items:
	db 1
	db ITEM_FOOD2+2*2, 11*8, 16*6, 0
enemies:
    db 5
    db ENEMY_STATE_STATIONARY_SHOWING, 0, 0,  4*8+4,32,  ENEMY_FIRE
    db ENEMY_STATE_STATIONARY_SHOWING, 0, 0,  5*8,32,  ENEMY_FIRE
    db ENEMY_STATE_RIGHT+2, 9*8+1, 11*8,  11*8,16*3,  ENEMY_FRANKEN
    db ENEMY_STATE_RIGHT+2, 8*8+1, 13*8,  10*8,16*5,  ENEMY_BAT
    db ENEMY_STATE_STATIONARY_SHOWING, 0, 0,  1*8,16*6,  ENEMY_STATIONARY_TRAP
