items:
	db 0
enemies:
	db 3
    db ENEMY_STATE_RIGHT+2, 8+1, 6*8,  32,16*6,  ENEMY_BARREL
    db ENEMY_STATE_RIGHT+2, 7*8+5, 15*8,  10*8,16*6,  ENEMY_TRAP
    db ENEMY_STATE_VLASER_HIDDEN, 16,16*7, 8*7,16,  ENEMY_LASER_VERTICAL
