the plague! GAME NAME COMPANY FORMAT The Month's Events and Software Releases 1st March Total NBA '96 Sony PlayStation 16th March Fighting Forties Civilization 2000 PlayStation Multitap Road Rash Spycraft Time Gate Microprose Microprose Sony EA PC CD PC CD PlayStation PlayStation PC CD PC CD ECTS London Olympia Activision Infogrames Sony 14th, 16th April Before the fireworks start in LA, Sony and Sega are planning to offer a major contribution to this year's European Computer Trade Show. While there's next to no chance they'll be announcing anything big, the questions raised should be interesting. Bullfrog's head honcho Peter Molyneux is also scheduled to air his genius opinion on the state of the European games market. 22nd March Mickey's Wild Adventure PGA European Tour Silverload Track Attack EA PlayStation PC CD PlayStation PC CD Psygnosis Microprose 25th March Primal Rage Tilt Time Warner Virgin PlayStation PlayStation One of the best games you will ever see id's mindblowing Quake!!! 27th March Agile Warrior Descent 2 Impact Racing Raw Pursuit SU-Flanker DO Vallora Valley Golf Virgin Interplay Virgin Virgin Mindscape Virgin PlayStation PC CD Saturn/ PlayStation PlayStation PC CD Saturn 29th March Toy Story Chronicles of the Sword Alien Trilogy Criticom Magic Carpet NBA: In the Zone Need For Speed PGA Tour '96 Philosoma Terranova Revolution X Toshinden Remix Warhammer: Dark Crusaders Wing Commander III Wipeout Sega Psygnosis Acclaim Virgin Bullfrog Konami EA THQ Sony Virgin Acclaim Sega Mindscape EA Sega Mega Drive PC CD PlayStation PlayStation Saturn/ PlayStation PlayStation PlayStation Super NES PlayStation PC CD Saturn/ Playstation Saturn PC CD PlayStation Saturn Organisers promise Inter views with \"key Industry figures\" to be broadcast on ECTS TV the In-event station. 64 "


"computer Video games 29th Mar GAME NAME COMPANY FORMAT 4th April Virtual Snooker Zork Nemesis .. Interplay Activision PC CD PC CD EA EA 5th April Abuse ATF US Extreme Pinball Gex Psychic Detective Spacehulk Time Commando True Pinball Viewpoint Worms: Reinforcements EA BMG EA PC CD PC CD PlayStation Saturn/ PlayStation PlayStation PlayStation/ Saturn PlayStation PlayStation/ Saturn PlayStation PC CD EA Mega Drive Toy Story is absolutely amazing! EA Ocean EA Ocean 30th Apr 10th April Street Fighter Alpha Virgin PlayStation/ Saturn 12th April Titan Wars Vallora Valley Golf X-Men: Children of the Atom BMG Virgin Acclaim Saturn Saturn Saturn 19th April Cyberia Descent Rise 2: Resurrection NFL Quarterback Club '96 Shellshock Shockwave Assault TNN Outdoor Bass Fishing '96 Toy Story Wing Commander III Interplay Interplay Acclaim Acclaim Core EA EA THQ EA PlayStation/ Saturn PlayStation PlayStation/ Saturn Playstation/ Saturn PlayStation/ Saturn/ PC CD Saturn PC CD Super NES PlayStation Bad Mojo, from Acclaim. Disturbing but cool! WIN A COPY OF K STREET FIGHTER ALPHA FOR SATURN OR PLAYSTATION SS SS 22nd April Duke Nuke Em 3D US Gold Star Trek Deep Space Nine: Harbinger Viacom PC CD PC CD 26th April Afterlife Alien Breed 3D 2 Casper Deadly Skies Defcon 5 Destruction Derby EA Classics: Little Big Adventure NHL 95 PGA 486 Strike Commander Syndicate System Shock Theme Park Virgin Ocean Interplay Virgin GT Psygnosis The Month's Events and Software Releases HMV, in conjunction with Virgin Interactive, would like to give you the opportunity to own Street Fighter Alpha! As this title is in such high demand at retail, there is just one copy of the Saturn and PlayStation version up for grabs. So we're turning this into a 'first come, first served' scenario given enough cause to hand them over in the first place! All you need to do is write down on a postcard or doctored envelop, one good reason as to why Saturn or PlayStation SFA should belong inside of your 32-bit system. Address your begging letters to: PC CD Amiga PlayStation/ Saturn/ 3DO PlayStation/ Saturn Saturn Saturn PC CD EA ........ STREET FIGHTER ALPHA, CVG, EMAP Images, Priory Court, 30-32 Farringdon Lane, London, EC1R 3AU. 29th April Chronicles of the Sword Congo Fade to Black Hardball 5 PO'ed Primal Rage Return Fire Tilt Ultimate MK3 Twisted Metal Wing Commander IV Psygnosis CIC EA Time Warner Time Warner Time Warner Time Warner Virgin GT Psygnosis PlayStation PC CD PlayStation PlayStation PlayStation Saturn PlayStation/ Saturn PlayStation/ Saturn Saturn/ 3DO PC CD 3DO EA 10th Apr 30th April Bad Mojo Acclaim PC CD .. 1st May Baseball Powerplay Hockey Victory Boxing THANKS TO..., Virgin Virgin JVC Saturn/ PlayStation Saturn/ PlayStation PlayStation 3rd May Starfighter 3000 Telstar Saturn/ PlayStation 17th May Cheesy Offensive Night Warriors Tunnel B1 Virtual Open Tennis ..3333 ... all the 'top lads' down at HMV for supplying the info. On behalf of HMV and ourselves, neither party can be held responsible for any changes that may occur after this magazine has gone to press. So we're not to blame when your favourite game slips until '3rd Quarter 2007'! Don't hesitate to contact your local HMV if you have any further KNOW HMV. KNOW GAMES queries. Ocean Ocean Virgin Ocean Ocean PlayStation PlayStation Saturn PlayStation PlayStation/ Saturn HMV 65 "


"puter ames SHOOT 'EM UP BY ANDROMEDA  AVAILABLE MAY  NO OTHER VERSION PLANNED  SATURN PREDECESSOR AVAILABLE  STORAGE 1 CD  PUBLISHED BY SEGA TEL: 0171 996 4620 SATURN .99 1 PLAYER Some people reckon Panzer Dragoon is the Saturn's finest game. But they're wrong! Panzer Dragoon Zwei is better! 176996 oopt. AMZER DRAGON ver the past couple of months we've gone a bit 2D game crazy. Street Fighter Alpha is currently the most popular game in our office, Guardian Heroes is one of the coolest Saturn games we've seen in a long time and even a vintage title like Darius has warmed our gaming hearts more than the production line 3D offerings that have been churned out of late. However, it takes something exceptional like Panzer Dragoon Zwei to remind us why we all went 3D nutty in the first place. Seeing this game in action is as amazing as it was first seeing Virtua Fighter on the Saturn two and a half years ago. 3D games are awesome and Panzer Dragoon Zwei is into-the-screen proof! Horizontally-scrolling, Horishmontally-scrolling. RETURN OF THE DRAGON! We've been expecting big things from Panzer 2. Groundbreaking as the first game was, it was way too linear an experience to make it a true classic. But for the sequel Team Andromeda promised much, much more. Multiple routes, a growing dragon and graphics that far exceed those of the original. And true to their word, they've delivered the goods. REVIEW ROLL THE CAMERA! 1 Aw, what a cute little fellow. 4 But this guy's got a secret. The original Panzer Dragoon had a famously brilliant Silicon Graphics intro that pushed the game from being just an amazing 3D shoot 'em up to something more akin to a movie-like epic! In equal portions Panzer Dragoon Zwei brings with it all the thrills of a blockbuster sequel! A new hero, a new dragon and a new plot, but look closely, because IT IS tied to the first game! Can you spot the clues in our review? 3 It's the village code, you see. 5 In his outside toilet... 66 2 Sorry, but he's "


"compute game vided TEMPER! TEMPERI Homing laser! NOW WITH ENHANCED RADAR! Since the days of Defender, smart bombs have always been part of the shoot 'em up formula. Panzer Zwei has its own unique equivalent Beserker Mode. When unleashed, masses of yellow beams erupt from the dragon as it targets and attacks everything in sight! A beserker bar at the bottom of the screen indicates how long the attack lasts, and is charged up by normal attacks. Excellent for well-timed assaults on the horrendous end-bosses! The 360 nature of Panzer Dragoon's field of vision required a radar to match. Zwei however, has a more advanced scanner. It still shows any surrounding enemies as small blips and also indicates which direction you're facing. PLUS its quadrants now flash yellow to warn of enemies entering the area. AND you can now tell whether an enemy is above or below, thanks to some nifty arrow indicators. Aroooga! Good for precision hits on multiple enemies. But not rapid enough! Rapid shot! Bandits at six o'clock! Madi Mental! Beserker power!! Brilliant for multiple hits on enemy ships, but not precise enough. 2600pts. > Above the canopy of the trees lurks a beast-monster from the pits of Hades. You can tell by the size of his blip! He's above yooou! Lovely view.  EYEBALL PEELERS INCLUDED! Okay. Eyes forward for a full-house! In Panzer 1 you were able to switch between three viewing distances. Although this was probably just a by-product of the 'Virtua' view craze than a practical feature, since nobody ever made use of it. Panzer 2 doesn't have this feature, but it's not really missed. Instead, you can pan the view around a far wider area! Muchos better! 8 A Evil fat folk make dread plans. 13 Woah! Extreme close up! 10 Suddenly, a huge explosion! THIEN TU 14 Go on Scampi, let it o 9 Scampi grows into a big dragon. 11 The village is destroyed! 6 ...he's got one. With wings! 7 Meanwhile... 12 Aw, Scampi looks 15 Hit Start 67 "


"sorputer ideo james The short opening level sees our hero riding through the remains of his village, and introduces some of the key figures to appear later in the game. LINO SEA   A Our hero grabs a strange but familiar gun as he enters town. Everywhere is in ruins. Monsters roam the area. A You'll know when you bump into this creature again! Boulderdash action ahoy! Run to avoid those flat dragon blues! 20) «* YOU TAKE THE HIGH ROAD! (ROUTE 1a) It's a subterranean level this one. Packed with swarms of flying creatures. The multiple routes. It's the one thing you're dying to know all about. How do they work? Where do they occur? What do they do? Let us enlighten you with a blow-by-blow journey through Episode Four. Up until this point in the game each level only forks off once, but here there are three routes! ROUTE 1 1 KT ROUTE 1 Shorts (ROUTE 1b) See this? It's the first fork! Keep to the top to head along Route 3, otherwise you stay on the main path. (ROUTE 1c) You've taken Route 1 heralded by a drop down a long shaft! 1350pts. (ROUTE 1d) Lasers fire above and below those black beams. You have to weave around them too! (ROUTE 1e) No time to stop and think! It's the second fork of the level!! ROUTE 3 ROUTE 3 850pts. (ROUTE 3c) Route 3 eh? The sign of a real Dragoon master. Prepare for a real challenge! 1688Pts. (ROUTE 3d) Ships burst up from below in endless swarms! 2COPES (ROUTE 3e) Things just keep getting tougher!. Now they zoom in from the side! PUT THE KETTLE ON! SEE, HE IS TRANSFORMING! REVIEW The look of this scene differs depending on your dragon's growth Between levels there are intermission scenes that further Zwei's epic plot. Surprisingly, these are created from the in-game graphics instead of being Silicon Graphics generated. There's a simple reason for this. Your dragon changes throughout the game. So rather than making a multitude of FMV scenes with different dragons, the game just puts the correct one into the intermission in real-time! The results are simply awesome! phout 1 It'd be easy to believe this is an impressive FMV scene. an impre At the end of the level your points get totalled up. The harder the path (route 3 being the hardest) the more points you get. On top of this, you get awarded technical points for your performance, and clear points for defeating the boss in a certain time. The more points you get, the greater your dragon becomes. The routes points are most important though. Only taking the toughest routes everytime yields the greatest dragon of all! Pursand by the Merchana, i left the battlefield. 68 "


"compute vides game Here's a better look! And he's looking right back at you with his beady currant eyes! BOSS! Which ever path you take, you still face the same boss at the end. What condition you're in when you face it though, is something else! Yipes! Now hse's pecking up the path! Flee little Scampi, flee for your life! 8890Pts. See him? Below the surface! It's impressive transparency effects on the Saturn, folks! It can do it. NEX NGUTE 1 1880pts (ROUTE 1f) Sheesh, you're not much cop are you? Still on sedate old Route 1. (ROUTE 1g) This path leads you to a ledge where stumpy creatures hobble about. (ROUTE 1h) A chance to rest your drumsticks as the ledge rises, surrounded by hanging cocoons. Familiar? (ROUTE 1i) Once the cocoons are defeated, it's back into dogfight territory! ROUTE 2 (ROUTE 2f) Okay, you're on Route 2. Expect things to hot up a bit. (ROUTE 2g) It's all gone kind of dark. Watch that radar though, cos anything could... 145&pts (ROUTE 2h) Great Moons of Nox! Beasties burst from the water below! Blast everything! (ROUTE 2i) Phew that was close. Don't look back though, or you get a hanging slab in the snout! (ROUTE 3f) Where now? Behind of course. These trackers are easy to defeat... (ROUTE 3g) ...but these guys aren't. Look at the radar! Your only hope is to unleash... The Beserker! (ROUTE 3h) The old slamming doors shenanigans! Just keep your head down and use the force! (ROUTE 3i) Those critters just don't give up. Enemy fighters closing in! ROUTE 3 EPISODE A CLTAR | 1 SEC { REVIEW EPISODS CLEAR ROUTE 2 ROUTE 1 Let's see how you did. Oh dear, Routes 2 and 3 have caused no change. But look, take Route 3 and a deadlier dragon is yours! SOK SCAMPI LET'S GO! "


"computer ideo James We don't want to ruin the game for you, but we can't help doing it just a bit! Here's a sneaky glimpse of each level just to show you what's in store! CHECK IT AAHT!! ** EPISODE TWO BOSS! The canyon level that was recvealed in our first Panzer 2 pics. Incredible cliff walls hem you in. That is, until you leap off a ridge into mid-air! From there on, it's a battle against the Empire flying squad or a battle through a enemy fortress. As Admiral Ackbar would say wipe out enemy fighters, gurgle. BOSSIT EPISODE THREE The first game had a forest level, but this time you get to go under the canopy of the trees! Incredible graphics abound, as enemy ships weave in and out of the trees and a full 3D forest roof stretches out overhead! * Not something you'd like to find in your sandwich. Unless you're Admiral Ackbar. BOSS! EPISODE FIVE A strange dreamy level, with snow-like spores floating around. The tranquil surroundings though, belie a nightmare level filled with bug swarms and a monsterous flying/ swimming 'thing' that doesn't pull its punches (lasers, bolts and bombs actually). 1 The programmers of this game clearly enjoy too much seafood. BOSS! EPISODE SIX That's the whole flinkin' ship right next to you! The big ship you've been tracking throughout the game, and it's like a Super Star Destroyer. After flying through its tunnel innards, you burst out to face some strange fins. Take a look around though and you realise, the whole craft is right next to you! A trench run over the surface of the ship, kicks off this incredible level. GRAVITON BALLS?!?  FIVE WAY SHOT + MULTI LASER! DAZZLING WEAPONARY! All-new rapid shots, extra laser enhancements, ludicrously powerful beserker attacks. Mix and match for the deadliest arsenal! TORNADO | BESERKER! OUCH!! HEAVY HOMING LASER! 70 "


"GLIDELING compute Vides game) BREED YOUR OWN DRAGON! REVIEWER Each time you finish the game with a new dragon, you get to keep it! Collect your own zoo. We ve so far found six, but we reckon there are up to ten in there! HATCHLING SATURI WINDRIDER BRIGADEWING When the first Panzer Dragoon arrived on Saturn it gave the first real demonstration of what the machine is capable of. Even now, it still looks incredible! Some people may think Panzer 2 is just more of the same, and it is with knobs on. The game is awesome! Team Andromeda have used AM2's Graphics Library to give the game a truly solid look. It's technically leagues above the original. But the pace of the game is what really boosts the appeal. Much more over-the-top levels, the want for the ultimate dragon, filling up your Pandora's Box and... the sheer intrigue of it all. This has to be THE most discussed game in the office lately, as we try to fathom how the game relates to Panzer 1. An amazing experience that leaves you feeling you've been dragged through a top action movie. Essential Saturn fodder and a total classic! Tom GUISE ARMONITE 1 This moth-like dragon seems somewhat familiar to us. Hmm. SKYDART f The most incredible dragon we've found! Seen that nosecone before though. COMMENT PLAY... THE BOX GAME! PANDORA'S BOX (SAVE OFF) PANDORA'S BOX CFEN I ROLLING OFF EPISODE BEGIN SIGHT NORMAL DRAGON WINDRIDER LEVEL SUPER HARD Z PRUSE MENU OFF PHOENIX SOUNDTEST SHOT GRAVITON LASER FULLRUTO BERSERK TORNEDO As it turned out. Panzer 1 was packed with hidden cheats. Panzer 2 takes the concept further with — The Pandora's Box! Revealed once you've completed the game. this option gives access to all manner of new features. What's more, every time you play again. you add new options to the box. Come, come, look inside. Though Panzer 2 isn't particularly hard to finish, it's one of a few games which you'll want to complete over and over. The number of hidden routes, cheats, bonuses and dragons (including an enemy boss and the pup dragon from the intro!) mean that the game has to be perfected with lots of play. As an experience, it can't be beaten. In fact, after a long session, it feels like you've just watched an incredible action movie! And one of the most action-packed action movies ever! The graphics look infinitely better than the first Panzer, and the music is timed to fit with the action perfectly, adding to the movie feeling. This is another Saturn game which MUST be owned! ED LOMAS LIFE EXIT THE ROLLING MODE! THREE-WAY SHOT! COMMENT SOUND TEST Sick-inducing 360 spinning fun, as seen in the first game. Now enjoy it again in this action-packed sequel! Why bother with this. when you can select all the tunes from the Saturn's front-end? The truth is you can't, because they aren't CD tracks! All of Zwei's bril liant tunes are actually generated by the Satum's powerful Yamaha sound chip. The reason for this is even more impressive instead of playing music off the CD during game time, the Saturn actually streams off game code! Panzer Dragoon Zwei is the first Saturn (or PlayStation) game to do this! The ritual this month has been for groups of people to crowd into the games room for a communal fix of Panzer 2. Why? Because Zwei is much more than just another Saturn release, it's a significant 32-bit event. From start to finish the experience is totally intoxicating. Nobody who has witnessed the final boss in all its glory has walked away unaffected. i was worried that this 32-bit generation would never re-capture the wonder of the all-time classics, but Zwei has completely restored my faith. These six pages ought to be enough to convince anyone that this is no ordinary game, but until you experience it for yourself it's impossible to appreciate the inner beauty. PAUL DAVIES 1 Tap the D-pad to rock the screen about. ZEROSPACE Pandora's Box features a level select. And in it is an extra reflex-testing shooting range called Zerospace. Destroy formations of enemies and beat the times of the Team Andromeda themselves! HIGHI EVE! | RATING RATING CHE One of the best 3D shooting games available. Presented for your pleasure. That's what the Japanese CD boasts, but it's true. Buy this! 71 "


"omputer KPS 169 James NU EU SPACE ADV. BY ORIGIN ENTRE ESTE  AVAILABLE NOW  NO OTHER VERSION PLANNED  PC CD-ROM VERSION AVAILABLE  STORAGE 4 CDS  PUBLISHED BY ELECTRONIC ARTS TEL: 01753 549 442 .99 1 PLAYER PlayStation RayStation (+) Pull out! Pull out! You're gonna cr...skcshh...skch... Origin call upon Luke Skywalker to star in its most ambitious project to date, but even the powers of a Jedi Knight can only just lift Wing Commander III above mediocrity. WING COMMANDER Hollywoodbine commander is acting and es hree million dollars may be small fry to the Hollywood Big Boys, but Origin's hefty budget for the third Wing Commander instalment ensures that it offers better than unconvincing acting and equally transparent gameplay. Mark Hamill and Malcolm McDowell star. Huge mechanical puppets bring the catlike Kilrathi to life, all adding up to make Wing Commander III: The Heart of the Tiger a cinematic treat. Hell, even the plot is compelling if a little cliched. ASHORT WHILE PREVIOUS As the new pilot assigned to TCS Victory, Colonel Christopher Blair, much of the game is spent patrolling the Terran space borders in search of Kilrathi presence. This happens within minutes of leaving the \"Victory\" hangar bay. and so the eternal battle for galactic domination continues. Blair and a handful of wingmen fight small skirmishes, run escort missions and, providing all goes well, eventually push the Kilrathi back to their alien home world Kilrah. Otherwise it looks like the human race is cat food... Blair is joined by the wingman of his choice on each mission, from a selection of seven. Each reacts differently to Kilrathi attack, so choose wisely. The Kilrathi aren't all that convincing, are they. The giant-sized cats look more like Muppet outcasts than fierce alien warriors. SPOLU FOR CHO Colonel Blair's progress is shown in the full-motion video clips that link the space battles. Initially Blair is greeted with scepticism and so must prove himself both in the cockpit as well as a commander on board the TCS Victory. To win the trust of his crew mates Blair must make the right decisions throughout his career. Poor choices affect the combat performance of his wingmen, while high morale increases the pilots' will to fight against Kilrathi invaders. Play along with him... LOADOUT SELECTION EXC ALIBUR HAROP GINT: ! LOADED: a/s This gu's a loan. During conversations with other crew mates, Blair must make the right decision other wise morale aboard the Victory deteriorates. FRIEND OR FOE YPE MISSILE TAEVAL: HIGH TE BRU proceed previous next The full-motion video in Wing Commander III is excellent, with digitised actors set against smart computer-generated backdrops.  There is a choice of five ships to pilot on each mis'sion, from the cool Excalibur prototype fighter to the heavy torpedo bomber: the Longbow. I'd love to fly that ship... In addition to the cockpit view, there's a chase plane camera and the option to look at any object from any angle. Not so useful, but it looks cool. O Sweet-talking Rachel plays a vital part in the game, as she's the only crew member who can authorise Blair to fly the prototype Excalibur fighter. 72 "


"comput videi game VR WALL FILM DOGFIGHTING THE CATSU Wing Commander III stars some famous names from Hollywood. Here's a few of the faces you might recognise. The objectives of the 20-odd missions vary from simple all-out attacks, to tougher bombing runs in which the Terrans must engage the huge Kilrathi Capital ships. Piloting the ship is relatively straightforward, but use of the radio transmitter or toggling between enemy targets requires pressing various buttons simultaneously. This isn't so easy to do in the heat of a battle! TILL NEVER JOIN YOU! PlayStation RPSS 029 JUSSINS 20 TACHTEN GUN IFF MISSILE 3 COLONEL CHRISTOPHER BLAIR Blair is played by none other than Mark Hamill AKA Luke Skywalker from the Stars Wars trilogy. DROOGS. ADMIRAL TOLWYN Taking a break from being Mr Bad Guy, Malcolm McDowell is the stern-faced Admiral of the Terran fleet. Direct hits on Kilrathi craft are registered as the ship's shield flares up. A few more of those and the scum will explode in a ball of flame. As well as engaging small Kilrathi fighters, Blair must also take on the hefty transport ships. Lasers are pretty useless, so switch to missiles instead. HELLO? MCFLY ima D29 123 MANIAC Instantly recognisable as Biff from the Back to the Future trilogy, Tom Wilson is the hotshot pilot on board the TCS Victory. IFF MISSILE INDY! PALADIN Although Paladin doesn't feature in the game itself, John Rhys-Davies pops up during Wing Commander III's intro sequence. To gain clearance Ufor landing on Victory, you need to hold down various button combinations. This exercise is harder than touching down itself! RACHEL BRING ME FRESH BRAINS Chances are you don't recognise Ginger Lynn Allen, but she's starred in porn 'classics' like Bondage: A Love Story. So we're told. Although the cockpit layout of Blair's space ship is a little confusing at first, the meaning of all different dials and gauges soon becomes apparent. HOBBES Hobbes is the Kilrathi outcast who defected to the Terran Confederates. Best known for his lead role in the Kitty Kat adverts. IF I ONLY HAD THE NERVE! COMMENT With its slick cinematic visuals and aboveaverage acting, it's all too clear where the $3 million budget was spent. Wing Commander III is undoubtedly one of the best looking interactive movies with clear FMV clips, impressive cutscenes and fastmoving space combat scenes. BUT the gameplay has been overlooked. Aboard the Victory, player interaction is kept to the bare minimum, with occasional decisions affecting the morale of the crew rather than altering the course of the game directly. While the combat sections are a little more involving, the awkward control system and jerky scrolling makes them a little unplayable at times. That said, there's enough variation to ensure interest is maintained, and the compelling storyline which is riddled with plot twists throughout makes WC III considerably more enjoyable than most other interactive movies. ALEX SIMMONS Jumping to... Activate NEWS TERMINAL The TCS Victory is a huge ship, but there's only a couple of places to visit: Relax with some friendly chit-chat in the bar, or get stressed out on the bridge. The introduction sequence to Wing Commander III is excellent, detailing the Kilrathi assault on the Terran confederates. Eek! Some of the combat missions take place in the middle of asteroid fields, so watch out for massive space Blair takes one too many boulders that Kilrathi laser blasts and winds come tumbling up leaving the Victory in a steel coftowards you! fin. Better luck next time, fly boy. RATING INGU Once a PC classic, but the gameplay doesn't translate so well onto PlayStation. Even so WCIII is original and excellently produced. 73 "


"omputer rideo james SPACE ADV. BY ORIGIN  AVAILABLE APRIL  NO VERSIONS PLANNED  PLAYSTATION, PC CD-ROM PREQUELS AVAILABLE  STORAGE 6 CD  PUBLISHED BY ELECTRONIC ARTS NO : 01753 549 442 .99 (UK) 1 PLAYER ROM E8 Origin finally gets the balance right between extravagant cinematic cutscenes and absorbing gameplay with its most interactive movie to date. OWING ANDÉR Ihe lights dim, the curtains drift apart and the screen flickers to life. A vast spaceship slowly glides across a sea of star-speckled darkness, the hum of its engines grumbling under the idle chit-chat of its crew. Suddenly a swarm of cloaked fighters shift into view, showering the helpless transporter in a hail of laser bolts. Within seconds the hull is ruptured and the vessel disappears in a blinding flash of light. It sounds remarkably like the opening scene of the latest Star Wars film, which is hardly surprising as Wing Commander IV has more in common with George Lucas' epic trilogy than Luke Skywalker. Following on from the commercially successful Wing Commander III, WC IV is by far Origin and Electronic Arts' most ambitious project to date. With a budget reputedly nearing $10 million, Chris Roberts returns to the director's chair to create what is arguably one the most gripping games of late. Better still, it's the first game that rightly deserves its label of an interactive movie. O SMALL SCREEN CINEMA OOT It's easy to see where Wing Commander IV s $10 million budget was spent, as the full motion video sequences are nothing short of breathtaking. The game was shot on 35mm film (rather than grainy video) using real life sets, giving Wing Commander IV a tremendous cinematic quality. Better still, player interaction during these sequences has been drastically enhanced, with Blair have greater control over his future by making more life-changing decisions at key points in the game. Mark Hamill and the other starring actors also give admirable performances, the high level of acting fleshing out the classic science fiction script. And, at long last, the Kilrathi have been dumped in favour of a more believable enemy. Thank god. Argh! Exploding in a ball of flame your wingman disappears off the shortrange radar, leaving you to battle the enemy pirates alone. MET Malcolm McDowell returns as the tough Admiral Tolwyn. Mess with this guy and you're out of the flying corps, Colonel. The impressive FMV sequences are matched by the rendered cutscenes that feature throughout. The cinematic special effects are breath-taking.. 74 "


"comput vided game O SYSTEM ALERT! To run Wing Commander IV you do need a beast of a PC. Forget anything with 486 printed on the processor, this is undoubtedly a Pentium recommended title that will push your machine to the limit. Admittedly Wing Commander IV runs on a 66MHz DX2, SVGA graphics are a definite no-go and so the benefits of higher resolution are lost. For the best results, Origin recommend a P75, stacked with 16 Megs of RAM and a nifty quad-speed drive. Oh, you'll also need at least a 16-bit soundcard to take full advantages of the game's Dolby Surround Sound. Phew... ROM Mark Hamill returns as Colonel Christopher Blair, but this time the one-time Jedi Knight and all-round good guy has a nasty evil streak. Don't mess... The full-motion video in Wing commander IV may be MPEG quality, but you'll need a monster PC to get it up and running. Like Wing Commander 3, WC IV's story is split into paths that arrive at different endings. Here Colonel Blair must choose whether to fight the knife-wielding thug or back down from his threats. .SPACED OUT Like the video sequences, the space dogfights have been greatly improved, not only in appearance but also in their variety. Play on a Pentium and the benefits of SVGA become clear. The intricately detailed spacecraft and well-defined cockpits views being more attractive and also more functional than the graphics of Wing Commander Ill. The frame-rate is surprisingly good, although when the larger ships appear, jerk-o-vision kicks in. Worse are the planetbased missions set over texture-mapped landscapes. They look staggering, but scrolling still judders even on a P133! That said, space combat is hugely enjoyable, although not as satisfying as X-Wing or TIE Fighter, both of which run comfortably on lower-end 486s. Unfortunately neither of them have WC IV's brilliant cutscenes, but then you could always buy the Star Wars movies. | COMMENT LENTODIILA Brilliant stuff. Wing Commander IV is the closest thing to the interactive movie yet, with breath-taking full-motion video sequences and some of the coolest special effects ever seen in a computer game. The acting is convincing, the plot is well structured and gripping and player interaction has been increased, giving gamers more control over Colonel Blair progress. But enough of WC IV's staggering presentation, it's the actual meat of the game that counts and thankfully its been well fed with prime gameplay. The space combat sections have been honed to perfection and are much more enjoyable to play, rivalling TIE Fighter for sheer enjoyment. The graphics have been tidied up too, the detailed SVGA ships and defined cockpit views giving the game a much-welcomed visual edge. But this level of quality comes at a cost, and to experience Wing Commander IV to the full you really do need a monster PCwe're talking a Pentium 90 minimum, but ideally a P133 before the textured landscapes glide smoothly rather scroll jerkily. If you're lucky enough to own a machine of this calibre then fine, otherwise playing Wing Commander IV is like watching a chess match in slow motion tedious and drawn-out. \"ALEX SIMMONS There are loads of internal and external camera angles to play around with all off which benefit considerably from WC IV's high-resolution graphics. The HUD and other in-cockpit dials are a lot clearer in SVGA, and amazingly the game runs fairly smoothly even on a P90. Until you fly in close to the big ships, that is... REVIEW RATING RATING Okay, Wing Commander IV may not be as interactive as some games, but where else can you find cutscenes as gorgeous as this? Unparalleled graphics, a superb script and finely-honed gameplay make this the most polished interactive experience on the PC. G 75 "


"james POWER SOCCER BY PSYGNOSIS  AVAILABLE NOW  NO IMPORT AVAILABLE  NO VERSIONS PLANNED  PLAYSTATION, PC CD-ROM VERSION AVAILABLE  STORAGE 1 CD  DEVELOPED BY TANTALUS NO: 0151 282 3000 .99 1 -4 PLAYERS adidas PlayStation adidas jyStation power Another footy game. Once again with motion-captured realism, fancy shots, and commentary from a well-known TV celeb but can Adidas Power Soccer outrun FIFA and Actua? adidas adidas 'Socce n a classic example of anything you can do, I can do better' Psygnosis have stuck two fingers up at FIFA and Actua Soccer's commentary and motion-capture, and thrown both elements into a game they hope will kick the pair off the park. Developed by a French team, Adidas Power Soccer mixes elements of past football outings with several new ideas. As such, with the benefit of hindsight Gremlin, EA and Konami cannot enjoy, Adidas Power Soccer contains motion-capture throughout, incorporates special shots and moves, and enough international sides to keep Premier League fans happy. The game is viewed from a default side-on view, with the camera panning in and out intelligently and smoothly. With the four facia buttons effecting passes, lobs, and shots when pressed independently, an intelligent shot system also allows the user to pull off spontaneous volleys, bicycle kicks and diving headers by pressing two buttons at the same time — with the style of move determined by the height and proximity of the ball to the selected player. So, once again it is time to lace up your boots Adidas ones this time and warm up with a team Psygnosis confidently think can run Actua Soccer and FIFA '96 off the pitch. O MODUS OPERANDUS TIME 01:11 APS offers a choice of two play styles. Simulation mode offers a bare bones football game, which adheres to all the usual rules, and the most basic of passes and shots. However, the options screen also plays host to an arcade mode, and selecting this jazzes up the proceedings enormously. Using US Gold's Fever Pitch as its basis, the aforementioned button combinations replace the bicycle kicks and diving headers for aptly-named power shots and miraculous ball control skills all of which are accentuated with flames and sparkly effects to differentiate them from the norm. Using the X and O buttons, for example, unleashes a shot which burns its way across the screen, while pressing the square and circle together sends the players running across the screen at a pace more akin to 'The Benny Hill Show' than the Premier League. TIME TIME 01:44 05 04:33 LINOL FINGERSAVE REVIEW FACE SHORT SHOOT ab P ME Fekorang 76 "


"compute video games o LEAGUE ME ALONE Coon o I LIKE TO MOVE IT (MOVE IT) Power Soccer plays host to a number of national sides, with the pick of the Premier, French and German leagues on offer. As such, in the available tournaments, cup games or friendlies, it's possible for the likes of West Ham to rub shoulders with Bayern Munich, while Norwich battle it out with Paris St. Germaine. Due to license restrictions, Psygnosis are unable to use players' names (and in certain cases, team names London Highbury, anyone?), so Andy Cole has been replaced by a badly-spelt variant, but we haven't had a chance to see how they've spelt David Seaman's surname. One of the funniest things about watching Actua Soccer in action was the way the players stopped after their animation cycle had finished. Dennis Bergkamp, for example, would be winging his way towards the Brazilian goal before letting loose with a long pass — but as soon as the pass was made, his arms would fall to his side and he'd stop in his tracks as if his strings had been cut! In APS, the developers have maintained the motion-captured anima. tions throughout. Even if a player isn't on the ball, they hop about in the background ready to receive it, while recently-fouled players hobble away from the free kick area. This attention to detail even extends to the goalkeepers, who react extremely realistically going as far as sticking a leg out in the hope of blocking a shot if they can't get a hand to it. PlayStation TT 1 000 TIME OD:22 Friendly Match Select Team A Select Team B Mode Simul Start ENGLAND Norwich Sheffield Leicester Ipswich Wolverhampton DEUTSCHLAND Dortmund Munchen M Gladbach Leverkusen Bremen Hamburg Exit Press to Select Press to Exit Press START su Coema Lees Cole Tod Daison Sopipo Bolton Branagan Keee Gren Def Stubs Def Philips Def Fai clough Def Bergson Mid Paterson Mid McAter Mid Dereitas Thopson Mid Patelaine For OK Cancel L'ON PRSS SHORT PASS Soccer PEDERSEN B TIME OSKO 1 03:19 TIME 02.00. COMMENT OFF IP JOHNSTON 11 3P FRIEL DUGH 3 With FIFA '96's reign as the premier PlayStation game lasting barely a month before losing its crown to Actua Soccer now Gremlin find their title knocked from the top, as Psygnosis weigh in with a stunning mixture of arcade playability and realism. Forget all past attempts at motion-capture, the movements in APS are without comparison, with players turning beautifully before launching into a number of easy to effect volleys, headers or tackles. Similarly, while the action isn't as fast as that of Actua, it hangs together as a better game, making for a tighter passing game rather than dull end-to-end runs. With icing on the cake in the form of Brian Moore's commentary, an intelligent camera system, and two play modes, Adidas Power Soccer is quite simply the new footy king. And long may it reign. STEVE MERRETT 01:48 TIME 01:38 REVIEW RATING The best soccer sim you can buy for the PC or Play Station. Though Euro 96 might sway the opinion again on PC. Funny old game! Oo! He let that 1P icon slip right past him.  "


"ames COMLINK ESPIONAGE BY ACTIVISION Es une demanda CD ROM  AVAILABLE NOW  NO OTHER VERSION PLANNED  NO OTHER VERSION AVAILABLE  STORAGE 3 CDS  PUBLISHED BY ACTIVISION TEL : 0181 742 9400 .99 (UK) 1 PLAYER D'UNDED ENCRYPT W LONG KU BAND CLICK FOR OPS MER SAT MILSTAR VI ROM | Activision's innovative strategy game is better than realistic it's as good as actual, as our spies were quick to learn. COLBY SECURE MESSAGE ARCHIVE REPORT atellite surveillance, double agents and long beige macs. No, not the script for the next Bond movie, but Activision's new strategy adventure game. William Colby, ex director of the CIA had a lot of input to make the plot as authentic as possible. He also makes his acting debut in many of the video clips throughout the game. But there's so much more to this than Colby's, er, pretty face... SPYCRAFT WARNINGTON Its YOUR LIFE IN THEIR HANDS The first thing any self respecting spy must do is learn how to use a pisto MOSCOW SECRET WORLD AT YOUR FINGERTIPS The bushes a full of snipers We're countin' on ya buddy. Don't let us down. : Use the game's simple interface to find your way around the world. Visit cities like New York, Tunis, London, Heidelberg and Moscow on a journey through international espionage. You even get your own office at the CIA headquarters in Langley. THORN Oops. Did I do that. COFFEE BREAK RIP VAN WINKLE There are loads of sub games to tease your brain. Shanghai ll is an infuriating solitaire type game you must solve before progressing. Decoding encrypted messages is a breeze using the CIA codebreak program. If you've got about 500 hours to sift through the vast database, that is! Shanghai ll: Dragon's Eye Eile Construction Options Help DOX 144 EASO REB DETAYTED Aulet RELA Beowulf, eh. What a classic. 78 "


"compute video game WE KNOW WHERE YOU PLAY WEBBED FEATS Using the CIA central database you'll be called on to create identikit pictures of possible suspects. EOS 3 O EASE MOX AND MATCH Intelink is the communications Interface that will guide you through the game. From here you can view video, data and voice mail messages from other agents. Using the weblink you can access a dedicat ed web site that's been set up. UNIDENTIFIED IMAGE COMPUTER SKETCH UNIDENTIFIED IMAGE COMPUTER SKETCH 13 HOME ROM TOTO COMI INM MATCHES MATCHES SEARCH Long thin face... straggly hair... INTEUNK RECEVEREPORT TBI NDA DEASUB NRO STATO EASA MIX AND MATOR AS 13 MIX AND MATCH UNIDENTIFIED IMAGE COMPUTER SKETCH UNIDENTIFIED IMAGE COMPUTER SKETCH WHLINK NEWSLINK MATCHES MATCHES WASHINGTON (NI REPORT Noach found A COMLINK ClosePDAI hollow sunken eyes... Hang on... That's Ed that is. ROPORT CLICK FOR SPYCRAFT VO HARD TARGET OFTE SEATON SECURE ARCHIVE 'Kennedy Assassination Tools' is a program that helps to pinpoint the origin of a gunshot and nail your man. In this case it was Colonel Mustard in the Ballroom with the candlestick... I think. AS? KALO AS 3 KAT. REPORT CAMERA VILW Some of the familiar faces on hand to offer friendly advise. MwM HOUT + Max IDEJO RECEME REPORT 1 Locate the bullet holes... 1 Satisfied that this is the spot? A 3 AO 3 Kal O CAMERAVA D CAMERA VHN COMMENT M ad Match NEAR Matth KINEESOR Comment bullet kolor: Greate trajnetary 1 Line them up with where the victim was standing... Connect bullet holes, create tanto 1 Let's check that against the bullet's trajectory once again. Activision obviously went to great pains to produce an authentic plot, but sadly this translates into a rather slow game. Let's face it, we don't sit in front of a PC all day because we have to. Working my way through volumes of wordy personnel records to discover what brand of cigarette the bad guy smokes is not my idea of a wild time. I'd rather just blast a hole through his head and have done with it! A great idea, nicely put together with slick graphics and some pretty nifty sub games. But two hours into the plot and was ready for a hot chocolate and an early night! HATE RUSSEL LAS CAMERA VIEW REVIEW + 6 Mix and Match RATING A revolutionary idea. guaranteed to make a big impression on some. But most people may find they don't have the staying power 1 And hey presto. There's your man 1 Hello... it's Ed again. 79 "


"mputer ideo ames RACING GAME BY PIONEER TM  OUT NOW  300, PC VERSIONS AVAILABLE  SATURN VERSION PLANNED  STORAGE 1 CD  PUBLISHED BY ELECTRONIC ARTS TEL: 01753 549 442  TBA 2 PLAYERS PlayStation Wystation B Want to donut expensive cars? Want to sideswipe the law off the road? Want to collide head-on with grandads? Want to get up to over 200mph and put the handbrake on? Where on earth can you do that? This is good fun. Put the car in neutral and rev the engine up, then slam it into first gear and spin around t's the 3DO's best driving game by far, and it's also mighty fine on the PC. Now it's coming out on the PlayStation and it looks better than ever, but can it possibly do well against all of the PS's other incredible driving games? Well, The Need for Speed boasts that it's got one of the most realistic driving game engines, as well as featuring full 3D renditions of lots of expensive cars. And the crashes... BREAK IT! BREAK IT! COMMENT The best things about The Need for Speed are the spectacular crashes. In fact, it's far more fun to drive very fast and cause massive pile-ups than it is to race seriously. Once you've caused a crash, call your friends over to watch the replay and give you a rating depending on the number of cars involved and the speed of the crash. Bonus points are gained for involving police cars. The office record is seven cars, including a copper. P . PEED FEPLAY I remember the 3DO version of this when it first appeared, and how amazing it looked. Obviously, the PlayStation version has got no chance of causing such a storm, seeing as the graphics are only slightly enhanced from the original, but it's still just as much fun. The frame rate is only slightly higher than before, but it's fast enough to give an excellent impression of speed. Though the regular playing modes aren't going to last anyone forever, there's always going to be some fun to be had from driving expensive cars at ridiculous speeds, and then crashing head-on into innocent drivers! The cars apparently handle just like the real things, meaning that they take some getting used to as they don't feel like any other driving game. One problem is that it's not possible to turn the view around when you turn the car around the \"camera\" always points the same way down the track. The main downside is that it doesn't really feel like a racing game it's a casual drive around until you crash. Anyhow, though it's not one of the best games around, it's great fun especially with a bunch of friends and fast car freaks definitely won't be disappointed with it. And the music's rockin'! 6D LOMAS E= 1 HONEST EDDIE'S QUALITY AUTOMOBILES There are 10 regular cars to choose from, and they are all supposed to be totally accurate in their handling. As well as being able to drive the cars, players can watch film of each of them driving about very fast, as well as reading pages and pages of statistics. Fans of the cars will adore this SRRE MORNING, NOON AND NIGHT An added bonus is that it's possible to choose the time of day at which you want to race. Choose from Morning, Midday or Evening, though there are variations on each of these available by playing on the three stage courses, as it gets further though the day as the race goes on. MESTO | RATINGU MI RATING While it's not the best game ever, it's certainly got enough in it to please both speed demons and car enthusiasts alike. 80 "


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"mputer deo ames FUTURE RACING BY PSYGNOSIS  AVAILABLE NOW  NO OTHER VERSION PLANNED  PLAYSTATION, PC CD-ROM VERSIONS AVAILABLE  STORAGE 1 CD OF Lac recorn 00:19.4 SEGA SATURN .99 (UK) 1 PLAYER  PUBLISHED BY SEGA TEL : 0181 996 4620 The PlayStation's finest game arrives on Saturn. Can it possibly be better be than before? Foto Wiocou ipeout practically sold the PlayStation when it first came out, as it was by far the most impressive and exciting game available. In fact, it was considered by many to be as near to perfection as possible, and lots of people still think that to be true. It was also thought that Wipeout would always stay a PlayStation-only game, seeing as Psygnosis are so closely linked with Sony, but it's really here. On Saturn. 05. 00:00.0 POSITION 33 OO.Sua OO . 3nozom O-OST. OO:04 *THE DIFFERENCE ENGINE As much as Saturn Wipeout should be taken as a game on its own, it's still a conversion of the PS original. Also, there aren't just differences in the graphics parts of the game play slightly differently, too. Other than these things don't worry. O PLAYSTATION PICS  SATURN SCREENS POSITION ORDON recoro UF4.0 -S The shield in PS Wipeout is made with a translucent layer of colour, making it look like it's surrounding the ship. OO-O . The sky is a strange warping 3D model above the track, which bends and moves around like low cloud cover. The shield on the Saturn version is made up of lots of coloured dots, giving it a slightly speckled look. 00:06. The Saturn version's sky is flat and moves around from side to side in the distance, only with a slight shimmering effect. US6.0 00: 44 OO-S7.. When jumping off the ramp at the end of Terramax, holding Down on the joypad lets you get this far through the air. The smoke trails coming from the missiles appear as nice, translucent flares. 00:56. On the Saturn it's possible to get this high off the ground, whereby the ship slowly falls to the floor. It's more like flying a plane. on the Saturn, the missiles look weird because the smoke is made up of speckled white rings. 82 "


"computer video games SEVEN COURSE MEAL J BOOMBASTIC! There are six main courses on which to compete in Wipeout, as well as the special bonus track, Firestar. The regular racing class is \"Venom\", but the \"Rapier\" mode can be accessed once the championship has been won. This doesn't just make the game harder it makes it faster, as well as changing the appearance of the track by altering the time of day and adding some other lighting effects. POSITION One of the coolest things about PlayStation Wipeout was the music. The Saturn version's got all of the brill music which was done in-house (Cold Storage), but the Chemical Brothers, Orbital and Leftfield tracks have been replaced. One of the new tracks is good and it blends into the game well, but the other two are a bit poop. SAT VENOM E= RAPIER 009Ey ALTIMA ALTIMA Olle 00:42.8 HDI 1.6 1 Venom Altima VII is set at night... ...But it's during the day in Rapier mode. posion These green 3 Recor 0056 statues are lit 00:29 differently in Rapier. \"GROU! onges SUITY RO The tunnel up ahead is lit with strong red lights. ESCING POSITICA 00:40. 00:06. TERRAMAX KARBONIS KARBONIS TERRAMAX POSmon 00:97.3 23 13 La Recora 00:19 The track in Venom is light grey, with no lighting. OO: 2.6 In Rapier mode, the track's darker with coloured lights. wioou 00:04. OO:O2Korodera's a dark, industrial zone with a dirty skyline. La recoRD Owo. KORODERA The sky and scenery are much nicer in Rapier. COMMENT 01:21. 00-28. ARRIDOS KORODERA 8 03. Arridos IV looks great in the middle of the day... ARRIDOS >>...But it looks much better with the sun setting. 00:33. 01:03. The daytime sky fits well with the icy scenery. SILVERSTREAM SILVERSTREAM I bought my PlayStation on the day of release just for Wipeout, and I think it's still one of the best games going. The biggest problem for the Saturn version is that it's going to be compared to the PlayStation game so much, and that's where it's going to lose out. Everything is worse than it was, most noticeably the useless handling of the ship it really is a rough conversion of an excellent game. The actual racing's very fast faster than the PS version, though the jerky frame rate makes it tricky to see what's going on. Also, the handling's changed but the courses haven't, ruining the perfect difficulty curve. For example, when flying in the Feisar (Sharpest steer ing) on the Silverstream course, it's not possible to get around the course without hitting the edge, therefore it's VERY FRUSTRATING! However, there are lots of people who haven't played Wipeout before and they'll think that this is great. But those hoping for the PS game on their Saturn will be disappointed. Sorry, but it's true. ED LOMAS In Rapier class, the Northern Lights can be seen. 00:04.6 00:34.2 SILVERSTREAM FIRESTAR Venue FireStar Class Rapier TDI Trock Details You can see how tricky FireStar is from the map. Lae CeCORE OO:56.2 EXTRA TRACK These sections have got excellent lighting effects. Location Mars Length Mat Height 1981 REVIEW 0-28. RATING EC A classic game which has lost a lot of the original's charm in transition. Still it's a good title, and way better than Cyber Speedway! The introduction sequence shows the start of a F3600 race. 83 "


"computer Video games ROBOT BATTLE BY LOOKING GLASS  AVAILABLE NOW  UPDATE DISC + PLAYSTATION VERSION PLANNED  NO VERSIONS AVAILABLE .99 (UK) 1 PLAYER ROM  STORAGE 1 CD  PUBLISHED BY VIRGIN NO: 0171 368 2255 ROM Robot war games are THE thing at the moment! We've got Gun Griffon on the Saturn, we've got Krazy lyan on the PlayStation. Well, maybe not that one. But we have got Terra Nova. And it kicks metal mutha ass! he programmers of these robot games, who are they trying to kid? They always make their games seem so serious. Strategic battlefields filled with enemy emplacements and targets to locate. Cue plenty of made-up technical jargon and important-looking numbers flashing on screen. If we wanted a serious wargame we'd buy a flight sim or a helicopter shoot 'em up. When we buy a robot game, we want A ROBOT GAME!! We want to stomp around in a huge hydraulic ass-kicker, boosting from mountain to mountain on our jump-jet legs and reeling off skull-sized cannonballs from chainguns mounted to our forearms. And when we're done trashing the planet, we want to jump straight off it and find another one to boot around like a football! That's what robots are about, and by God that's WHAT WE WANT! Looks like we've got it too, sonny jimbo! 1ÔSUIT YOURSELF! Trust us, if you've ever fancied stomping around in robot-battle armour, you've wanted it to be LIKE THIS! Terra Nova has every robot-power you could ask for. It makes Iron Man look like a gold guy in his underpants. Just take a look. For a start, the control system is fiendishly instinctive... MSIZE LOADING Your left hand controls a square of keys, which instinctively allows you to run in any direction and twist your head left, right, up or down. You can even side step and back-jog. With the mouse in your right hand, you can swiftly move the sight around screen, targetting enemies, or clicking on the display windows to change weapons, lock onto map locations or speak to troops. ASD 84 "


"computer video games DARKSTALKERS! -Q'& CHOW ON THIS! HOW ON THIS. Robots don't need carrots to see in the dark they just switch to Infravision! On some nightime scouting missions you have to avoid confrontation altogether sneaking around ninja-style and firing off electro-magnetic pods, to light up the enemy on your radar! You've got infravision, 360-degree eyes and jumpjet legs, but it doesn't end there! On each arm you have twin-mounted weapons! The selection's too large to show, so here's just a few of 'em! INFRAVISION! ROM MULTI-PULSAR MYLONAS What's that ahead? Scream! Oh, they're trees. Heh. ALL-SEEING! SUPER JUMPING BOOTS! 2023 11 GRENADE LAUNCHER PIRATE TOKEE 510 You can leap from mountain to mountain, thanks to your robot-suits hydraulic logs. Excellent for admiring the view and leaping out of trouble! You don't have to peep through a minky letterbox slot. Full-screen goggles and a brillliant 360 display can be switched on and off with ease! RAILGUN HEDSONY WOAH, JUST HOLD YOUR HORSEPOWER! EDH LUEHEL AS Okay, it's not just a free-for-all robot riot, at least not In the main game. There is a plot and in it you play a man called Nikola. Don't worry, it gets better. You're the squad leader of Strike Force Centauri a team of robo-suited soldiers enlisted to protect the citizens of Centauri. In other words, you get shipped from planet to planet to kick evil pirate ass in your big robot battlo armour. There's a bit more to it than that, including some hefty intrigue that unfolds through the atmospheric FMV Intermissions. But you don't need to worry about that. All you need to know is what your next mission is and then you jump out of the dropship hangar bay. Yee-haah! IONIC FUSION RIFLE No, you aren't this ugly. This is your suit. Once you've completed a mission, you can call on your dropship to come and pick you up. Once It's landed, just tell them to open the hatch and you're in. A mission well done! THERMAL DISRUPTOR DRONE, DRONE, DRONE 10 10 10 10 10 It just keeps getting better! You even get remote camera drones to control! B1813 REVIEW c 1 They're launched like grenades and can be steered or sent to a location! Heheh, look I've steered this one back so it can see me. There I am on the display! Banzai, I've blown it up. Never mind, plenty more where that came from. CRAZY WARPING EFFECTS! 85 "


"computer Video games MOVE IT, YOU ORRIBLE LOT! You're a squad leader, right? So that means you've got a squad! Up to three Strike Force mombers can accompany you on missions, including demolition experts, weapons specialists and electronic engineers. What's more, you can bark orders at them! @jojot & ME TIES Ready for orders, sir! Im already on the case! Area secure. What next? LASER 5 CFU ICL5 ATTACH LTFEE COUER FS PETREAT CE RESUME FORMATION FT STRY AT LOCATION 2007 FULLY OPERATIONAL The loft display box calls on individual mombers of your squad. Sheesh, they're an ugly bunch. Tell 'em what to do. Send 'em off to do all the dirty work if you want. They belong to YOU! That's right, let them take the pain. Haha, you can just stand and watch-a prince with power over millions! WEATHER ME BAD! Ah, the life of a robo-suited warrior god! One day you're freezing your wingnuts on the iceworld of Fridgia, the next you're a boiling tin of human flesh on planet Sun. The weather conditions in Terra Nova are particularly good. During lighting storms, you can even count the time between the rumble and the flash to work out how far away the storm is and whether it's coming or going! Rainy Warm and dry HERO AR, NICE BIT O' SOIL, DAT! Night storm Snow on Mars! Coming from Looking Glass Technologies (who brought us Flight Unlimited) you'd expect the landscapes to be impressive, and they are! They really stretch off as far as the eye can see too! You can run off to any hill you see, no matter how far it is. In fact, sometimes you need to, when hordes of evil alien pirates are after your knackered robot-hide. 09 [ 3 FULL-ON ROBOT CHUBBY! *& Quig 01 U10 B Terra Nova doosn't have a link-up feature. But never fear, because Looking Glass intend on bringing out a network patch later this yoar, allowing multi-player robot frenzies. This should prove brilliant as players can join in squads or have one-on-one battles. The Random Scenario Builder already in the game gives a taster of what an all-out robo-fest feels like, as you set up the weaponary, terrain and enemies as you desire! Are you gripped by robot fever yet? Well, perhaps a final taster of The Battlesult in action will convince you of this game's top robot action! On this level you have to intercept a pirate weapon convoy before it reaches the enemy base. Let's go! MEIZES Touchdown! Now head to the Interception point quickly! Uh oh, pirate scouts have spotted your squad. Target and destroy! Area secured. And just in time here comes the convoy! The trucks mustn't be harmed. Easier said than done in a firefight! No trouble, I'll take you all on! Hey, the trucks are escaping! 86 "


"computer vided games TIME TO BOARD THE DROP SHIP, BILLY-BOB! FICULAS Tie 3 Det SLI Main Menu MMS Date Hair TJ Trinitati 'yin-orphic I A . i De n ise t's attentot rate of ti sab .. wiele od thiwathi the Str. :3-teill. 21T als Lantha You get three types of robot suit to choose from. This is your stealth scout one. And this is your rock-hard battle armour. Slow, but it's like a tank with legs. COMMENT TITAT DA BI 13 That's you. And that's your squad. Watch out though, one of them could be a traitor! I've been waiting for a good 3D robot battle game to come out ever since the impressive-for-the-time Battlecorp on Mega-CD. Krazy Ivan certainly wasn't it, and just when an excellent offering in the form of Gun Griffon on the Saturn arrives, I get totally distracted by Terra Nova. It's excellent! The programmers have obviously always wanted to roam around in high-power battle armour, because they've included everything you could possibly want n a real robot warsuit. Masses of deadly weaponary on the arms, excellent hydraulic jumping power, drones, multiple cameras and running power. And it's not complex to control at all. I'm not a big fan of PC sims' that use a million keys fortunately Terra Nova is extremely simple and obvious to pilot. What's more, ordering your troops around getting them to clear the area, repair your suit, head for targets is excellent. You can even do it on the fly, and you need to, because the missions really are warzone madness! Add to this, brilliant surround sound and a good plot atmosphere and this is the best game of its type I've played. I can't wait for a net workable version, so I can blow Lomas into metal trash! TOM GUISE REVIEW RATING They're getting away. Must u-use j-jumping boots to reach them! Phew, just in time! Another job well done for Robo-Tom! Now just call the dropship and head for the pick-up point! As robot battle games go. this is the most playable one around! You can do anything! If it had a network option it may well have scored 5. "


"omputer Video James SHOOTER BY PARALLAX  AVAILABLE NOW  USA IMPORT AVAILABLE  NO VERSIONS PLANNED  PLAYSTATION, PC CD ROM PREQUEL AVAILABLE  STORAGE 1 CD  RELEASED BY INTERPLAY NO: 01235 821666 TBA 1-8 PLAYER ROM ROM E8 The sequel to one of the greatest games ever hits the PC with loads of new features! Anti-gravity hi-speed laser death in Descent 2! CENT I escent has become a classic PC game. It was placed alongside Doom as the greatest 3D shoot 'em up available, and many people feel that it's THE best available. Now that Quake is on the way with a similarly 3D game engine, Descent 2 is released. Is it enough to keep it near the top of the heap? Just don't forget your sick sacks. TONKIE THE HELPFUL ROBO PAL! LESCENTE One of the more major enhancements to Descent 2 is the new GuideBot. He's contained in a cage somewhere in each of the regular levels, and when released will search out any items you request. For example, if you're desperate for a shield power-up, bring up his list of commands and send him off in search of one. He can also find enemy robots, hostages, the exit, the reactor anything! INTRIGUING NEW ITEMS Some of the new items and weapons available to Descent 2 pilots are really clever. The Energy-to-Shield Convertor, ENERGY TO SHIELD for example, which transfers any energy in excess of 100 to the ship's shield unit. As well as this there are headlights, afterburners (a bit like having a \"run\" button), a new Super Laser (up to level 6), a Gauss Cannon (powerful Vulcan Cannon), Omega Cannon (mega powerful), Phoenix Cannon (bouncing shots), Helix Cannon (mega Spreadfire). There are also loads more missiles and bombs, giving pilots a better chance against the all-new enemies. JARRI LITTLE DROID LOST Det er MEILE \"AFTERBURNER HEADLIGHT Markers can be dropped anywhere is a level, and a line of text describing the area can be left with each one. These aren't only useful for remembering where you've been in multiplayer mode, they work as surveillance cameras! SS "


"computer Video games YOU CHEATING SPUD!! By the way, veteran Descent players wanting to cheat are going to be a bit annoyed. Anyone trying the GABBAGABBAHEY cheat from Descent 1 will soon find that they'll get something horrible done to them as punishment! Blast! ROM This is the reactor which has to be discovered on each stage. Shoot it lots and... GUILLOT PRATI This bit's a bit tricky and I'm not doing very well. I think I'll sneakily cheat to get some extra goodies... ...what? \"Take that cheater!\" it says as it reduces my energy and shields to 1! Darn. It's a stupid game anyway. * ON BOARD CAMERA! ...it blows up! You then get a short time to find the exit door (below) before you're toast! Lighting in Descent 2 is impressive too.... BESEENT D COMMENT Whenever a missile is fired, a small box appears at the bottom of the screen showing where it's gone. It's useful for seeing where homing missiles go once they've gone round corners, and it looks pretty cool. HIGH SCORES \"ELINKA CHOFFEA WUTT STUFEY TALE 26 NOME SCORE SKILL ROOKIE LEVELS 1-2 THE 0:16-18 19.600 PRRALLAX 10.000 9.000 8.000 7.030 5.020 5.000 000 2.000 MIKE DGAH MOAK ORSEH SA LOG TRAINEE TRAINEE TRAJKLE TARILE TREE TRAJE TRAIHEE TONE ...as you can tell by shooting the lights... 010000 DIOD:00 00000 0.000 00000 0:00:00 00000 000 00 DG000 I like Descent. The total-3D game engine is still one of the most impressive around, and the feeling of complete immersion into the game is fantastic. Descent 2 is very easy for players of the original to get into, seeing as the control and style of the game is identical, but the new features become apparent straight away. The GuideBot is an excellent idea, although it's not that useful at the start of the game, unlike the incredible new super weapons! Though it's not a particularly bad thing, the game is pretty much identical to Descent, and with the number of homemade levels available for the original on the internet, Descent 2 doesn't seem quite so worthwhile. The new features make up for this, however, with lots of things which weren't possible in the first game. The multi-player mode of Descent was one of the best parts of the game, and a load of enhancements to this area make Descent 2 worthwhile for network players. The original's got a massive following and Descent 2 will appeal to all of them instantly, but some people may want a bit more from a sequel. I don't it's brilliant. 8 A$ Get the top score and enter a quote!! Wow!! CREVIEW ...which makes the level all dark, like. Brill! RATING While it's not a massive change from the original. Descent 2 adds enough new levels and good features to make it worth the money for fans of 3D shooters This scrap with loads of enemies in the tunnel is easy with the Plasma Gun. 89 "


"omputer video James SPORT PS 0000 ROM VIRTUAL SNOOKER ROM  TBA BY INTERPLAY 1-2 PLAYERS irtual Snooker is the follow up to last year's successful and brilliant Virtual Pool. The game's best feature is the way that the mouse is used to hit the cue ball by stroking it as you would a cue, giving a more realistic edge to the game. Also, the game's presented by Steve Davis so there's lots of interesting film of him playing snooker, as well as lots of tips on how to play the game. The biggest problem with Virtual Snooker is that it's totally identical to Virtual Pool even down to the one annoying fault with that game: When the cue ball is on the cushion, players can still put backspin on the ball by hitting though the cushion. It h the cushion. It would have been sensible to fix this. Also, snooker doesn't make quite as much of an exciting video game as pool, so I'd recommend Virtual Pool over this. But it's still good. ED LOMAS PC PREQUEL AVAILABLE  NO OTHER VERSION AVAILABLE Snooker Farnes Points Break Shoot Tom Hate toa! 0 Keplay Rate 1/2 Cu Hingle 10 Rotate View FIGHTING GO marysoston\" PRIMAL RAGE TM TALON  VERTIGO PlayStation  TBA VOE BY PROBE 1-2 PLAYERS hile it's always claimed that Primal Rage was a successful coin-op, no one's ever met somepne who likes it. The best features of the game were it's unique stop-motion dinosaur graphics, but even those have been totally ruined in the PlayStation version. The characters appear to have been made up from three colours, making them look like Mega Drive graphics, and the animation is awful. Don't be fooled by the pictures on the box they're from the arcade version. The slightly dull game play of the original has also been ruined, making for a slow, jerky game which should really have been forgotten many years ago. The best feature? The sounds that your buttons make on the high score table. Other than that, it's a total wase of money, and even the arcade fans will hate what has been done to it. Crap. ED LOMAS  OUT NOW IMPORT USA SATURN  VERSION PLANNED  MED,SNES,PC, 32X VERSIONS AVAILABLE  BELEASED BY TIME WARNER A disappointing conversion of a not-so-hot coin-op. Even fans of the coin-op will find this a let down. ADVENTURE 25 00 500 ROM KINGDOM 'O MAGIC KINGDOM ROM  TBA umour in games is a good thing. Except in Kingdom 'O Magic, where it's so apallingly unfunny that it can put anyone off from ever wanting to play the game. The \"humour\" in BY SCI question is the sort of thing that you'd expect to find in a late-night Australian low budget sketch show. The graphics are all rendered, though some of the characters look like plasticine models 1 PLAYER made by five year olds. The characters are all poor as well ShahRon the Girlie, the camp hairdresser in pink, the saluting German wig salesman in a Nazi uniform in fact, the game could well  OUT NOW offend many people with its poor taste. There are some interesting  SATURN AND PLAYSTATION new features which save the game from being totally useless the NO OTHER VERSION AVAILABLE time of day changes and some things only happen at certain times, and characters move around with items. It's hard to play without cringing, though there are bound to some freaks who think that it's funny, and therefore worth buying. That's not very likely. ED LOMAS TM SHOOT EM-UP SO JAGUAR 65 MISSILE COMMAND SMIRTININ  49.99 (UK) t one time Atari were having serious talks with Virtuality Entertainment Ltd, regarding the possibility of a VR headset for the Jaguar. The proposed game for release with that BY VIRTUALITY peripheral was to be an incredible remake of the 1981 classic Missile Command. Well, the headset didn't happen, but the thankfully the game has albeit in conventional 2D. All told it would 1 PLAYER have been a crime not to. Missile Command 3D almost singlehandedly repairs the Jaguar's wounded reputation by offering two profound variations on the original game which is also included. 3D OUT APRIL Missile Command is played in exactly the same way as the classic RELEASED BY: ATARI original, only with great new visuals and FX. But it's Virtual Missile Command, which places you inside the three bases, and offers a cool range of power-ups, which really brings the game bang up to PAUL DAVIES date. If you're still into Tempest 2000, this is a cool alternative. Look! A respectable Jaguar game! The solar flare looks especially excellent in the Virtual MC mode. 90 "


"video games QUOUS MIEGA DRIVE SPORT BY AUDIOGENIC  OUT 10 th MAY  SATURN VERSION PLANNED  MD PREQUEL AVAILABLE  RELEASED BY: CODEMASTERS BRIAN LARA `96  TBA 1-4 PLAYERS POWER TES) SPEED he orginal Brian Lara Cricket game sold far more than any. one could have possibly imagined. In fact, it stayed at number one in the UK charts for 10 weeks in a row last summer. Because of this, there's now a 1996 upgrade. The new features include a practice net, county teams, different tournaments, varying weather conditions, dropped catches, etc. The game is obviously not aimed at owners of the original as it's so similar, and the new features definitely don't make this worth buying as well as the first game. Some of the new features are just annoying, too the overthrows, for example. If a player presses \"A\" to throw the ball to the top end, occasionally the ball will be thrown in the opposite direction and off for 4 runs! The music stinks, but the new features make it worth buying over the first game if you haven't got either, and it's jolly good fun. ED LOMAS mm Huming HELLO WO For 1 PUD 1.2 Overs Irvirnir MA: E TUTO hind 1stInnings Hol. 9 For 2 24 Overs SPEED les It all looks just like real cricket to us. And Ed loves it. SHOOTER BY APOGEE ES 0000  OUT TBA  NO OTHER VERSIONS PLANNED  NO OTHER VERSIONS AVAILABLE  RELEASED BY: US GOLD ROM  44.99 1-8 PLAYERS (SHAREWARE DUKE (SHAREWARE NUKEM 3D INREGISTERE SHAREWARE e previewed Duke Nukem 3D in issue 171 and said how promising the game could turn out to be, and now that the shareware version's available, our initial reactions have been proven to be true. All of the good points of Doom have been included blood, death, excellent 3D graphics, quality sound, guns, puzzles, aliens everything that made that game so good. The best part of Duke Nukem is that the first versions were put on the internet and players were asked to suggest ways in which it could be improved, and the results show! Plenty of extra features, like a view from behind the player, mouse aiming and loads of excellent multi-player modes mean that it's an excellent game for Doom fans who want something other than Quake. The high resolution graphics are a lot more advanced than Doom's, but without being so advanced that they need an extra-powerful PC to run them at a sensible speed there aren't the floors-above-floors which slow games down a lot. Since the very early version (which was reviewed by some people), the shotgun has been completly redesigned, as we said it would, and now looks like a rock-hard death gun rather than a grey banana. Anyhow, 3D shooter fans and there are lots of them will love the original ideas and it's well worth a look by everyone. Look out for a big review of the final shop version soon in CVG. ED LOMAS HEALTH AHHO 100 48 MINI REVIEWS G The scene here takes place underwater. Almost as effective as Quake. HEALTH AMMO 129 "


"omputer video James STATEGY BY TEAM 17 000 53 ROM WORMS REINFORCEMENTS  QUT OCT 95  BILLIONS OF PREQUELS AVAILABLE  NO OTHER VERSION AVAILABLE  RELEASED BY : OCEAN ROM .99 1-4 PLAYERS orms Reinforcements is an official upgrade pack for one of the most popular games around. It offers the chance to customise their games more than before, with level and sound editors. The latter of these is the best, as it automatically converts all sound samples to worm-like voices! Other new features include time-delay mines, booby-trapped weapon crates, super versions of the existing weapons, a properties editor (gravity, friction, etc.), various remixes of the theme tune (rock, dance, etc.) and many more. There's a totally new weapon the Mole Bomb and others are enhanced. As well as all this, Worms can be played on a network, by modem or by serial link. Most of this cound have just been put on the internet for free, and they don't really add all that much to the game, but to the many fans of Worms, it's plenty. ED LOMAS NINKTIOT SPORTS 5 NBA LIVE  ROM  44.99 BY HITMEN PRODUCTIONS 1-4 PLAYERS A's NBA Live series has become one of the collection of sports games to get an annual upgrade, so the '96 version was only to be expected. The big thing about this version is that it boasts EA Sports' Virtual Stadium technology, giving a complete 3D arena in which to play. The courts are all reflective, like the PlayStation's Total NBA, and the actual sports hall looks better than that game but the downside is the characters. They are all sprites, making them look slightly out of place on the 3D court, and they're not particularly detailed either. The game plays fairly well, using a concise three-button control system, though the players don't do quite as much as they should. There are loads of options and features, and B-Ball fans may like it, but it's really just another PC sports sim which isn't quite up to scratch. ED LOMAS  OUT NOW  SATURN AND PLAYSTATION  NO OTHER VERSIONS PLANNED  MD AND SNES VERSIONS AVAILABLE  RELEASED BY: ELECTRONIC ARTS  OUT TBA  RELEASED BY: ATARI TM JAGUAR 13 SPORT BY HIGH VOLTAGE JAGUAR NBA JAM: TE. .99 1-4 PLAYERS EBOARDS After the success of Jam: TE on just about every single format, there was every hope for the Jaguar version to succeed. Of course you already know that it hasn't. Question is why given that the Jag is more than capable of handling the game? Well it's all down to a different conversion team. Instead of the Iguana, Atari gets High Voltage, who seem to have attended the same music college as Miracle Design (Atari Karts) ie bad. Plus the graphics are little better than 16-bit. While the gameplay escapes largely unscathed, it's none too smooth either. Despite the promises made on the back of the box, this is not arcade-quality. For that you should look to the PlayStation. It's good to see Atari still supporting their machine with a new Team Tap multi-player adapter, but it's a waste on this game. PAUL DAVIES NBAY STRATERGY + SMEILERININ 0 wystation PANZER GENERAL PlayStation TBA BY SSI Such fun that even non-wargamers are likely to find themselves hooked.\" That's the quote from Computer Gaming World on the back of the box. Goodness knows who they are, but they're bloody liars, because this is one hardcore strategy game. Set in 1939, this puts you in the stomping boots of a German General and gives you the opportunity to march across Europe and win World War II. Cool, eh? If however, you're expecting plenty of awesome battle scenes, you're going to be a bit disappointed. Imagine instead, a board game of the World covered with hexagons and lead soldiers, with a tape playing cannon sounds in the background. The thing is, I did find it fun. If you enjoy global domination-type board games, you may well like this game. TOM GUISE he 1 PLAYER 10  OUT TBA  RELEASED BY: MINDSCAPE 10 Position your troops in the best possible strategic, er, hexagon box... and think of home! "


"computer vided games ADVENTURE 6593 ALONE IN THE DARK 2 .99 BY INFOGRAMES SEGA SATURN JACK'S BACK ith so much attention on Capcom's Resident Evil, it seems everyone is forgetting the company who originated this kind of game Infogrames. Alone 2, originally released in 1993, is more action-based than the first adventure. Central character Ed Canby is immediately confronted by a bunch of bogeymen, armed to the teeth with murderous intent. While Ed is busy taking care of those-equipping himself with guns discovered as he patrols a spooky mansion (sound familiar) there is the mystery of Jack the Pirate to solve. Conundrums are intriguing, the plot is involving, but the gameplay is showing its age. Ed moves slow, and is clumsy to control. The applied textures are scruffy-looking, and the music is quite dreadful in places. Some players may find the storyline worth the trouble, but three years down the line, AITD2 struggles. PAUL DAVIES 1 PLAYER OUT  PC AND PLAYSTATION VERSIONS AVAILABLE BEAT 'EM UP GAIA 3550 SC START 003 TO SHINDEN REMIX SATURN  TBA BY XXXXX 1-2 PLAYERS oodness knows why, but Sega are responsible for bringing this game out over here. Madness when you consider they have the greatest 3D beat 'em up in the form of VF2. Toshinden was an interesting title when it was first released on PS at the end of 1994, due to its impressive textured 3D. But when we reviewed the Saturn version on import a few months back, it was clearly put in its place. Even if the graphics on Saturn version matched those of the PS (which they don't) it still has poor gameplay. This was really drummed home to us when we got to grips with Toshinden 2, which suffered from the same laborious limited feel. We weren't honest when we gave Toshinden S 76%, especially considering the alternatives available. So lets redress the balance: Toshinden S isn't awful, it's just no good. TOM GUISE  OUT MARCH  NO OTHER VERSION PLANNED  PLAYSTATION VERSION AVAILABLE PC ADVENTURE BY CENTURY  OUT MAY  NO OTHER VERSION AVAILABLE  RELEASDE BY : BMG ROM 0000 BERMUDA SYNDROME  TBA 1 PLAYER lashback. That's the first thing anyone will think when they play this game. The graphics and style of are almost identical, and they come out pretty even with one another in terms of game play. All of the characters and enemies are excellently animated, and they're all made from rendered 3D models, meaning that they look very realistic. The sound effects are worth mentioning, as they add lots to the already brilliant atmosphere. Some of the puzzles are a bit obscure, but, like Flashback and Prince of Persia, they can all be overcome with a bit of thought. The control of the main character is excellent, and after only a few minutes of play, it's possible to make him do just about anything without thinking about it. The game is very big and there's always something happening, unlike many other games like this. This is an excellent buy. ED LOMAS MINI REVIEWS Jack demos how closely the game resembles Flashback and Pop. 93 "


"omputer ideo James PLAYSTATION, SNES, MEGA DRIVE AND PC CD-ROM GUIDE WRESTLEMANIA PLAYER'S GUIDE PER NINTENDO PlayStation PC ROM o DOINK THE CLOWN Non-Listed Moves The Joy Buzzer Charge P for three seconds, release. Boxing Glove Punch P quickly Are you one of those people that can't pull off Doink's Joy Buzzer, or maybe you just can't get to grips with Bam Bam's Pogo Piledriver? If you're one of these people, then don't be disheartened, read the following pages and everything will be alright AT COMBO! THE ARCADE GAME Moves In Head Lock Head Dive D, D+PK, then tap K to repeat move Joy Buzzer QCT+P Hammer T, T+PK, then tap K to repeat move Super Combos 19 HIT PK, PP, P, PK, K 18 HIT PP, PK, K, P, PP, PK 16 HIT PK, PP, P, K he moves that we've printed are those that have not been listed in the WrestleMania manual. Some of the moves in the manual can get multiple hits, and we've listed those as well. Note! Bam Bam Bigelow and Yokozuna are not featured in the SNES and Mega Drive versions, and some other moves don't work on the 16-bit versions. These moves are marked. THE ART OF THE SUPER COMBO SPEED UP: To speed up your player, roll the D-Pad 720 degrees toward your opponent, this can be done once per match. (DOES NOT WORK ON 16-BITS)  THE UNDERTAKER WWF You may find it hard to fully understand how the super combos are activated, so here's an explanation. Let's take Razor Ramon's 24 hit combo. This is done by pressing PP, P, K, PK. PP. To start off, your combo meter must be flashing, now lock your opponent into a head hold. Before pressing the sequence of buttons, tap Towards twice. Now quickly tap Power Punch, this starts the combo with a series of punches. As soon as this starts, quickly tap Punch. This will cause Razor Ramon to kick his opponent. Once the kicking has started, tap Kick, this will start the slicing motion. Follow up by tapping Power Kick, this will start the Rug Shaker move, now just keep hitting Power Punch to repeat the move. Non-Listed Moves Choke Hold QCT+P Grim Reapers QCT+K Dizzying Reapers QCA+K Tombstone Smash T, T+PK then tap K to repeat move. Moves In Head Lock Tombstone D, D+PK Multi Face Slam D D+K the (neck choke only) tap P to repeat move RISK ATTACK! Super Combos 21 HIT PP KEY TO MOVES Towards Away Down Forwards Power Punch Punch PK Power Kick K Kick QCT Quarter Circle Towards QCA Quarter Circle Away 17 HIT PK, K, P, PP, PK PK, K, P, PP, PK PK, K, PP, P, K, PK K, PK, PP, P 17 HIT 14 HIT X DAMAGET 94 "


"Computer video games o BRET OTHE HITMAN HEART  BAM BAM BIGELOW MEGA Non-Listed Moves: Sharpshooter PP (next to floored opponent's feet) Lunge Kick A, A+PK Flying Bulldog Run then PP next opponent Drop Kick Charge PK then release DRIVE HART RAZOR RAMON NON-LISTED MOVES Fire Throw c harge PP then Run, release PP Flying Neck Breaker A, A+PK The Incinerator Climb turn buckle then any button Ashes D, D+P over lying opponent SUPER NINTENDO Moves In Head lock Multi Face Slam QCT+P then tap P to repeat move Plle Driving Neck Break T, T+PP MOVES IN HEAD LOCK Pogo Piledriver D, D+PK then tap PP to repeat move Playstal POWER GRAB MOVES Back Breaker D, D+PK SUPER COMBOS 16 HIT PK, PP, P, K, PK then tap P for extra hits 16 HIT PK, PP, P. PK, K, P, PP 13 HIT P, PP, P, K, PK 12 HIT P, PP, PK, K ROM SUPER COMBOS 22 HIT P, PP, K, PK, PP 20 HIT PP, P, K, PK, P 19 HIT P, PP, PK, K, P  LEX LUGER O YOKOZUNA NON-LISTED MOVES Mediaeval Mace T, T+PK then tap K to repeat move Power Grab PP+PK NON-LISTED MOVES Jab QCT+P Bum Splash T, T+PK Head Butt P next to opponent Salt Throw Charge P Moves In Head Lock Elbow Smash D, D+PK Mace Smash T, T+PK then tap K to repeat move MOVES IN HEADLOCK Vertical SuplexD, D+PK TWILT GRAB MOVES Rag Doll Throw D,D+PK Power Grab Moves Over Head Throw U+PP (If near ropes, your opponent will be thrown out of the ring) SUPER COMBOS 13 HIT P, PP, PK, K, PP,P 10 HIT PK, K, P, PP, PK WWF WASSILEANIA THE ARCADE GAME THE ARCADE GAME Super Combos 19 HIT PK, K, P, PP, PK, BLOCK K, PK, PP, P, K 17 HIT 1 Spank him on the nose old bean. o RAZOR RAMON ca o SHAWN MICHAELS Non-Listed Moves Slash QCT+P Dashing Slice Charge P Rug Shaker T, T+K then tap K to repeat move. Moves In Head Lock Rug Shaker D, D+K then tap K to repeat move Non-Listed Moves Reverse Suplex Charge P then release next to opponent Drop Kick Charge PK Frankensteiner T, T+PK Multi Stomp Run then hit K four times over opponent's body Arm Breaker T, T+P (DOES NOT WORK ON 16-BITS) Super Combos 24 HIT PP, P, K, PK, PP 21 HIT PP, P, PP, PK, K, PP 21 HIT PP, P, K, PP 16 HIT K, P, PP, PK, K HEAD MOVES IN HEAD LOCK Face SlamT +PP Multi Face Slam T, T+K then tap PK to repeat move Frankensteiner T, T+PK SUPER COMBOS 20 HIT K, PK, PP, P, BLOCK 17 HIT P, PP, PK, P, BLOCK 17 HIT P, PP, PK, K, BLOCK 16 HIT K, PK, PP, P TIPS RANDOM SELECT: To activate random select, press UP and Start when on player select screen. POWER UP: To power up your player whilst in the middle of a bout, roll the D-Pad 720 degrees away from your opponent, this can only be done once per match. 1 No mercy! 95 "


"computer video James NEGA RIVE TM IM UPER NINTENDO o Door o Door o Door o Door AHOIS B) o Door oy Story Is a complete success on the big screen at the moment, and we are sure that the game won't do so badly either, so here are a few tips on the harder sections of the game. We haven't given a complete walk through guide, nor have we featured each level, as most of the game itself is pretty self-explanatory. STORY o MEGADRIVE CHEATS Before we begin, here are a few cheats for the MEGA DRIVE version that you may be interested in If you don't want to play the game all the way through normally. PRESS START Tips STORY LEVEL SKIP On the title screen type ABRACADABRA, you should hear a 'YEE HAAR!' sound telling you that the cheat has been activated. Start the game, If you wish to skip the level press START and A. INVINCIBILITY To activate the Invincibility cheat, collect seven stars on the second stage and then Jump Into the toy box and press down for 10 seconds. 96 "


"computer Video games  LEVEL TIPS... LEVEL ONE: RED ALERT o LEVEL THREE: THE CLAW 095 040 PRIVE To gather the last of the stars, wait for the crane to pull the bucket up, jump on to the the bucket and then jump up to grab the final set of stars. To stop Sid from grabbing Buzz, you must use your pull string to hit the toy aliens at the claw. The best way of doing this is to throw two aliens up,then hit them again whilst jumping. By doing this you will hit them higher in the air, giving you more chance of hitting the claw. The first time Sid grabs Buzz with the claw, stay to the right of the claw and hit the toys left. After this stay to the left of the claw and hit the toys right. SUPER NINTENDO O LEVEL ONE: WOODY'S NIGHTMARE To easiest way to defeat Buzz in your nightmare is to dispose of the rotating globes around Buzz using Woody's pull-string. Then stand on one of the blocks and wait for him to appear, avoiding his laser then hit him repeatedly with the pull-string. REE LEVEL TWO: 2nd ENCOUNTER WITH A BUZZ To capture Buzz using the tyre, first hit it using the pull-string, then hit it again to launch it into the air. Keep on moving the tyre towards Buzz and eventually you'll capture him. Be careful once you do catch him because he'll fly around the screen trying to hit you. The best way of avoiding him is to keep running under him. STORY TOY  LEVEL FIVE: LIGHT MY FIRE LEVEL THREE: INSIDE THE CLAW MACHINE At this point in the level, you have the opportunity to collect a hidden life. To do this you must travel past the Continue flag, and jump left inside the wall. Move upwards to the platform above to find a hidden life.  LEVEL THREE: INSIDE THE CLAW FIND THE ALIENS On this level you must find your alien friends and deposit them in the holding bin. The first four aliens are easy to find and the holding bin is easily accessible. The rest of the aliens are through a door in another chamber. We've included a grab of the door so you know what you're looking for. Place your buddy in the holding bin. Svoreno TIPS This is what the second chamber looks like. From here, move forwards and take the first right. You will find a door, and behind this is a hidden drop off point, use this to deposit the remaining aliens. This stage is pretty straightforward, but the level requires good driving skills if you wish to make it to the last level. \"Once you start moving you'll encounter an island in front of you, take the right hand side as this is the easiest route to manoeuvre round. To reach the goal, follow the stars as best you can, as these lead you away from trouble. 1 A door, WOW! what a caption. 97 "


"computer Video games HMV Games HMV LevelOnE revesne KNOW HMV. KNOW GAMES KNOW HMV. KNOW GAMES TROLLEY TAKE A TROLLEY DASH THROUGH HMV! FIFAGE. PANY DHMV NE OFF A GAME FOR EVERY READER GRAB-A-GAME GRAB-A-GAME GRAB-A-GAME GRAB-A(98 98 "


"computer Video games SCRATCHCARD RULES | computer and Video sou i games computer S games I WINA Patchcard SIMPLY HAND IN THE CARD ON THE FRONT OF THIS MAGAZINE AT ANY BRANCH OF HMV AND YOU'LL GET  OFF ANY GAME WHEN YOU SPEND  OR MORE! AND WHEN YOU FILL IN THE COUPON ON THE CARD YOU'RE AUTOMATICALLY ENTERED INTO THE PRIZE DRAW TO DECIDE WHO GETS TO PLAY TROLLEY DASH. WIN THE COIN-OP OF YOUR CHOICE! 35 LUCKY READERS WILL BE LET LOOSE IN HMV WITH A SHOPPING TROLLEY AND ,500!!! IF YOU'VE REVEALED THREE HIGH FIVES ON THE SCRATCH CARD, YOU'RE THE WINNER OF A STAND-UP COIN-OP OF YOUR CHOICE, WORTH UPTO ! JUST THINK: KILLER INSTINCT 2, FIGHTING VIPERS, EVEN VIRTUA COP 2 COULD BE YOURS!! SEND THE CARD, COMPLETE WITH YOUR NAME AND ADDRESS TO: EMAP IMAGES. PRIORY COURT, 30-32 FARRINGDON LANE, LONDON ECTR 3AU. Terms and Conditions: Valid at all HMV (UK) Games Departments from 12/4/96 31/5/96. Only one voucher per game purchased. Voucher cannot be used in conjunction with any other HMV promotional offer. Voucher may not be exchanged in whole or part for cash. Cash value 0.001p. Promoter: HMV (UK) Ltd , 142 Wardour St, London W1V 4LNI GRAB-A-GAME GRAB-A-GAME GRAB-A-GAME GRAB-A-GAME GRAB-A-GAME GRAB-A-GAME NONSTOP 3D SHOOTING ACTION! GIRTUR COP Nederde MIDWAY COMPETITION EEEE RULES. Employees of EMAP Images Ltd, Ancient House PressPlc, their families and associates, are not eligible to enter this competition.no cash equivalent to the prize is available. No entries received after the closing date ( 31st May '96 ) will be accepted. No correspondence will be entered into by employees of EMAP Images in all matters relating to the competition. By entering you agree to take part in any post-event publicity. IMPORTANT. No purchase necessary. Simply write to Coin-Op Competition, Marketing Department, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU. SERVEERE AME GRAB-A-GAME GRAB-A-GAME WIN A COIN-OP WIN A CO 99 "


"computer Video games ARCADE FIGHTING GAME BY CAPCOM WHOLSUN 500 PER PLAY 1-2 PLAYERS  HOME VERSIONS RUMOURED  DISTRIBUTED BY ELECTROCOIN  CPS2 ARCADE BOARD STAND UP CABINET 150059 NOAA GEN GER 99 CHA COUNTER 1000pts ZANGIEF ZANGIEL DELLINE CIDE DAN STREET FIGHTER ALPHA 2 EXCLUSIVE ACME REPORT! ON LEVEL apcom has once again proven without a shadow of a doubt that it is the king of fighting games. While VF3 is the class of 3D fighting game graphics, Street Fighter Alpha 2 is (as every new SF game ends up being) the new definitive benchmark in 2D fighting game graphics and all-around fighting gameplay. I am ecstatic that Capcom took the time and care to revise original Alpha (which, while great, could have benefited from at least better backgrounds), into the multi-faceted, gleaming crown jewel that is Alpha 2. What is most amazing about Alpha 2 is that it is not a simple upgrade. Many Capcom follow-ups tend to feature slight reworking of the graphics, balancing, and a limited number of new characters. Take for instance Night Warriors. Well, Street Fighter Alpha 2 easily stands as the most thorough revision Capcom has ever done of an existing game engine, offering in nearly all departments more new than in any previous follow-up game. LEVEL JUMP  LIGHT PUNCH MED PUNCH HARD PUNCH FORWARD JUMP BACK BLOCK &BACK  FORWARD 013 CROUCH BLOCK LOW CROUCH WHEN FACING LEFT LIGHT KICK MED KICK HARD KICK 21% Sodom's 'pose' move now scores a hit! Rolento performs an Alpha Counter on his spitting image. DI Sakura strikes her ecstatic winning pose. Feel the cabinet strain under the power of Zangief vs Zangief. 100 "


"PLAYER England NA SV First off, a massive total of 18 characters now grace Alpha 2's select screen. All 13 of the original Alpha fighters are present (no codes required for Dan, Akuma, or Bison). The five new charac ters are: Sakura, Rolento, Gen, Dhalsim, and Zangief...lets examine them in detail: NEXT BIRO SAKURA GEN SAKURA MANTIS CRANE My personal favorite of the whole crew is Sakura, a teenaged schoolgirl who seems to have the outfit and body type of a character from the Japanese 'Sailor Moon' anime series. However, almost wonder if Ryu jumped in an enchanted lake (Ranma Inside joke), because Sakura's face and hair are a female equivalent of Ryu. In fact, Sakura admires Ryu so much she hopes someday to train with him. But for now, bored with school gymnastics, she has entered the Street Fighter tournament using some techniques modeled after Ryu's. She has a running Dragon Punch, three varieties of fireballs, and a unique, acrobatic style of Hurricane Kick. Her Supers include a super fireball, a super running Dragon Punch, and an awesome slide-kick attack (the first Super in all of Street Fighter to hit low a huge advantage). She is extraordinarily cute and an instant crowd hit! GEN Gen is an elderly Chinese master, back from Street Fighter I, who uses TWO unique fighting styles. That's right, you can swap between them in midfight, and each one features its own basic attack, special move, and Super Combo animations! In Mantis mode he has a ground rolling attack, an offthe-wall-leap, and a Super rising air throw. In Crane mode he uses a Honda-like hundred hand whack, a rising kick (a sort of leg uppercut), and two Supers: a dashing, slicing punch, and the incredibly unique Hand of Death which, if it connects, causes a timer to appear over the opponents head. If the enemy cant retallate with a solid blow before the timer runs out, they get dizzy! AITAN STREET FIGHTER ALPHA 2 EXCLUSIVE ACME REPORT! SAKURA ROLENTO DHALSIM ZANGIEF ROLENTO DHALSIM AND ZANGIEF ROBO Next up is Rolento, the little-seen boss of Level 4 from Final Fight (the one that was cut from the SNES version). Better jog your memory, Rolento is quite the bad-ass, a nimble character with devastating moves...while one might initially compare his speed to Vega, he plays with a style all his own. He can fly off the wall, roll ultra-fast, throw knives in the air, and swing his baton In a three-strike sequence, somewhat reminiscent of Fei Longs Rekka Ken. His Supers include a defensive grenade toss where he drops multiple grenades as he rolls away (they juggle you in the alr!), and an amazing chain grab which requires the help of his knife-wielding, grinning buds who hang onto the rafters of his stage. His win/lose poses are hilarious, and he either blows up the opponent or demolishes himself with his patented grenades! Finally, lets turn to Zangief and Dhalsim. Returning from SSF Il Turbo, these characters are largely unchanged...a few new moves, animations, etc, but generally they're the same as they were in SSF Il Turbo. Both of their new Supers are rising air throws similar to Rose's Super air throw (strange, huh?). Other additions include Dhalsim's ability to teleport while in the air, Dhalsim's new standing Short, a new Uppercut motion for Zangief's Banishing Punch, and some range adjustments on Zangief's SPD. One point is that if you thought Zangief's Final Atomic Buster was devastating in SSF Il Turbo, get ready for some truly obscene damage at Level 3.... Personally I would have preferred either all-new, or other SFI/Final Fight characters Instead of bringing back Zangief and Dhalsim, but fans who missed these warriors in original Alpha will be quite pleased. 101 "


"Computer video James 2258 ADON VINI REVISIONS TO EXISTING CHARACTERS TIME The next obvious question after new characters would have to be adjustments to old characters. And there are quite a few. Here's a rundown of the new moves/balance alterations (and please keep in mind this is based on the preliminary version so certain items could change for the final): Ryu has a fake Fireball; Ken has a fake Hurricane Kick; Chun-Li's Fireball is now a motion instead of a charge and (at least in the test version) her low Forward has been sped up to become a lethal weapon of epic proportions; Charlie has less recovery time after his Sonic Boom (maybe halfway inbetween old Alpha and the no-recovery time of classic Guile), which enables him to more effectively keep out oppo nents with Sonic Boom/crouching Fierce patterns; Guy has a new dashing Elbow punch and, despite the removal of most chain combos (which severely curtails his style from old Alpha), retains his Bushin Hell Chain Fist combo; Birdie has a flaming animation to his Bull Head and a new triple-slam grab to complement his old Murderer Chain; Sodom (of course) lost his cheap, unblockable Roundhouse but has gained an easier motion for his Butsumetsu Buster and MUCH greater range for the Omega Slam; Rose picks up a dashing shawl attack; Adon's special attacks now feature much easier, more intuitive motions increasing his effectiveness greatly); Sagat gains insanely improved foot speed and two-in-ones he desperately needed (such as low Forward and standing Roundhouse); Bison has quicker reaction time off a Knee Press, Akuma's air fireballs are angled to more effectively counter sliding opponents, and last (and least?), loser of the year Dan has gained the most new stuff, including a ton of new animations for basic attacks, and a new knee animation for the first hit of his Flurry Kick! EL STREET FIGHTER ALPHA 2 EXCLUSIVE ACME REPORT! Sodom demos his sliding Alpha counter with style. Chain combos no longer form the basis of Guy's tactics. Feel the force of Ryu's Custom Combo Vacuum Hurricane!!! AT AKUMA BIRDIE BIRDIC CHARLIE CHARLIE CHAIN-L! CHCIN-LI DAN DAN DAAL SIM DUAL SIM GENGEN 2500 7800 AKUMA AKUMA PANGIEF hacia If this weren't Sagat on the receiving end, we'd be upset. All-new moves for Dan balance him out as a worthy Alpha fighter. ESPOR 1 Akuma battles in front of statues made in his likeness. ADON COIN A new move for Rose is this 'Soul Spiral' which we have yet to exploit. Seeing Sodom weep is a truly joyous moment for the victor! Adon counters his Jaguar Kick with a brand new punch move. 102 "


"2300 3000186 DHALSIM compute vides games DARLSTA ZANGIEF D HALSIM BIZANGIEF GEN SAKURA CUSTOM BACKDROPS FOR ALL CHARAS Ryu is back in Japan, fighting on a snow bank in front of his dojo. Ken's stage (which everyone universally acknowledges as the coolest stage of all time in any video game) is a birthday party for at-the-time girlfriend Eliza, with lots of Capcom characters hanging around the punch bowl, hot tub, etc. (See how many you can name!) Chun-Li's backdrop is a China street, where hordes of bicyclists whiz by. (Remember the individual bikers from Chun's old SF II stage? They must have all gotten together for a race!) Charlie's stage features an awesome fighter plane which hovers on the power of its jet engines, with cool neon signs flashing in the backdrop (Megaman freaks, look for the Dr. Wily insignia). Guy's Metro City street collects all the coolest Final Fight characters, such as Cody, Andore, Jessica, and my favourite MISURA 42 rento SAKURA ROLENTO with Sodom's face painted on the side. Birdie's stage is very reminiscent of the Final Fight toilet area, with punks plastered to the urinals while they watch the fight (those who are weak at the stomach might want to avert their eyes when the stall doors open, it's not a pretty picture). Rose's level is a picturesque waterfront scene in Italy. Adon's level is straight from Street Fighter I, a line-scrolling marshy Thailand swamp. Sagat's, of course, features the traditional statue, but from yet another perspective. Bison's level takes place in front of his flying fortress straight from the Japanese SF anime move. Akuma's level is one of the coolest, a subterranean cave shrine packed with Akuma statues. Dan's stage takes place in a Hong Kong street market, with Fei Long looking on in the background. Sakura's stage is (in my and many other anime fans' opinions) a shocking replica of Ranma's home. and the cutest thing is a little kid playing Famicom in the background. Rolento's level is an update of his Final Fight stage and features a scrolling, open air elevator in a con struction site with Metro City's skyline zooming by in the background. Gen's stage is straight from SF I, a darkened, rain-splattered city street in China. Zangief's level, of course, is a remake of his SF Il Russian factory. And Dhalsim's stage is an outdoor Indian preserve with his trademark elephants carousing in the backdrop. All, repeat, ALL the backgrounds are new. Its hard to justify the fact that, except for minor reworking of objects no and colours, many of the bgs in original Alpha were shared by G two or more charac ters (inexcusably Sagat, Dan, and Adon all had the same bg). Not only that, but the backgrounds were generally bereft of the personality that characterized the bgs from the original SF II games. Well, Alpha 2 comes through in spades with a unique bg for each fighter, and each one is intertwined with the personality/backstory of each character. Eighteen bgs is a lot to discuss, but I know you SF mental cases must know about them all, so BEHOLD!!! T STREET FIGHTER ALPHA 2 EXCLUSIVE ACME REPORT! generic punching bag Two.P (who is stuck between Haggars bicep and fist). Sodom's stage is a big truck OTTO KURA SODOM SODOM SAKURA Brrr LEVEL SUPER GOriBU FINISI 11000pls The personality of the backgrounds is found not just in the scenery, but in the incredibly minute details and character animations. For instance, many levels have cheering sections, or characters who are animated in reaction to the fight. In India, a lady claps every time Dhalsim connects, and hides her eyes whenever Dhalsim suffers a hit. In Bison's level, his fatigued men salute when Pity Dan's taking a beating The girl in blue responds to from Sakura, in front of his mates! Dhalsim's fight performance. GEN GUY he passes by, and return to an 'atease' position while communicating on their radios when Bison leaves their vicinity. Another crucially important aspect of all the backgrounds is the return of the parallax, or multiscrolling feature (three to five layers of graphics in every background), as well as line-scrolling (responsible for the warping effect that turned so many heads in original SF II). Both of these essential 2D graphic effects are now utilized to the max. There are even effects that I didnt think possible from Capcom's aging CPS II hardware, such as a gorgeous, line-scrolling lens flare (i.e. the blazing light distortion one would see when a sun beam directly strikes a broadcast camera) in Bison's stage. JEFFRI Shield your eyes! This fight's taking place in the gents! Popular Capcom characters have showed up to this boat party. 1 Spot the Final Fight characters in this backstreet rumble! 103 "


"mputer ideo ames 19500 67 2500 AKUMA CUSTOM COMBO? TIME TIME The Custom Combo is initiated, and Ryu prepares his onslaught! Unfortunately there are no exits to any of the Alpha 2 stages. On top of new backgrounds and new characters, Alpha 2 offers yet another astonishing new feature: the Custom Combo. Upon activa tion, players can string together nearly ANY combination of regular, special, and super moves to create their own combo! Custom Combos offer a momentary win dow of invincibility similar to the traditional Super Combos, and can also be used to suck the enemy in if they are vulnerable. One truly amazing aspect is that Custom animation frames are not necessarily the same as the corresponding normal attack frame, which means in a few cases there are NEW FRAMES for you to discover as you experiment with Customs! Added to Supers and Alpha Counters, Customs add another dimension to the strategy of how and when to best use the Super meter. SMASH ME TIME 47809 WWOP OOFFL HIHING! STREET FIGHTER ALPHA 2 EXCLUSIVE ACME REPORT! KICK!! GENERAL GAMEPLAY CHECK NL2U DM Solid SAKURA ZANGIEF SUZANGJEF SODOH Taking a look at the rest of Alpha 2's gameplay picture, there are quite a few other changes. In a shocking decision, Capcom has elected to remove the vast majority of old Alpha's Chain Combos (where you could two-in-one normal attacks into other normal attacks, such as Ryu/Ken's low Short, low Forward, low Roundhouse chain). Now only a select few characters such as Gen possess a large arsenal of chains. Most expert players seem pleased by this decision, as it adds more skill to combos and seems to have eliminated Ken's roll trap. Another big change is that each character now has two Alpha Counters (one with punch and one with kick). Also, players can now roll forwards or backwards (six rolls in total one for each of the buttons). Pretty little Sakura beats the crap out of the towering Russian wrestler. Interesting situation here, as Sodom misses his chance and... So does Zanglefill 35100 IATA 69300 us 49900 A RINGING IN YOUR EARS OHAUSI ADON On the subject of sound, the old tunes are the same albeit with a few different instruments. The new characters music is not just up to the superior standard of old Alpha's music, it totally shatters it. Sakura's level qualifies for the Top 5 stage songs of all time. In a move that totally blew me away, Capcom chose to re-record nearly all the voices only a few characters such as Ryu retain their original samples. While nitpickers (myself included) might point out that a few samples here and there took a turn for the worse in coolness (such as Chun-Li's Kikosho), I am more than happy with the voice samples as a whole. Zangief's rousing Final Atomic Buster is at least as cool as Bisons old Psycho Crushaa. Why worry about Adon's Super Combo when you can just vanish out of harm's way! 104 "


"JUDU BEYOND THE ULTIMATE Comput vide gane DAN There are plenty of other little refinements throughout Alpha 2. Look for many random new animation frames, such as Rose's gorgeous new win pose where she slips behind a giant tarot card and emerges clad in her Alpha's World dress tarot deck in hand! (She is a fortune teller, you know.) Remember the win icons such as P, V, S, etc? Well, there are now PERSONALIZED win icons to indicate a victory by Custom Combo, such as a bracelet for Chun-Li and a grenade for Rolento. The new intro is unquestionably the greatest hand-drawn cinematic sequence of all time, depicting all the characters (some separately, some in a group collage). Plus possibly the best news of all there are new endings, and they totally destroy they old ones! TIME 400 BOHUS ZANGIEF ZUNGIE LIINILILIT THE-FOOL After winning the round, Rose disappears behind a Tarot card. And emerges wearing THIS dress. What do you think fellers? GIRDIE STREET FIGHTER ALPHA 2 EXCLUSIVE ACME REPORT! Spot the youngster playing Nintendo in the background. $4600 THIN It's hard to make a final pronouncement on a Street Fighter game until many months after its release, because it takes at least that long for all the gameplay nuances to be understood and for the key issue of whether or not it's properly balanced to be determined. However, Alpha 2 appears in good position to make its claim as the best Street Fighter, and best fighting game in general, ever. Alpha 2 should be out by the time this issue hits the stands. ALL ARTWORK CAPCOM CO LTD 1987, 1989, 1994, 1995, 1996. 105 "


"puter deo MES BY SQUARE 15% COMPLETE  NO OTHER VERSION PLANNED  NO OTHER VERSION AVAILABLE  STORAGE 2 CDS  RELEASED BY SQUARE NO : UNAVAILABLE TM DEC '96 RELEASE 1 PLAYER PlayStation Station FINAL FANTASY VE FILME POMISLI Could this be the PlayStation game of the year? It came like a bolt from the blue last month's news that Nintendo had lost Square along with Final Fantasy Vil to Sony. And the more we see and hear only makes the reality more incredible. Co Ltd are the won Nintendo form and counting. Ihese pages make for historic reading, as anybody who's followed the progress of Square and Nintendo can appreciate. Even if you're somebody new to the PlayStation, this story is very important as it marks the beginning of an incredible new era for Sony's machine. Along with Enix creators of the Dragon Quest series Square Co Ltd are the market leaders in the field of RPGs. Their six Final Fantasy games on sale in Japan on Nintendo formats have sold in excess of 10 million copies. In America sales are currently 1.6 million, and counting. Final Fantasy is huge. Number seven for PlayStation isn't due until December this year, so details are scarce. However the news is so big, already a number of questions are being raised. While we attempt to answer most of them, gaze upon this awesome game which promises to play better than it looks. FINAL FANTASY VI Dream RPG from SYUAKE on Playstation ATER E All pictures provided by SQUARE CO., LTD.  SQUARE CO., LTD. All Rights Reserved. H "


"compu Vide gam QUANTITY EQUALS QUALITY Playstati 7154 #3 ATT 1540 2500 120 150 1468 1930 270 310 2590 3540 000 000 e Rocket Town demonstrating the benefits of Because all the characters in the game are having Hollywood artists working on the FFVII created as real time polygon models, they can project. We have never seen anything like it! be viewed from any distance at any angle. First of all, the question is raised whether Square have abandoned Nintendo altogether. Why make the move? In an interview with Japanese magazine The PlayStation, President of Square LA Mr Hironobu Sakaguchi gave this reply: \"It is the volume of data needed to portray this information which is an indispensable element. We need as much data as possible to achieve our aims. There is at present a variety of hardware for CD-ROM, from the personal computer up, out of which we were looking for the one which will give us conditions for creating the games we want. Our conclusion is that the PlayStation is the right machine\". So this really is a matter of storage. In the case of Nintendo 64 its initial cartridge-based system is too limiting for Square's product. Hopefully the advent of the Bulky Drive, to which Enix have already commited as developers, will attract Square to that format. Basically you could say that Square are keeping their options open. According to Mr Sakaguchi, «We (Square) have been looking constantly at the hardware of all companies, not just the Nintendo 64 and the Sega Saturn. But we have concluded that at the moment there is nothing else but the PS. However this won't continue forever, and we may use others if our plans fit their characteristics.\" The Pyramid is thought to be a dungeon, and the hero 'Cloud' is preparing to cross the bridge and brave its depths. Check out the mist effect. Believe it or not, this scene is lifted from the game proper. It's not a CG representation you control that character. This is FFVII! Dream RPG From SQUARE on PlayStation IZZ SLE 100 200 200 400 300 600 30 60 60 120 90 180 Magical scenes such as this may not have been, were it not for Square adopting CD-ROM. An insane level of detail characterises every last scene in FFVII. Not only that, but the PlayStation enables lovely special FX. An almighty Bahamut towers into the stormy sky. Take time out to marvel at the impossible majesty of this creature, in a 'mere' game! SQUARE-SHAPED FUTURE After Treasure Hunter G is released for the Super Famicom (SNES) in Japan this April, Square will no longer publish games on the 16-bit Nintendo. From now on the company is looking to create versions of their classic SNES releases for Windows '95 on PC CD-ROM in the US, while continuing their most popular sagas on PlayStation: Romancing Sa.Ga, Legend of the Sacred Sword (Secret of Mana), and, of course, Final Fantasy. In turn these PS titles are being considered for conversion to Windows '97. PINAL FANTSI VELAIKY ( * <3 <C> 1540 2500 120 150 1468 1930 270 310 2590 3540 000 000 1540 2500 120 150 1468 1930 270 310 2590 3540 000 000 1540 2500 120 150 1463 1330 270 310 2590 3540 000 000 See how real time 3D enables the viewpoint... ...to take any scene, such as this battle and focus... ...on whichever detail most interests the player! All pictures provided by SQUARE CO., LTD.  SQUARE CO., LTD. All Rights Reserved. "


"mputer ideo ames CLASSIC IN THE MAKING Producer: Mr Sakaguchi Director: Mr Kitase Sound: Mr Uematsu Image Artist: Mr Tenno Character Artist: Mr Nomura The list of names printed above are merely the tip of the iceberg. There are more than 100 people working on the FFVII project, some of which have been brought in from other areas of the entertaiment business. People such as Paul Ashdown, from England, who once worked for LucasArts special effects company ILM is now at Square LA. So too is another Hollywood CG artist Ron Sabatino. Likwise the R&D in Japan has their top artists on the job. We understand that the work load is divided quite evenly between the two offices the LA and Japan with updated versions of the game being wired halfway around the globe at regular intervals. Heart rending scenes such as this Bahamut attack are pure Hollywood. This set piece looks impressive here tiny on the page. Imagine it on your telly! SIGGRAPH '95 uo.zezskejd uo zwynos wolf Ady weana Characters and animations from Final Fantasy VII were first shown at the SIGGRAPH show in August 1995. At the time it was believed that these were demos for Nintendo 64, a conclusion drawn from the fact that these were Silicon Graphics images. The rest seemed accademic. Of course everybody got it wrong, but the stunning sequences displayed are now all being translated onto PlayStation. In fact it was through experience with the SGI workstations, and realising how much data was involved to get results, that Square made the move toward CD-ROM development as opposed to Mask ROM (cartridge) 1549 RON 192 150 1955 1930 1939 WIRED The wire-framing technique used in Final Fantasy VII is reported to be very different from those used in most polygon-based games. Examples shown here illustrate how characters are constructed from wire-frame, through to detailed CG images, then finally quantized for PlayStation display. The loss of fidelity is extremely slight, which is amazing! REAL TIME FANTASY DISTANCE TUNTU GHIVECO As we briefly explained last month, all Battle scenes and Field (exploration) scenes are generated real time. This allows for seemless transition between sequences where a character walks from the street and into a building, or as enemies confront the party for a battle. As shown elsewhere in this feature, real time also enables players to view scenes from any distance or angle. This has never before been experienced in an RPG. All pictures provided by SQUARE CO., LTD.  SQUARE CO., LTD. All Rights Reserved. "


"compute vider game PlayStation Ki SON AERITH BARRET While there are no shots of this girl character in action, we expect Aerith is likely to twirl that staff of hers like a cheerleader's baton. You can bet that pony tail of hers helps accentuate her spinning movements as she attacks too. It's most peoples' guess that she is a magic user, due to her high MP values but as with Cloud Square haven't specified anything. Significant because of the firearm he has attached to his body. The Gattling Gun is a major departure from the usual FF style which majors on sword and sorcery, or high technology as opposed to bullets. Barret looks much older than the boy and girl characters, leading us to believe that he is a mercenary assigned to help in the mission. Chances are he's nobody's friend to begin with. Introducing the central character, Cloud, who features most in the many screenshots provided by Square. He weilds a sword the size of his body. and balances himself accordingly to support it. This gives him a cool 'ready stance in battle. Square have not released any details of his background, or why he is undertaking this quest. Dream RPG From SQUARE on PlayStation OLD AND NEW ENEMIES ARISE The most recently released pictures feature a selection of the main enemies that plague FFVII. Red XVIII (right) and the Leviathan (bottom right) are familiar. The weird spikey guy is new. Look how closely Red XVIII resembles the original artwork. Cloud spies a crystal, which glows with same light as that in the 'makoh' furnace. PILL PLANTISI VEFATIR mm 20 150 310 While the viewpoint here remains static, Cloud is seen to shrink Into the distance.   1154 2015 Att 1540 2500 120 150 mm 1468 1930 270 310 3 2590 3540 000 000 All pictures provided by SQUARE CO., LTD.  SQUARE CO., LTD. All Rights Reserved. 109 "


"puter Video ames FIGHT ON vyStation 1540 2500 120 150 1468 1930 270 310 2590 3540 000 000 120. ELE 12 1540 2500 120 150 1468 1930 270 310 2590 3540 000 000 1540 2500 120 150 1468 1930 770 310 2590 3540 000 000 ELE Cloud takes a swing with his enormous sword. Cloud's determined face is seen through the flare. Check out his cool stance, as he shifts his weight. With each successive Final Fantasy game there are innovations made on battle strategy. While most of what we know on FFVII is speculation, and it's unsure how many characters can join the battle, already there are clues to the system. As expected battles are staged separately from field exploration, but the differences are more subtle than that: There's an all-new 'Limit' gauge, which could be similar to the one which affects attack strength in Secret of Mana. In addition, beneath each character's name is a 'Dual' gauge. Could be this relates to a character's status their strength and skill. Finally the Active Battle gauge is planned to return, governing the recovery speed of each character after making an attack. That's fighting on the fly, friends the most exciting way to go! CALL OF THE WILD The mighty dragon, or 'Bahamut', seen here is on your side! A magic spell summons him to fight on behalf of the hero party, just as in previous FF outings only this time the drama is totally amazing! Bahamut dwarfs even the largest enemy characters. He is terrifying! DE 100 200 30 60 200 400 60120 1540 2500 120 150 1468 1930 270 310 2590 3540 000 000 3 Dream RPG from SQUARE on PlayStation 250 LIMIT AP TIME 1540:2500 120.150 1468.1930 270 310 2590/3540 000000 100 200 30 60 200 400 60/120 Barret's Gattling gun enables multiple attacks. WHITES OF THEIR EYES The first major visual difference to battles is that scenes are represented in real time 3D, allowing it to be viewed from any angle. Previous FF battles have always been viewed from the side in 2D. At the moment Square haven't specified whether these angles are predetermined or user controlled. Could be the style is determined from an option in the menu same as text-box colours, message speed, and so on. 2501 12U.Z 1540, 2500 120 150 1468 1930 270 310 2590 3540 000/000 Sword frenzy! FEATURED FINAL FANTASI YA  7154 3<53 1540 2500 120 150 2 1468. 1930 270 310 E 2590 3540 000 000 1540 2500 120 150 1468.1930 270 310 2590 3540 000 000 att T 100 200 30 60 200 400 60/120 1792 DIt's likely that the viewpoints are predetermined by the CPU. However we're hoping that angles can be changed at will. View the scene from the fighter's eyes, or the hero's eyes. Zoom up close, or observe from a far-off point. Closer to what we're used to, but still utterly amazing. Bahamut is so cool! 110 All pictures provided by SQUARE CO., LTD.  SQUARE CO., LTD. All Rights Reserved. "


"computer WHEN I GROW UP video games PlayStation Character development how their strength and skill improves is crucial to any RPG. Throughout the FF series, the method of advancement has alternated between gaining experience in battle, and changing professions. In the first case characters enhance their skills by assigning experience points to magical stones, which then bestow magic powers on the heroes. Profession-oriented development, on the other hand, requires players to switch rolls in order to learn new techniques. This is a system shared by the most recent Dragon Quest instalment. If the FF trend is anything to go by, we can expect the latter system. 250161113EMBRE ! #allinn Tit ! ] 250 171.2 I.Lvt 1540, 2500 120 150 1468/1930 270 310 2590 3540 000 000 MUCH MORE FOR LESS We have until Christmas to wait for the Japanese release of Final Fantasy VII, where the game will retail for  (). As yet no date has been set for Europe or even the US, but we are hoping that it won't be far behind. Dream RPG From SQUARE on PlayStation Cloud rides the Chocobo. Does this mean we will also see the Flying Ship return? 1 Beautiful light filters into this magical cavern. What's here? Industrial town Midgar is reminiscent of 'Blade Runner'. This frog is a familiar 'face' to FF veterans. He possesses awesome magic. Viewed from a distance Midgar Is a real marvel! 1 Cloud looks tiny on the bridge from this giant tower. 1 A close up of Midgar. You can see the buildings. FINAL FANTASY CHRONOLOGY I. FEATURED Final Fantasy December 1987 on Famicom (NES) Final Fantasy II December 1988 on Famicom (NES) Final Fantasy III April 1990 on Famicom (NES). Final Fantasy IV July 1991 on Super Famicom (SNES) Final Fantasy V December 1992 on Super Famicom (SNES) Final Fantasy VI April 1994 on Super Famicom (SNES) 1 High above the makoh (evil-bright) furnace. Wow! 1 One of the shop scenes no 1 A final, telling scene which doubt in real time 3D. Involves Cloud and Aerith... 111 All pictures provided by SQUARE CO., LTD.  SQUARE CO., LTD. All Rights Reserved. "


"omputer Video james WINS: 06 STORLEN WINS:00 STORPIOWE NEW GAMES U Each month it seems CVG is presented with every new game in development, for coverage 'somewhere' in the magazine. So we have created these pages especially so we can show you as much new stuff as we possibly can. If there are any games you'd especially like us to chase, don't hesitate to drop us a line! MINS: 12 NAMCO MUSEUM VOL. 3 MAGIC KNIGHT RAY EARTH WINS: 00 REPTILE 25590 : MORTAL KOMBAT TRILOGY ROUND IREM ARCADE CLASSICS M LOS LOHY Y007 ist FORMAT: PLAYSTATION FORMAT: SATURN BY: NAMCO BY: SEGA OF JAPAN DUE: ON IMPORT SOON DUE: NOW IN JAPAN The third in the Museum series is soon to be released  SCHEDULED FOR JUNE IN UK in Japan, and it features another six classic Namco  We told you this RPG games Pole Position 2 (1983), Phozon (1983), The : looked beautiful in the Tower of Druaga (1984), DigDug (1982), Ms Pac-Man Shining Wisdom feature (1982) and Galaxian (1979). The games of most interlast month. Now here's the est here are DigDug, which is thought of by some peo  evidence. Featuring dropple as the greatest game ever, and the classic shooter, dead gorgeous graphics, Galaxian. Though  and likewise the most beautiful music heard on a the games in the Saturn CD in a long time, Ray Earth is another of SOJ's 13020 series are always  games to enjoy translation at the hands of US-sbased very rough-looking  Working Designs. Most of the game's visual charm lies and out of date, in it being all hand-drawn as opposed to SW's CG renthey've managed to : ders. Indeed Ray Earth is marketed as an original anime : FORMAT: PLAYSTATION, PC get lots of people in  story, written especially for Sega Saturn in Japan. More  BY: GT INTERACTIVE our office very excit : on this game, and its soon-to-be UK partner, Shining DUE: ???? ed especially  Wisdom, in next month's CVG! One of the most requested games Dave Kelsall in his by PlayStation owners is a converComputer Cabin  sion of Ultimate Mortal Kombat 3, (see FreePlay). but this forthcoming game is bound  to be of far more interest. The single CD will contain all of the Mortal  Kombat games, hopefully with the FORMAT: PLAYSTATION   Ultimate version of MK3! That's not BY: IREM  the best part! Apparently, you'll be 510510 DUE: APRIL ON IMPORT able to play as any character from This section is supposed  any of the games against anyone to be full of the hottest from any of the others on any new games surfacing,  background!! Just imagine playing but it seems full of as Ermac versus Rayden in Goro's ancient titles. Still, every  lair! There's nothing to show of the company seems to be game yet, but there's no doubt that churning out old nostal CVG will bring you the best coverage gia pieces and you lot of the game around. are lapping them up, so blame yourselves. IREM are the latest company to jump on the bandwagon SELECT YOUR FIGHTER although they've already revived one golden-age title with In The Hunt on Saturn and PS. This compilation takes three titles from even fur  FORMAT: PC BY: MAXIS DUE: MAY ther back in time. Kung-Fu  With Doom clones popping out of the closet every Master, notable for being THE  month, they have to keep getting more inventive. So how . FIRST scrolling beat 'em up (cor. about this, you're travelling through an alien brain. If that rect us if we're wrong), and two  doesn't make any sense, then take from us, we've obscure games Zippy Racer and played an early version and it doesn't make any sense. 10-Yard Fight. If any, you probably  There are loads of brain-pipes to zoom around and you only remember Kung Fu Master can spin upside down as you travel, shooting at antibodas that crap coin-op in your  ies. It's all very sick-inducing. thanks to the already Southern Fried Chicken. Surely impressively smooth 3D engine. What the object of the IREM can do better how about  game is though, is unknown. We'd just like to to get out. Wins oo WINS: 00 an R-Type compilation? ROUND 1 : MINDWARP BLAMI MACHINEHEAD    PIMEN WINS 01 WINS: 00 FORMAT: PLAYSTATION, SATURN, PC BY: CORE DESIGN DUE: ??? Blam! Machinehead started out as the Mega CD sequel to the excellent Battlecorps, though it was soon realised that the machine just wasn't up to the amazing concept. Now that the game's been shifted over to the 32-bit machines, the develop ment is coming on fairly quickly. The PlayStation version pictured here is currently the most advanced, and it's looking excellent. The 3D graphics engine is in place and it's remarkably smooth, though the control has yet to be properly implemented. It's a 3D shooter with plenty of original features, and some really gross-looking enemies (a four-legged spider with a horse's skull for a head!) as well as plenty of problem solving sections. Look out for more on this very soon. 112 "


"computer Video games NAMCO MUSEUM VOL. 2 CHORO O FORMAT: PLAYSTATION FORMAT: PLAYSTATION BY: NAMCO BY: TAKARA DUE: NOW (IMPORT) DUE: NOW (IMPORT) As with the first episode in the Namco Choro Q's a strange Japanese racing Museum series (reviewed in issue 171), game featuring miniaturised versions Volume 2 contains six classic Namco of real cars, meaning that they look arcade games in their entirety, complete like the Ridge Racer Revolution buggy with arcade startup screens and dipcheat has been performed on them switches. This time, the games in quesall! The actual game looks a bit like tion are Cutie , Gaplus, Xevious, Dirt Dash, and the secret shortcut Grobda, Mappy and Dragon Buster. There's also at least one hidden game (Bomb routes are similar to that game as Bee see the tips in FreePlay), but the best thing is that limited edition packs are well. The graphics aren't particularly amazing, but the game seems to play available with an analogue dial controller for Cutie Q (and Bomb Bee). The first pretty well, and there are loads of different vehicles to choose from, volume is due to be released in the UK soon, and this second of the five part including a VW Beetle and bus! It's not likely that the game will get a UK series will follow not long after. Cutie Q has already caused a storm in the office! release, but we'll be covering it more soon anyway. ROBO PIT 75 75 FORMAT: M2 BY: WARP DUE: DECEMBER While news surrounding M2 (the 64-bit Matsushita super system) is scarce, and what there is is sketchy, still there are leaks from some sources. In fact it's more like blatant, unabashed, self-publicity in the case of WARP Japanese developers of the game D, recently published through Acclaim on Saturn and PlayStation. As you may know, D is originally a 3D0 title. So M2 is the logical next step for WARP to step out on, and they're doing it in style as this demo of D2first aired on a Cover CD for 3DO Magazine in Japan ably demonstrates. Excuse the quality, as it's running in standard 3DO FMV, but wonder at what we might expect later this year... 75 FORMAT: PLAYSTATION. SATURN PLANNED BY:T*HQ DUE: NOW (IMPORT) Cybersled with cute robots. The idea of Robo Pit is very similar to that of the Namco game run around an arena and destroy your opponent. The difference is that in Robo Pit, your robot can use his/her arms as close up weapons. The 3D arenas and characters look pretty good, and the twoplayer split screen mode makes the game far more exciting as you compete against one of your friends. The official version, to be released by T*HQ, will be around soon, and we'll be giving it a full review soon, no doubt. OVERKILL FORMAT: PLAYSTATION. SATURN PLANNED BY: KONAMI DUE: JULY Konami's Overkill is looking as though it could be one of the best shooters of the year. Even though it goes for a fairly traditional isometric 3D view with sprites rather than 3D models, it's got it's own fair share of translucency, ou sur 2008 as the walls in the foreground appear see-through. There's loads of blood and lots of interesting weaponry, like bouncing bullets, and a robot spider bomb which runs around corners and explodes! It's a bit like a strategic version of Loaded, and seems as though it's going to be very, very big when it's released in July. We'll be covering the game more soon, as we know how much our readers love blood and guts. FIRST LOOK AT HOT SOFTWARE! SMM SHELL 338 ION PULSE 200 AM CRENADE 50 MRM E20 HEALTH x 3 x 2 SHADOWS OF THE EMPIRE NINTENDO 64 401 Healif Laser xo FORMAT: NINTENDO 64 BY: LUCASARTS DUE: XMAS '96 This was one of the first Nintendo 64 games to be revealed, and as these latest pictures show, it's coming on brilliantly! As well as sections flying around the AT-AT walkers, there are 3D shooting bits which are very reminiscent of Dark Forces on the PC. The biggest difference here is that all of the items and enemies are real 3D models, not just sprites meaning that the whole playing area is far more realistic. This is bound to be one of the Nintendo 64's biggest games, and it'll be ready in time for the machine's US launch. NEW GAMES 100 Health Laser @ "


"computer video games TSD are tipped by the likes of The Big Breakfast and Live & Kicking to be the group to look out for in 1996. GUA They're a sort of Bananarama meets East 17Funky dance music with plenty of fresh-face enthusiasum. They created a buzz in the UK after the Smash Hits Tour and P J & Duncan's Christmas Cracker Tour, and their second single, Baby I Love You, was released on 18th March. We sent Kate Russell along to find out if they're just pop personalities... or are they really PLUGGED IN? Bonnie, Cossi and Claire grew up together dreaming of a career in music. Last year thier dreams came true when they were snapped up by promotors AVEX and were thrust into the limelite over night. ON Girls Who Sing Songs and Play Video Games So how did you come up with the name TSD? Cossi: \"Well, to be honest we couldn't decide on a name. Like all good friends we always argue, so in the end we just picked 3 letters out of a scrabble bag... TSD. I suppose we were lucky they didn't come out BUMI\" How do you keep in shape? \"Chocolate. Lots of it.\" says Claire as she polishes off a fairy cake, \"Oh, and dragging our suitcases up flights of stairs Cossi's afraid of lifts!\" (Cossi throws an empty Refresher packet at Claire!) TSD play a lot of games and know what they're talking about... don't they? Bonnie: 1 normally get what my mates say is good. But there's not so much choice for the Gameboy now is there? Claire: Oh don't ask me! What about violence in games? Do you think it's too much? Cossi: Oh god, there's one game out at the moment thats really gory. I think there's a preview in this CVG. (rifles through the mag] That's it! Resident Evil. I think that's a bit too much. Claire: Lets have a look. Yuck, that looks really realistic. I don't think I'd like that. Bonnie: The fighting games out now have tried to be too clever. They have lots of blood and gore and special effects. I much prefer games like Street Fighter. They're simpler, but loads more fun. BONNIE CLAIRE V COSSI V Do you think games are good value for money? Cossi: If I really like a game and play it loads I don't mind paying forty quid for it. Claire: How much? You're kidding. That's outrageous! Cossi: Yeah. I think there should be more rental shops like Blockbuster so you can try them out first. Bonnie: It's a lot of money for kids to spend. Especially if they might not like the game. It's OK if you've got a job, but most of the people who play these games are still in school aren't they? Cossi: I think the 'in games' have become a fashion thing now as well. If your friends have it you've got to get it too. It's a lot of pressure to be cool. And that can't be easy if you don't have much money. Are you into computer games? Claire: I'm not. I'm useless. I did try a friends Game Boy once. I think it was Super Mario... but I couldn't get past the first thingy. Bonnie: I like arcade games, like Alpine Racer. It's really realistic and you get a buzz out of zooming down the slopes. I like shooting games too. But I don't really get the chance to play them that much. I do play my Game Boy a lot when we're on tour. It really helps to pass the time on long coach journeys. Tetris is really addictive. Cossi: I love games! I got into them because my nephews had a Mega Drive. They're only 6 and 9 but I used to go round there all the time and nick their games. Then last year I bought a Play Station. It worked out really well because my nephews got a Saturn so we swap all the time. My favourite games are Wipeout, Demolition Derby (sic) and Rayman. But I've just finished Rayman and it's boring now so I'll have to get another one. I might try out Theme Park. It looks quite good. What makes you choose a game? Cossi: I read a lot of magazines, like CVG. I like reading the reviews because the people who write them play a lot of games. There's a knock at the door, my time is up. As I leave the building clutching my copy of Baby I Love You, one thought occurs to me: How comforting to know that the future of our Pop industry lies in the hands of such well balanced people... TITTER, TITTER. SMIRK! TEE-HEE!! TIGGIE M A "


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DESIGNED WITH HIGH QUALITY CONNECTION PLAYSTATION WITH AUTOFIRE SEGA MULTI PLAYER ADAPTOR 29.99 WE ONLY SUPPLY MEMBERS BUT YOU CAN ORDER AS YOU JOIN. AUTO/TURBO FIRE AND SLOW TO TV SCART SOCKET (RBG OUTPUT) AND SLOW MOTION DUST COVER FOR SATURN......7.99 1 MONTH TRIAL MEMBERSHIP JUST  MOTION DUST COVER FOR PLAYSTATION 7.99 ONE YEAR MEMBERSHIP .00 (UK) .00 (EC) .00 (WORLD) Buy one item as you join for a year and we'll give you a choice of great FREE gifts. Over ! ATARI JAGUAR 64-BIT ATARI JAGUAR PC CD ROM 3DO CD 250,000 people have joined. Over 330,000 transactions in 1995. Members are under! CONSOLE WITH no obligation to buy anything. Our regular club magazine contains a staggering selection of ACTUA SOCCER .......... ATARI CONTROL products, many at below trade price. Hundreds of pages of information on our internet site at ! 26.99 GOLDSTAR 3DO ...194.99 CYBERMORPH GAME PAD FOR JAGUAR... www.reserve.co.uk. Amazing club shops at Chelmsford, Essex and Sawbridgeworth, Herts.! 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STRIKER 17.99 DUKE NUKEM 3D . 29.99 Hardware items (battery or mains) are only supplied to the UK mainland DOOM 49.99 EF2000 (TFX 2) AND STARBLADE ..34 99 DOUBLE DRAGON 5 Overseas surcharge .00 per software item or 25% on other items ** 47.99 FIFA INTERNATIONAL SOCCER 96 ...33.99 GOLDSTAR JOYPAD FOR 3DO .....34.99 DRAGON FORMULA 1 GRAND PRIX 2 ...... ...32.99 C & VG THE BRUCE LEE STORY ...19.99 HEXEN (HERETIC 2) 32.99 LOGIC 3 SPEEDPAD FOR 3DO ......... (BLOCK CAPITALS please) FLASHBACK 31.99 MAGIC CARPET DATA DISK ... ...13.99 BATTLESPORT ......23.99 Name & Address HOVERSTRIKE 47.99 MECHWARRIOR 2. THE CLANS......31.99 CAPTAIN QUAZAR.......................35.99 MICROSOFT PLUS. ... . 35.99 DOOM 29.99 SENSIBLE SOCCER .................14.99 MS ENCARTA 96 39.99 FOES OF ALI ... . . ... SUPER KICK IRON SOLDIER 28.99 MS WINDOWS 95 UPGRADE ... 72.99 GEX KASUMI NINJA PRAY FOR DEATH ............ ..31.99 JOHNNY BAZOOKATONE 34.99! (RECOMMENDED FOR AGES 17+) OFF & ...28.99 QUAKE. 32.99 KILLING TIME Postcode PINBALL FANTASIES 29.99 REBEL ASSAULT 2 ... ...34.99 NEED FOR SPEED .. 34.99 if Mac or PC please state DISK Or CD ROM POWERDRIVE RALLY ..................38.99 SAM & MAX HIT THE ROAD 12.99 PGA TOUR GOLF 96 ........ 19.99 iPhone No Machine SYNDICATE ...19.99 SETTLERS 2.... ...27.99 PO'ed (POED) 23.99 TEMPEST 2000 27.99 SONIC CD.... SONI 22.99 RETURN FIRE & RETURN FIRE Enter membership number (if applicable) or TROY AIKMAN (US) FOOTBALL...48.99 TOM CAT ALLEY 22.99 MISSION DISK. MAPS OF DEATH. ...35.99 NEW MEMBERSHIP FEE (1 MONTH .00) TOP GUN FIRE AT WILL... 30.99 SPACE HULK 29.99! 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Cheques payable to: SONIC AND KNUCKLES 21.99 STUNT RACE FX 27.49 GUNSHIP 2000 12.49 reserve.co SONIC THE HEDGEHOG .14.49 SUPER BOMBERMAN ..., 15.99 ALIEN BREED 3D .......... 14.99 MICROCOSM . ..19.99 SPECIAL RESERVE Creditcharge! STORY OF THOR 36.99 SUPER BOMBERMAN 2 ... 22.99 ALIEN BREED 3D 2. OSCAR & DIGGERS 3.49 STREET RACER ...... 26.99 SUPER METROID 19.99 KILLING GROUNDS. ...................23.99 ROAD KILL ... card subject P.O. BOX 847, HARLOW, CM21 9PH .. 10.99 SUPER SKIDMARKS 34.99 THEME PARK ......37.99 CHAOS ENGINE .............................9.49 ROBOCOD (JAMES POND 2)... ...7.991 to status. SYNDICATE 17.49 TINY TOON ADVENTURES SIMON THE SORCERER or FAX a credit card order on 01279 726842and we'll FAX back, ..14.991 CORE COMPILATION VOL 2 THEME PARK 35.99 BUSTER BUSTS LOOSE .. See the club . ..19.99 BANSHEE, SKELETON KREW. SUPER SKID MARKS... ...9.99 1 Inevitably some games listed may not yet be available. Please phone TOY STORY..... 37.49 UNIRALLY 24.99 TRIVIAL PURSUIT 10.991 to check availability. Prices may change without prior notification magazine URBAN STRIKE 20.99 YOSHI'S ISLAND ... 45 99 HEIMDALL 2, UNIVERSE ...19.99 WORMS Sent to press 19.03.96 E. & O.E. SAVE = Saving off full retail price. * ** VIRTUA RACING ..... for details. ......33.99 ZELDA 3. LINK TO THE PAST ..... ... 19.99 FIELDS OF GLORY . .......9.99 ZOOL Inter-Mediates Lid. The Maltings, Sawbridgeworth, Herts.   MEGADRIVE 2 WITHIN 34.99 ... 19.99 23.991 2 JOYPADS 69.99 CD32 CRITICAL ZONE PACK ... 139.99 WITH CANNON FODDER, PRICE SAVE TRASH  19.99 DIGGERS AND OSCAR CD's SONIC 2 ... ...21.49 i "


"LARA'S BACK. THE U.K's No. 1 CHART HIT FOR TEN WEEKS RETURNS. PSP TIIN M. BRIAN BRIA CRICKET B Lara Century CRICKET. COUNTY CRICKET . WORLD CUP CRICKET HISTORIC MATCHES  INTERNATIONAL TEST CRICKET PRACTICE ARENA  FULL PLAYER AND TEAM EDITING Sportsmaster MEGA DRIVE Sportsmaster Codemasters (h THE NEW SEASON BEGINS MAY '96 WORLD CLASS PLAYERS Contact Codemasters: Telephone 01926 814 132 Fax 01926 817 595 This game is not endorsed by any player or team other than Brian Lara. The Codemasters Software Company Ltd. (\"Codemasters\") 1996. All Rights Reserved. Codemasters, Sportsmaster, and Brian Lara Cricket '96 are trademarks being used under license by Codemasters Software Company Ltd. Brian Lara rights are used and reproduced under license from Leading Brands Limited. Sega and Mega Drive are trademarks of Sega Enterprises Ltd. Codemasters is using the trademarks pursuant to a licence. "


"and The Computer and Video Games FREE Pull-out Guide May 1996 computer video games FREEPLAY FIGHTING VIPERS SEEN ON SATURN stop press.stop press. Issue 1 READERS MOST WANTED CHART We asked you what you're most looking forward to and here are the first gibbering results... 1. ULTIMATE MK3 PLAYSTATION 2. QUAKE PC 3. NINTENDO 64 WHADDA YOU THINK? Fighting Vipers is no exception. The programming staff hope to include as many of the coin-op's spectacular features as possible. And wait for it the huge aeroplane that takes off on Tokio's level WILL be in there! We'll believe that when we see it! 4. ULTIMATE MK3 5. VIRTUA FIGHTER 3 6. TEKKEN 2 (OFFICIAL) SATURN ARCADE PLAYSTATION 7. SATURN SONIC GAME SATURN OBVIOUSLY 8. FIGHTING VIPERS SATURN on't expect to see any impossible to replicate on Saturn. pictures for a while, but However, although little more than Fighting Vipers definitely the graphics have so far been exists in an early form on worked on, the game already Saturn! features... the walls! A reliable source, close to CVG, has Sega's in-house development teams actually seen the game up and run are forever making progress with ning at AM2's headqarters in Japan the Saturn's capabilities, and AM2, and reports that even at this early with the SGL operating system stage it looks incredibly promising. under their belt, are more ambitious Even after the brilliant Saturn converthan any. Head of AM2, Yu Suzuki, sion of VF2, there were doubts that has always stated they would never Fighting Vipers could or would ever undertake any Saturn conversion of be converted. The coin-op features their arcade games unless they some amazingly complex backdrops, thought it could be satisfactorily packed with interactive 3D scenery, translated to their high standards. and it's these that were thought 9. DAYTONA REMIX SATURN 10. MARVEL SUPERHEROES SATURN/ Virtua Cop 2 is also in an early state of development at AM2's HQ. So far seen, is the first urban level, complete with the car chase sequence. Whether this proves to be as stunningly close a conversion as the first Virtua Cop, only time can tell. PLAYSTATION MACHINE WARS! To continue this chart, we need YOUR support. So when you send anything into CVG (Letters, art, tips, anything), we want your Top 3 Most Wanted List too, in chosen order. Fail to do this and we won't pay any attention to your mail. SO DO IT! Oh, and by Most Wanted we mean what you want to see released', not 'what you want for your birthday' or anything. Fools. Contents Page Things certainly seem rosy for Sega in Japan at the moment. VF3 is causing disbelief at its incredible new hardware, the new white Saturn is flying off the shelves, and Panzer Dragoon Zwel has proved more popular than Biohazard on Playstation. In the UK though, the picture is a little less clear. Last month, Sega Europe went on record claiming that Saturn had overtaken PlayStation in weekly sales, based on recent Gallup figures that showed Saturn just behind PS, with unsurveyed stores yet to be taken into account. Sony have responded by challenging Sega to an independent sales audit, to prove once and for all that PlayStation is ahead of Saturn in cumulative sales. Indeed, with the new  triple game bundle available from Dixons, PS sales have been seen to double in recent weeks. So, the Saturn vs Playstation argument has left the playground and taken to the streets. Can there really be a winner to this argument? Personally, we can't wait for the Ultra 64. Fighting Vipers: They're coming to the Saturn WITH their aeroplane. GAME SHOWS OVER 1 News/Readers charts 2 Official Charts 3 Retro Computer Cabin 4 Killer Instinct 2 Arcade guide 8 Drawins wot You dun 10 Ultimate Mortal Kombat 3 arcade guide 14 Small Tips 16 Reader ad form Fed up with all those TV programmes about video games? Well, you can't be anymore, because four of them have been axed! ITV's Bad Influence and T.I.G.S., and BBC's Total Reality and Reactive have all been axed after popularity in the shows has dropped. Most notably, Bad Influence's 50 percent slice of all viewers aged 15 or under had dropped to only 30 percent. Is this a sign that video games are losing appeal to the core teen agegroup, or is it just that the shows were, well, crap? Send us your idea of what you want and expect from a video games TV show. Who knows, it might make it onto TV. Although, considering this news, it probably won't. "


"puter LEO MES computer OFFICIAL video and games COMPUTER & VIDEO GAMES MOST RECOMMENDED! UK MULTI-FORMAT SALES TOP 20 Nothing to do with how well they're selling. These are what WE reckon are the best games available this month! SATURN UK TOP 5 THIS LAST TITLE 1. STREET FIGHTER ALPHA 2. VIRTUA FIGHTER 2 3. SEGA RALLY 4. VIRTUA COP 5. X-MEN: CHILDREN OF THE ATOM VIRGIN SEGA SEGA SEGA ACCLAIM SATURN IMPORT TOP 5 1. PANZER DRAGOON ZWEI | 2. STREET FIGHTER ZERO 3. VAMPIRE HUNTER: DARKSTALKERS REVENGE | 4. GUARDIAN HEROES 5. GUN GRIFFON SEGA CAPCOM CAPCOM SEGA GAME ARTS FORMAT PUBLISHER WEEK WEEK 1 NE CIVILIZATION 2 PC CD-ROM MICROPROSE | 2 3 DUKE NUKEM 3D: SHAREWARE PC CD-ROM US GOLD 3 2 TOTAL NBA 96 PLAYSTATION SONY 4 1 ACTUA SOCCER | PLAYSTATION GREMLIN 5 5 SENSIBLE WOS 95/96 AMIGA TIME WARNER 4 C&C: COVERT OPERATIONS PC CD-ROM VIRGIN FIFA '96 MEGADRIVE EA 8 7 COMMAND & CONQUER PC CD-ROM VIRGIN DESCENT 2: SHAREWARET PC CD-ROM INTERPLAY 10 20 CHAMPIONSHIP MANAGER 2 PC CD-ROM || OCEAN 11 NE ROAD RASH PLAYSTATION EA 12 RE VIRTUA COP (GAME & GUN) SATURN SEGA 13 NE D PLAYSTATIONI ACCLAIM 14 8 NBA LIVE '96 PC CD-ROM EA 15 9 SAM & MAX PC CD-ROM KIXX 16 10 TRACKSUIT MANAGER 2 AMIGA ALTERNATIVE 17 19 BEAVIS & BUTTHEAD PC CD-ROM CIC 18 15 7th GUEST: WHITE LABEL PC CD-ROM VIRGIN 19 RE PREMIER MANAGER 3 DELUXE PC CD-ROM | GREMLIN 20 RE FIFA '96 PC CD-ROM PLAYSTATION UK TOP 5 1. STREET FIGHTER ALPHA 2. ACTUA SOCCER 3. WIPEOUT 4. DOOM 5. ALIEN TRILOGY VIRGIN GREMLIN PSYGNOSIS GT INTERACTIVE ACCLAIM Y HER UHT MUUNDUR PLAYSTATION IMPORT TOP 5 1. TEKKEN 2 2. BIOHAZZARD (RESIDENT EVIL) 3. STREET FIGHTER ZERO 4. RIDGE RACER REVOLUTION 5. NAMCO MUSEUM 2 NAMCO CAPCOM CAPCOM NAMCO NAMCO EA | PC TOP 5 JAPANESE MULTI-FORMAT SALES TOP 10 1. QUAKE DEATH MATCH TEST 2. TERRANOVA 3. DESCENT 2 4. DUKE NUKEM: SHAREWARE 5. BEAVIS & BUTTHEAD: VIRTUAL STUPIDTY ID SOFTWARE VIRGIN INTERPLAY US GOLD VIACOM MEGADRIVE TOP 3 1. SUPER FAMISTAR 5 (BASEBALL GAME) 2. POWERFUL PRO BASEBALL 3 3. POCKET MONSTER 4. EVANGELION 5. VAMPIRE HUNTER 6. BAHAMUT LAGOON 7. GUN HAZARD 8. J LEAGUE PRO SOCCER CLUB 9. Z GUNDAM: AWAY TO THE NEWTYPE 10. SIM TOWER SUPER FAMICOM SUPER FAMICOM GAMEBOY SATURN SATURN SUPER FAMICOM SUPER FAMICOM SATURN SUPER FAMICOM 3 SATURN 1. SONIC AND KNUCKLES 2. EARTHWORM JIM 2 3. TOY STORY SEGA VIRGIN SEGA SUPER NES TOP 3 1. METROID (BARGAIN .99!). 2. SUPER MARIO BUNDLE PACK (BARGAIN .99!) 3. YOSHI'S ISLAND THE THE THE THE THE AMERICAN MULTI-FORMAT SALES TOP 10 3DO TOP 3 INUMI UHI STUDIO 3D0 1. CAPTAIN QUASAR 2. RETURN FIRE: MAPS O' DEATH 3. FOES OF ALI EA ARCADE TOP 5 1. ALIEN TRILOGY 2. KING'S FIELD 3. D 4. NBA: IN THE ZONE 5. STREETFIGHTER ALPHA 6. NFL GAMEDAY 7. NBA LIVE 96 8. NBA LIVE '96 9. NHL FACEOFF 10. JOHNNY BAZOOKATONE PLAYSTATION PLAYSTATION PLAYSTATION PLAYSTATION PLAYSTATION PLAYSTATION SUPER NES GENESIS PLAYSTATION PLAYSTATION 1. STREET FIGHTER ZERO 2 2. FIGHTING VIPERS 3. DIRT DASH 4. MANX TT 5. SOUL EDGE CAPCOM SEGA NAMCO SEGA NAMCO "


"compul Vide game Gee-up Scampi! Squarrk! I'm at number one in the CVG charts. Who's a pretty boy then! CVG TEAM'S MOST PLAYED GAMES OF THE MONTH! Want to know what we're playing the most? No? Well, stuff you then. LORER BACOOR IT ZWEI 1. PANZER DRAGOON ZWEI SATURN 2. STREET FIGHTER ZERO SATURN 3. RESIDENT EVIL PLAYSTATION 4. VAMPIRE HUNTER SATURN 5. THE NEED FOR SPEED PLAYSTATION ........................ VIDEO GAMING 151G, SRI Remere Dave kebells Retro computer.com Cabins Ping Pong featured the most awesome Spectrum sound ever! ust across the room from the all-new C&VG there's a small corner full of old discarded computers, consoles and tattered back issues of C&VG. This is David Kelsall's newly formed lunchtime retro computer club and it aims to bring you the hottest gossip from C&VG ten years ago. Demember IMAGINE-THE NAME OF THE \\GAME they had some classic titles including PING PONG, a nifty little conversion of the KONAMI original. Another C&VG Hit and a great (maybe the only?) computer game of table tennis. OOOH! Just a quickie, remember when Starfox was coming out on the SNES and they changed the name to Southern Belle. Sequel Starwing. Well Evening Star coming soon! its cos Ariolasoft had already done a similar type of game called Starfox for the C64. orget SEGA RALLY or RIDGE RACER! What you want is SOUTHERN BELLE: KING ARTHER Class 4-6-0 locomotive simulator. Your task is to take the passenger train from Victoria to Brighton, playing the roles of both driver and fireman. Cope with coal and water, keep an eye on the signals, and arrive at the stations on time. Worth checking out for the novelty value alone, athough Tony Crowthers L OCO or SUICIDE EXPRESS are a lot more fun if hardcore train action is what your after. COLLECTORS CORNER C&VG MAY 1986 SPECTRUM: BATMAN, TURBO ESPRIT C64: THRUST CONSOLE: Release of the NES means that classic carts will definitely be uncovered during the coming months. ARCADE: SPELUNKER by Irem marked maybe the first time an original computer game had been converted to arcade. The game was basically a sort of PETER PAC RAT or LODERUNNER clone but made a change from the scrolling beat 'em ups that were hogging the arcades at the time. ne to add to your cassette-based collection from this month has got to be BOMB JACK by ELITE software (of kokatoni Wilf, Dukes of Hazard fame) on the C64 and spectrum. The basic idea of the game is to help BOMB JACK collect a load of bombs at the same time as avoiding the nasties. Jack can run, jump and fly around the screen, and if he follows a particular sequence bonus points can be earned. Er... and that's it really except that it was a C&VG HIT! and had previously coined it in at the arcades. You should be able to pick up either version for about .50 at selected Computer Caverns. Tony Crowther had his first game rejected by C&VG! Luckily he wasn't that put off otherwise the likes of POTTY PIDGEON would never have surfaced. The brilliant BOMB JACK. Seek it out! FREEPLAY 015200 015200 1986 CHARTS Commodore et 1 Never heard of SPELUNKER or PETER PAC RAT eh? Don't worry check out the classic LODERUNNER Instead. HI SCORE All formats Commodore 64, Spectrum 48K, Amstrad. COMMODORE 64 ALL FORMATS ALL FORMATS ALL FORMATS ALL FORMATS 1. HARDBALL 2. YIE AR KUNG FU 3. FI SIM 4. RAMBO 5. FA CUP FOOTBALL \"The Cabin\" will almost certainly be the most popular feature in C&VG and we will gratefully display reader and advertisers ads for free to help hunt down those classics of yesteryear. :) "


"mputer ideo ames JAGO 0 KILLER INSTINCT 2 y popular demand CVG brings you the best Killer Instinct 2 guide around. We have got our grubby little hands on all of the finishing moves, combo breakers and special moves. Help has come from the people at Rare with this guide, the man in the north known as Graham Duffy, and our agent around town Danny Boutros. SUPER MOVE BARS The most noticeable addition to K12 is the introduction of a super move bar. As the player takes hits, performs special moves, and so on, this bar fills up. Once this happens each player has the ability to perform super special moves. All fighters have roughly six super attacks to their name. COMBO BREAKING DE ARCADE GUIDE SPECIALS Wind Kick DF, D, DB+any K No longer will you need to know the power of attack that your adversary is performing to break it. Kl2 simplifies the art of combo breaking by using this simple method: Punches break kicks, and kicks break punches. This means that if your opponent is starting to unleash a combo using the various kick buttons, you can break it quite easily by pressing punch after the combo breaker sequence. Laser Blade DF, D, DB+3 Slide DB, D, DF+any k Endokuken DF, D, DB+ any P Tiger Fury F, D, DF+ any p ADDITIONAL LINKERS SUPER MOVE As you may remember in the first KI, linkers were the most important feature in performing combos, but sadly each player had only one linker to extend their combos. Now each character in KI2 have multiple-linkers, which means that the total amount of combos available to each player exceeds five-figure numbers! Super Endokuken [4] D, DB, B, DB, D. DF, F+3 Super Windkick [3] DF, D, DB, B, F+5 Super Ninja Slide [3] DB, D, DF, F, B+6 Super Tiger Thrash [3] D DB, B, DB, D. DF, F+3 (All moves are assuming the player is facing right) HCB=Half Circle Back HCT=Half Circle Toward F=Forward B=Back D=Down U=Up 1=Quick Punch 2=Medium Punch 3=Fierce Punch 4=Quick Kick 5=Medium Kick 6=Fierce Kick THE NUMBER BESIDE EACH SUPER MOVE, INDICATES THE AMOUNT OF BLOCKS USED IN THE SUPER BAR. COMBO BREAKER F. D, DF+Any P/K FREEPLAY FATALITY Dragon Summon D, DB, B. F+2 Sword Strike F, D, DF+6 Note: Fatalities can only be performed once the opponent's energy is flashing red, also these have to be activated inside a combo. Super Moves are only possible once the super bar is maxed out. "


"TJ COMBO comput vide game SABREWULF SABREWULFO O SPINAL SPINALO dis injilt. SPECIALS SPECIALS SPECIALS Tremor B, F+5 Sabre Wheel B, F+5 Skeleskewer D, DF, F+any K K2 AKCADE GUIDE Spin punch B, F+1 Sabrepounce B, F+2 Flaming Blade D, DF, F+3 Rollercoaster B, F+2 Sabrespin B, F+3 Skull Scrape DB, D, DF+6 Powerline B, F+3 Howl B, F+1 Power Devour B+1 Cyclone Hold 3, release Sabre Flip B, F+6 Soul Drain D. DF, F+1 then 3 Skeleport D, DB, B+any k Skull Crusher B, F+6 SUPER MOVE SUPER MOVE Lupus Loopy [6] HCB then F+6 SUPER MOVE Grim Reaper [3] D, DB, B, DB, D, Spirit Spark [3] HCB then F+3 DF, F+3 Power Frenzy (2-6] HCB+3 Floor Press Jump [3] HCB+3 Five Skulls [6] D, DB, B, DB, D. Super Spinfist [3] HCB then F+1 Superwheel [3] HCB then F+2 DF, F+6 Super Rollercoaster [3] HCB then F+2 Superspin [3] HCB then F+5 Super Scrape [3] Dizzy Tremor [3] HCB+5 D, DF, F, B+6 D, DF, F, B+2 Super Blade [3] COMBO BREAKER Freeze Skull [3] D, DB, B, DB, D, COMBO BREAKER B. F+any P/K DF, F+5 B, F+any P/K FATALITY COMBO BREAKER FREEPLAY FATALITY Vampire Storm Hold UP for two D, DF, F+any P/K secs, then release Eat This Hold F, then FATALITY Electrify Hold 6 for two DF, D, DB, B+FK secs , then release Grip Of Death D, DF, F, D, DF, F+1 Knockout Hold 4 for two Spinal Snap D, D+4 secs then release "


"mputer Cideo ames GLACIUS GLACIUS OFULGORE FULGORE O B. ORCHID B. ORCHID O SPECIALS SPECIALS SPECIALS 2. ARCADE GUIDE Move Move Move Cold Shoulder D, DF, F+2 Cyberdash HCT+any K Flik Flak DF, D, DB+any K Liquidize D, DF, F+any K Plasma Shield D. DB, B+any K San DF, D, DB+3 Icy Grip D, DF, F+1 Laser DF, D, DB+2 or 3 Tiger Slide DB, D, DF+any k Arctic Blast D, DB, B+any K Plasmaslice F, D, DF+any P Airbuster F, D, DF+any K Ice Spear DDF, F+3 Laser Storm F, DF, F+any P Tonfa Fire D, DF, F+any K SUPER MOVE SUPER MOVE SUPER MOVE Move Ultra Slice [6] D, DB, B, DB, D, Move Mega Slam [6] HCT, B+2 DF, F+3 Gyro Kyaku [6] Glacial Blast [4] D. DB, B, F+3 Lock-On [1] HCT+4 Firecat (3] D, DB, HCT+6 DF, D, DB, B, F+5 DB, D, DF, F, B+3 Super Shoulder [3] HCT then B+2 Air EyeLaser Jump [1] Super San [3] DF, D, DB+3 DF, D, DB+6 Super Liquidize [3] HCT then B+6 Cloak (1 block/2 steps] COMBO BREAKER Reverse Puddle [3] HCB+6 HCT then B+6 Superdash [3] Plasma Sparks [3] HCB then F+6 Move COMBO BREAKER Teleport [1] B, D, DB+P/K F, D, DF+any P/K D, DF, F+any P/K COMBO BREAKER FATALITY FREEPLAY FATALITY F, D, DF+any P/K Move Move Shocker B, D, DB+5 FATALITY Crystallize B, D, DB+4 Ice Spear HCB then F+5 Nuke From Orbit HCT, B+2 War Droid F, DB, D, DF, F+5 "


"TUSK  KIM WU KIM MU O MAYA MAYA compute vide game  SPECIALS SPECIALS SPECIALS Move Move Move Boot Kick DF, D, DB+any k Tornado Kick DF, D, DB+any K Flip Kick B, F+5 Web Of Death DF, D, DB+3 Firecracker (mid-air) DF, D, DB+2 or 3 Savage Blades B, F+2 ARCADE GUIDE KOL Skull Splitter DB, D, DF+any k Splitkick DB, D, DF+ any K Mantis B, F+3 The Conqueror F, D, DF+6 Fireflower F, D, DF+1 Jungle Leap B, F+6 Back Stab HCB+1 Cobra Bite B, F+1 SUPER MOVE SUPER MOVE SUPER MOVE Move The Destroyer [6] D, DB, B, DB, D, Snap Dragon [6] D, DB, B, DB, D, Move DF, F+3 DF, F+3 Tree Cutter [6] HCB then F+6 Ground Flame [4] Shadow Tornado [3] DF, D, DB, B, F+6 Shadow Mantis [3] HCB then F+3 DB, D, DF, 5, B+4 DB, D, DF, F, B+6 Shadow Overhead (3) S Ultra Fireball Jump [4] | D, DF, F, B+2 Super Blades [3] DF, D, DB, B, F+2 DF, D, DB, B. F+5 Super Web [3] D, DF, F, B+3 Fire Cracker [3] DF, D. DB, B, F43 Super Flip [3] Super Boot [3] DF, D, DB, B, F+6 COMBO BREAKER COMBO BREAKER COMBO BREAKER Move Move Move D, DF, F+any P/K , +any P/K F, D, DF+any P/K FATALITY FATALITY FREEPLAY FATALITY Move Move Rockfall D, DF, F, D, DF Torso Press Shrink D, DF, F, B+1 B, F, D, DF+5 DB, D, DF, F, B+4 F+2 Shuriken Jumbo Crusher D. DB, B, F+4 Bite F, D, DF+5 "


"mputer ideo ames Nozdrawinz Walvot you dun My name is Hunter and i am Toms dog and i give a bone to my favourite picture, The pages where budding art masters get their 1 month of fame. KEY I know when something Originality, creativity, has been slapped style, fun, and not copied together in 5 minutes so straight off another don't even try it. magazine. ost of this months stuff is nicked from NMS and Mean Machines to start off this new regular section. But send in your kwality art and there'll be a prize for the best one. Send them to: Drawins wot you dun, CVG, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU. Wide lberg O % SOIN ON Nice graphic by Chris Byme. Well done Chris keep up the good work. THE ULTIMATE CHALLANGE TIEKALLIANCE o Good art, good game, If Ed \"Pinky\" Lomas has got anything to say about it. From Gregory \"Essex boy\" Speller. encore content Wot you dun THE FRIGHT OF YOUR LIFE C LALTRO Wehay! Look at those monsters go. Pity about the Insurance company headed paper. Mario on ChunLi's body. I like your style Lee Hobkirk from Consett. Basketball INALMRM Simon Brooke FREEPLAY 23 TO 800 WTOO booked Vin Dood Now that's not copied straight off the box is it? Tsk, tsk lan someone from somewhere. Now this offering from Michael H. is right up my street. Originality, creativity and a healthy dose of blood! Gore-tastic! P.S. like the frogs, nice touch. Jolly looking bloke isn't he? Not bad for a 5 year old. Well done Simon Brooke. Give yourself a pat on the head. "


"CompULEI video games SUPER STREET FIGHTER MuNNy  Can'T SEE Canto set we NOAA NO BRLAN BRLANAA NO GAME GAME IO My Mermy Y NTTOO 2 orang a IMIN A bit of A Mess  MMMM! Now this I like. Pinned on my wall Infact. Don't know who it's by. Genius. MMMM! SU ---JB.707 V Stephen Bennett No brian eh? Obviously. come on Stephen Bennett don't let the side down. Rees bewed Another goodie here art fans. From the multi-talented john Hesford, aged 7. 6 out of 10. What more can say Hana K.S.A I like this but then again I'm probably biased. Mean Machine is a sort of role model for me. Don't know who it's by. wot you dun Uwe Sorry Ross Fretwell, this is traced from a Mean Machines Poster. Who do you think you're trying to fool? Leoa Saturn Craig Lamont go to the head of the class. FREEPLAY Would someone remind Robert Harris to put the lids back on his felt tips. At least It's not traced but come on Kevin Bradley pull your finger out, you can do better than this. Hmmm, not bad. Sorry couldn't decipher your signature. "


"omputer video ames ULTIMATE MORTAL2 KOMBAT Itimate Mortal Kombat 3 is growing in popularity around the country at the moment and with the Saturn and 3DO versions almost in the shops, it's worth us telling you everything we know about the game so far. This month we're giving you a moves list for all of the characters, including the three hidden fighters. Next month we'll share some of our amazing combos with you. ANIMALITIES These can only be performed after Mercy has be shown to an opponent and they have been defeat ed again. ULTIMATE MURIAL KUMHAI O ARCADE GUIDE FATALITIES These must be performed in exactly the right position and they are marked in brackets. If you need to hold an attack button to perform the Fatality, hold it when out of range then move into position. These are the exact distances: Full Screen Jump Sweep Move as far away as possible Move next to the opponent and jump away Stand at the edge of the reach of a sweep Stand next to the opponent and tap Backwards once Stand so that you are touch ing the opponent One Step Close Up FREEPLAY BK Down Forwards Backwards High Punch Low Punch Block Run High Kick LK Low Kick Press both buttons at the same time Press buttons in sequence A \"*\" by the move means that it can be performed in the air. HK MORTAL KOMBA 200000............... OOOOOOOOOOO 6 "


"comput vide game Fireball Teleport Punch* Slam Decapitation Fatality KITANA  Slam Fatality Fan Throw* F, F, HP+LP Fan Lift B, B, B, HP Flying Punch F, D, B, HP Tall Kiss Fatality (close) R, R, BK, BK, LK Decapitation Fatality (close) B, D, F, F, HK Bubbles Friendship D, B, F, F, LP Babality F, F, D, F, HK Rabbit Animality (1 step) D, D, D, R Pit Fatality F, D, D, LK ERMAC D, B, LP D, B, HP B, D, B, HK (close) R, BK, R, R, HK (sweep) Hold BK + press D, U, D, D, D, release BK, BK ??????????? ??????????? ??????????? ??????????? ??????????? ??????????? R, R, R, R, LK Friendship Babality Animality Pit Fatality REPTILE REPTILE Acid Spit F, F, HP Fast Force Ball F, F, HP+LP Slow Force Ball B, B, HP+LP Dashing Elbow B, F, LK Slide B+LP+BK+LK Invisibility U, U, D, HK Tongue Fatality (sweep) B, F, D, BK Acid Puke Fatality ??????????? ??????????? Snake Box Friendship ??????????? ??????????? Babality F, F, B, D, LK Monkey Animality (close) D, D, D, U+HK Pit Fatality BK, R, BK, BK CLASSIC SUB ZERO Ice Ball D, F, LP Floor Freeze D, E, LK Slide B+LP+BK+LK Black Screen Fatality (close) D, D, D, F, HP Second Fatality ??????????? ??????????? Friendship ??????????? Babality ??????????? ??????????? Animality ??????????? ??????????? Pit Fatality F, D, F, F, HP ULTIMATE Energy Fireball Bicycle kick Flying Punch Leg Toss Pink Kiss Fatality JADE Straight Blade B, F. LP Low Blade B, F, LK High Blade B, F, HP Shadow Kick D, F, LK Invincibility B, F, H Stick Shake Fatality (close) Hold BK + press U, U, D, F, HP Stick Uppercut (close) R, R, R, BK, R Pogo Stick Friendship B, D, B, B, HK Babality D, D, F, D, HK Kitten Animality ??????????? ??????????? Pit Fatality ??????????? ??????????? SONYA Flame Kiss Fatality D, F, LP B, B, D, HK F, B, HP D+LP+BK (jump) Hold BK+R + press U, U, B, D (anywhere) B, F, D, D, R B, F, B, D, R D, D, F, LK (close) Hold LP + press B, F, D, F, release LP F, F, D, HP Flowers Friendship Babality Hawk Animality Pit Fatality Missile Double Missile Floor Punch SCORPION Harpoon B, B, LP Teleport Punch* D, B, HP Mid-Air Throw BK in the air Flame Breath Fatality (jump) D, D, D, U+HK Multiple Death Fatality (close) F, F, D, U+R Skull Box Friendship ??????????? Babality D, B, B, F, HP Penguin Animality (close) Hold BK + press F, U, U, HK Pit Fatality ??????????? ??????????? Grab and Punch Dashing Punch Backbreaker Multiple Slam DE GUIDE JAX B, F, HP F, F, B, B, HP Hold LK then release F, F, LP F, F, HK BK in the air LP to throw, then HP repeatedly (jump) R, BK, R, R, LK (close) BK + press U, D, F, U, release BK LK, R, R, LK D, D, D, LK (close) Hold LP + press F, F, D, F, release Big Foot Fatality Blade Chop Fatality i Fireball* Skipping Friendship Babality Lion Animality Teleport Kick Ground Roll Nail Spit Fatality LP MILEENA Pit Fatality D, F, D, LP Hold HP for 2 seconds and release F, F, LK B, B, D, HK (full screen) B, B, B, F, LK (close) D, F, D, F, LP D, D, B, F, HP D, D, F, F, HP (close) F, D, D, F, HK D, D, D, LP FREEPLAY Eat Fatality Mirror Friendship Babality Skunk Animality MERCIES TO To show mercy, fight through into a third round and win. When the \"Finish Him/Her!\" message appears, get over half a screen away, hold R, press D, D, D, then release R. Pit Fatality OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 11 "


"Computer Video James Arrow Shot Axe Uppercut Shoulder Charge Rebound Shield Light Beam Fatality IGHTWOLF D, B, LP D, F, HP F, F, LK B, B, B, HK (close) Hold BK + press U, U, B, F, release BK, NIGHTWOLF SINDEL Fireball F, F, LP Scream F, F, F, HP Fly B, B, F, HK Air Fireball D, F, LK in the air Scream Fatality (close) R, BK, BK, R+BK Hair Spin Fatality (sweep) R, R, BK, R, BK Field Goal Friendship R, R, R, R, R, U Babality R, R, R, U Wasp Animality (close) F, F, U, HP Pit Fatality D, D, D, LP BK Lightning Axe Fatality (jump) B, B, D, HP Rayden Friendship (outside sweep) R, R, R, D Babality Wolf Animality F, B, F, B, LP (close) F, F, D, N Pit Fatality R, R, BK STRYKER High Grenade D, B, HP Low Grenade D, B, LP Machine Gun B, F, HP Baton Throw F, F, HK Baton Trip F, B, LP Bomb Fatality (close) D, F,D, F, BK Taser Fatality (full screen) F, F, F, LK Traffic Cop Friendship LP, R, R, LP Babality D, F, F, B+HP T-Rex Animality (one step) R, R, R, BK Pit Fatality Hold BK + press F, U,U, HK KANO Knife Throw D, B, HP Knife Uppercut D, F, HP Straight Roll Hold LK, then release Vertical Roll F, D, F, HK Shake Throw D, F, LP Air Throw BK in the air Skeleton Fatality (close) Hold LP + press F, D, D, F, release LP Eye Laser Fatality (sweep) LP, BK, BK, HK Bubblegum Friendship LK, R, R, HK Babality F, F, D, D, LK Spider Animality (close) Hold HP + press BK, BK, BK, release HP Pit Fatality Hold BK + press U, U, B, KANO LK CYRAX Ice Ball Ice Statue* Ice Shower Close Ice Shower Far Ice Shower Slide Freeze Snap Fatality FREEPLAYJ ULTIMATE IMOBTAL KOMBAT 3 ARCADE GUIDE Net B, B, LK Close Bomb Hold LK + press B, B, HK Far Bomb Hold LK + press F, F, HK Teleport* F, D, BK Jumping Air Throw D, F, BK, then F+HP to throw Helicopter Head Fatality(anywhere) Hold BK + press D, D, U, D, HP Self-Destruct Fatality (close) D, D, F, U+R Dance Friendship R, R, R, U Babality F, F, B, HP Shark Animality (close) Hold BK + press U, U, D, D Plt Fatality R, BK, R SUB ZERO SUB ZERO D, F, LP D, B, LP D, F, HP D, F, B, HP D, B, F, HP B+LP+BK+LK (close) BK, BK, R, BK, R (jump) B, B, D, BR LK, R, R, U D, B, B, HK (close) Hold BK + press F, U, U B, D, F, F, HK Ice Blow Fatality Snowman Friendship Babality Polar Bear Animality FRIENDSHIPS AND BABALITIES > Pit Fatality These can only be performed if the BK button has not been used during the final round. They can be performed from anywhere, unless otherwise stated. SEKTOR SEKTOR Straight Missile F, F, LP Homing Missile F, D, B, HP Teleport Punch* F, F, LK Platform Crush Fatality (sweep) LP, R, R, BK Flame-thrower Fatality (full screen) F, F, F, B, BK Strength Test Friendship (half screen) R, R, R, D Babality B, D, D, D, HK Bat Animality (close) F, F, D, KUNG LAO Hat Throw B, F, LP Teleport D, U Spin F, D, F, R + tap repeatedly Diving Kick D+HK in the air Spin Fatality (anywhere) R, BK, R, BK, D Hat Slice Fatallty (sweep) F, F, B, D, HP Hat Throw Friendship (outside sweep) R, LP, R, LK Babality D, F, F, HP Leopard Animality (close) R, R, R, R, BK Pit Fatality D, D, F, F, LK Pit Fatality R, R, R, D PIT FATALITIES These These are always performed when close to an opponent. They only work on: The Subway, Shao Kahn's Tower, The Pit 3, and Scorpion's Lair backgrounds. 12 "


"compute videc games! KABAL Fireball* B, B, HP Dashing Spin B, F, LK Ground Blade B, B, B, R (tap B more to make it faster) Scream Fatality (close) R, BK. , ,  Head Pump Fatality (sweep) D, D, B, F, BK Marshmallow Friendship (outside sweep) R, LK, R, R, U Babality R, R, LK Rhino Animality (close) Hold HP + press F F, D, F, release HP Pit Fatality , ,  LIU KANG Standing Fireball* F, F, HP Low Fireball F, F, LP Bicycle kick Hold LK, then release Flying Kick F, F, HK Flame Fatality (anywhere) F, F, D, D, LK Arcade Cabinet Fatality (anywhere) Hold BK + press U, D, U, U, release BK, BK+R Shadow Friendship R, R, R, D+R Babality D, D, D, HK Dragon Animality (one step) D, D, U Pit Fatality R, BK, BK, LK Fireball Floor Stomp Teleport Stomp Head Pound Fatality Skin Peel Fatality SHEEVA D, F, HP B, D, B, HK D. U (close) F, D, D, F, LP (close) Hold HK + press B, F, F, release HK F, F, D, F, wait half second, HP D, D, D, B, HK (close) R, BK, , ,  D, F, D, F, LP SMOKE Harpoon B, B, LP Teleport Punch* F, F, LK Invisibility Hold BK + press U, U, R Air Throw BK in the air Earth Explode Fatality (full screen) Hold BK + press U, U, F, D, release BK Internal Bomb Fatality (sweep) Hold BK+R + press D, D, F, U Horn Friendship (full screen) R, R, R, HK Babality D, D, B, B, HK Bull Animality (outside sweep) D, F, F, BK Pit Fatality F, F, D, LK Plate Spin Friendship Babality Scorpion Animality Pit Fatality B, B, HP B, B, F, HP B, B, F, F, HP F, B, B, LK RANDOM SELECT 2009 When highlighting your first character, hold Up and press Start to get a random choice. Single Fireball Double Fireball Triple Fireball Floor Fireballs MORPHS: Kitana Reptile Jade Scorpion Mileena Ermac Classic Sub Zero Sonya Jax Nightwolf Kano Sub Zero Sektor Sindel Stryker  Kung Lao Kabal Sheeva Liu Kang ULTIMATE MORTAL KOMBAT ARCADE GUIDE SHANG TSUNG F, D, F, R R, BK, BK, HK F, F, D, D+BK D, D, F, LP R, BK, HK D, D, U+HK BK, BK, R, R D+LP+R+BK F, F, D, LP U, U, U B, F, BK F, D, F, HP D, F, B, R B, D, B, LK F, F, F, HK , ,  R, R, BK, R LP, BK, BK F, D, F, LK Hold BK + roll 360 degrees forward D, B, B, LP (close) Hold LP + press D, F, F, D, release LP (close) Hold LP + press R, BK, R, BK LK, R, R, D R, R, R, LK (close) Hold HP + press R, R, R, release HP Hold BK + press U, U, B, LP Smoke Floor Spikes Fatality Soul Splat Fatality Joust Friendship Babality Cobra Animallty (FREEPLAY Pit Fatality OOOOOOOOOOOOOOOOOOOOOOOO () 13 "


"mputer ideo ames LEGEA THEL MAS 12TIPS Org the 7th son of Silver -Beard the pirate, youne Ed tomas showed eady signs of becoming a video same Senius. Justling fresh sardines on deck he proved his hand-eye co-ordination was second to none. Unfortunately, this cady promise was to fade and dic. Not to be deterred the plucky youngster still mariased to blas a job on CVG. Here lie the fruits of his labour. FIFA 96 X-MEN: CHILDREN OF THE ATOM 'OPTIONS Right, Right, Down, Down Fade to Black X, Y, Z, Z, Y Invincibility B, Up, Left, Left, Y All weapons and shields Left, Left House Hunt Y, A, Right, Down Nine Lives B, Up, Down, Down, Ortsida Injuries Tine Displan Player Numbers NBA JAM T.E. OPTIONS SEND YOUR TIPS TO: ED LOMAS TIPS, COMPUTER AND VIDEO GAMES, PRIORY COURT, FARRINGDON LANE, LONDON EC1R 3AU. There's a prize for the best tip each month! To play X-Men in the original X MEN arcade mode, with 950105 all of the original PAN screens and mes sages, hold A, C, and Start on the second controller when you turn the CAPCOM game on. Keep them held and the arcade startup screens will appear, like \"Insert Coin\". When playing, CHILDREN OF THE ATO the L button W AAR! adds another credit and the R button becomes Start. Bol Ten Super Goalie Bola Teans Both Teans ARCADE FIGHTING VIPERS weni TIPS Start a match and pause the game. Go to the options screen and press any of these sequences to hear a «click» noise. To play as B.M., go to the Fighter Select screen and hold Start. Now hold Up and tap the stick to the Left or the Right so that it goes off the end. You'll now highlight B.M. To play in your character's alternate costume, hold the Start button on the Fighter Select screen and move onto whoever you want to play as. Then press an attack button. When the «Tonight's Matchup\" screen appears, press these buttons to get the secret modes. Thanks to Stephen Keys, who is apparently in \"fine fettle\". Giant Heads B, A, Y, C, repeatedly Baby Mode B and C repeatedly Giant Body A and C repeatedly Powerup Defence Right, Up, Down, Right, Down, Up Powerup 3 Pointers Up, Down, Left, Right, Left,Down, Up Maximum Power Right, Right, Left, Right, C, C, Right Quick Hands Left, Left, Left, Left, Y, Right WORMS Go to the weapon select option and move off \"Exit\". Press C, Z, Z, C, Z, Z, C, Z, Z to get the Sheep, Mini Gun and Banana Bombs. DARIUS Curve Ball Z, A, B, Z, B, B Crazy Ball B, A, Z, B, B, Z, A, B Super Power Z, A, Z, Z, Z, Z, Z, Z, Z, Z Super Goalie A, A, A, A, A, z, z, z, z, z Super Offence A, A, A, A, A, Z, B Super Defence Z, Z, Z, Z, Z, B, Z Invisible Walls B, B, B, Z, A, A, A, Z Stupid Team A, Z, B, A, Z, B Dream Team A, A, Z, Z, B, B, A, A Shoot Out A, Z, A, B, A, Z SATURN STREETFIGHTER ZERO PLAYSTATION DARIUS All the PlayStation cheats have been shortened like this: T Triangle S Square C Circle X Cross All of these cheats must be entered on the title screen with the Game Start and Option messages. Access Abnormal Difficulty Hold X and press Z, C, L, B, Left, R, PARIS Once you've done that, press C to exit the options, then press A to get to the cheats screen. RIDGE RACER REVOLUTION L. Nine Credits SOLAR ECLIPSE AFTag To access the Dramatic Battle option (Ryu and Ken vs. Vega), start a two-player ARCADE mode game. On the Player Select screen when both players are still highlighting their original characters (Ryu and Ken). both hold the L button and press Up twice. Then both release the L button and press Up twice again. Now Player 1 should hold X and Player 2 should hold Z until the game starts. All of these cheats should be entered when the game is paused. Before trying these cheats, press Right, Down, Down, Left, then press the cheat sequence. To make the Buggy Mode cheat easier, use this cheat to get a super laser which wipes out all of the enemies in Galaga '88. When playing the loading game, hold L1+L2+Down+Select, then press T to wipe out everything on-screen. X, A, L, R, Left, then hold L and press X, C, Z, A, Right, Right. Rapid Fire Hold X and press Z, C, L, B, Left, R, L Programmer Heads Right, A, Z, Y Cloaking Down, Right, A, C, Up, Left, A Death Star Trench To get rid of the rear view mirror, pause the game when playing from inside the car and press T and L1 at the same time. If you pause the game when playing from behind the car and hold the T button, you can 114 "


"wmper Video games NAMCO MUSEUM VOL. 2 zoom in and out with the L1 and R1 buttons. WORMS Press X, S, S, X, S, S, X, S, S to get all the extra weapons. Thanks to Henry Johnson from Bishops Stortford. PRESS START BUTTON To access a hidden game of BOMB BEE, choose to play Cutie Q and on the arcade startup screen, press Circle 7 times, Square 6 times, then Cross 5 times. Bomb Bee's startup screens will come on. The game is played just like Cutie Q. CRISPY Mode, Up, C, Up, Mode, Y, Y, Right, Mode, A, Left BLAST z, Left, Y, Up, X, B, Mode, Right, Up SLITHER B, Y, Up, Up, C, X, Left, Up, X, Y ZUNI Y, X, Down, B, Mode, Up, X, Up, Up, Left THANATOS Mode, C, Y, A, B, Up, B, B, Y, Z, C WARHAWK GUTIE GUTIE These passwords can be used to get further in the game. Desert TSXTXXSS Canyon CTTXCCSC Airship XTXSSTST Volcano STXXXTCS Gauntlet TCTCTXSS Stormland TXTSCXCC GUTIE GUTIE MEGA DRIVE VECTORMAN CUTIE GUTIE GUTIE ACTUA SOCCER To access the secret cheat screen with a level select, and health, life and weapon selects, go to the options screen and press A, B, B, A, Down, A, B, B, A. To access the secret team Gremlin Showbiz XI go to the title screen and press R2+L2+Select+Up+Left at the same time. EARTHWORM JIM 2 PRESS STRAT BUTTON PC MORTAL KOMBAT 3 PERFET RUFIBER DF HTS 60. : These excellent cheats from Paul Legg, Shropshire should be entered at the DOS command line to run the game. Enable Smoke MK3 0666 Invisible Players MK3 1995 Turbo Mode MK3 8000 Mirror Mode MK3 9966 Big Characters MK3 8888 Small Characters MK3 1111 Enable Bosses MK3 1000000 Enter these cheats when the game's paused. Remove \"Paused\" A, A, A, A, B, B, B, B 10 Mealworms C, A, C, A, C, A, C, A Refill Energy A, B, C, A, B, C, A, B, C Refill Plasma Gun C, C, C, C, A, A, A, B Refill Homing Missile C, C, C, C, A, A, B, B Refill Gubble Gunc, C, C, C, A, A, B, C Refill Barn Blast c, C, C, C, A, A, B, C TOSHINDEN 2 Tips To get rid of all of the energy bars from the screen, pause the game, hold C+T+S+X and press Select twice. WORMS JAGUAR PAUSE Type BAA BAA BAA when playing to get all the extra weapons. CONTINUA OPTION During the mini intro with the bits of Rayman joining together, press 1, 3, 6, 4 to get a bonus game. 'ALAGA RUFU ORNTON MEGA-CD ETERNAL DOOM SUPER NES Here's a code to play on the super. CHAMPIONS: CHALLENGE FROM OM DIDDY'S KONG QUEST THE DARK SIDE Here's a code to play on the supersecret Club Doom level PF7XN3N111. GEX Start a game and go to the 2 Player Contest mode. Now press Down five times to get a Sound Test option, then Down five times again to get the Cheat Mode. When on Cheat Mode, press Y, A, Select, A, Down, Left, A, Down (YA SAD LAD!). 10\"765 101765 Pause the game, then hold the R1 button while entering any of these cheats. Invincibility X, S, Down, Down, Up, Down, Right Infinite Lives Up, C, T, Down, Right, S, Down Speed Down, Start, Right, Right, Down, Up, Start Super Jump X, C, Up, Up, Down, Right, Right Electricity Powerup Right, Left, Right, C, T, Right, C, Down, Right  Pow C, C, Left, Down, C, Up, Right Fire Powerup X, Up, Right, Up, Right, Right Firstly, you must have a six button controller to get these secret characters. After a fight, wait for the Final Statistics screen and press the sequence for one of the characters. Then let the Continue timer run out and start another game to get the chosen character. CHIN WO B, Z, Up, Mode, Right, C, B, Up, Y, Up YAPPY Y, Y, Up, Down, Mode, Down, Z, Up, Up, X HOOTER X, C, Right, X, B, Right, Z, A, Mode, Up SENATOR Right, C, C, Left, Mode, B, Down, X, A, X, Mode EARTHWORM JIM 2 FREEPLAY When playing the game, pause and press Select, B, X, A, A, X, B, Select, then unpause to skip to the next level. 416765 ex 15 "


"computer video games WRITE FOR FREEPLAY ere's your big chance to make a splash in the Universe's one and only, truly original Computer and Video Games magazine! Yes indeed, starting RIGHT NOW everyone has the opportunity to contribute some STUFF to FreePlay the magazine written for gamesplayers, by gamesplayers, for gamesplayers, by gamesplayers, for gamesplayers. And people who want to make some cash. FreePlay is a fairly easy going format. Just look at the number of ways you can help yourself: OR DRAW cores MOST WANTED ART Have you seen the standard of game art recently? It's terrible! Know why? It's because half the companies don't have a clue what they're doing! Show them how it's done. Reckon you're the Street Fighter Alpha King? Can you demolish the alien empire of some psycho shoot 'em up with your eyes closed take the score round the clock? We want to see proof. The whole world wants that evidence in full view! Instead of complaining when Nobby Soft UK won't release that cool import game you've been hoping for, why not vote for it in our Most Wanted chart! Yes, you can make a difference! Any golden nuggets of information you might have for games that you own, or have played, have a home in our Tips section. Ed Lomas will per sonally evaluate their worth, so make 'em good okay! WRITE FOR FREEPLAY! CLASSIFIEDS CARTOONS FANZINES Got anything you want to sell, or swap? This is the place to do it. We mean ANYTHING not just unwanted games machines and/ or software. Just fill in the form printed below. Reckon you can make us laugh? We know you can we've heard you on the phone! But now we want some evidence of your 'humour' in comic book form. Start scribbling. We're dedicating space to promoting high-quality fan publications good enough to earn recommendation from the UK's number one computer and video games magazine. PLEASE TICK NAME THE RELEVANT BOX ADDRESS computer video games FOR SALE TO SWAP CONSOLES) CONSOLE(S) GAME(S) GAME(S) TEL NO. TO BE PRINTED YES/NO? (DELETE AS APPROPRIATE) CONTRIBUTION IN NO MORE THAN 25 WORDS FREEPLAY OTHER OTHER OTHER THIS IS A FREE SERVICE 1. If you are under 18, make sure that you have your parents permission before placing or replying to an advertisement. 2. If you are under 18, or live at home, make sure that you have your parents permission to include your telephone number in any advertisement. Emap Images accepts no responsibility for loss, damage or consequential loss other than personal injury occasioned as a result of playing for or replying to classified advertisements. 16 "

