   ____  ____  __________  ___  ______________  _   __    ___    __    _______  __ ___    _   ______  ____  ___ 
  / __ \/ __ \/ ____/ __ \/   |/_  __/  _/ __ \/ | / /   /   |  / /   / ____/ |/ //   |  / | / / __ \/ __ \/   |
 / / / / /_/ / __/ / /_/ / /| | / /  / // / / /  |/ /   / /| | / /   / __/  |   // /| | /  |/ / / / / /_/ / /| |
/ /_/ / ____/ /___/ _, _/ ___ |/ / _/ // /_/ / /|  /   / ___ |/ /___/ /___ /   |/ ___ |/ /|  / /_/ / _, _/ ___ |
\____/_/   /_____/_/ |_/_/  |_/_/ /___/\____/_/ |_/   /_/  |_/_____/_____//_/|_/_/  |_/_/ |_/_____/_/ |_/_/  |_|

OPERATION ALEXANDRA v1.1
A 64KB videogame for Amstrad CPC by 4MHz


Authors
-------

Code & Engine by Javier García Navarro (@_jgnavarro)
Gfx & Game Design by Rafa Castillo (@Azicuetano)
Music & Fx by John McKlain (@elmcklain)


Mass Storage version by Joseman (@sJoseman)



Third Party source code used
----------------------------
Exomizer 2 Z80 decoder by Metalbrain, optimized by Antonio Villena and Urusergi. Compression algoritm by Magnus Lind.
Arkos traker player functions by Targhan.



Changelog 
---------

v1.1
- Added Mass Storage version.
- fixed swapping in fire and jump joystick buttons.

v1.0
- CPCRetroDev release




* Get the last version at www.4mhz.es!!