items:
  db 0
enemies:
  db 6
  db ENEMY_STATE_WAITING_RIGHT, 12, 40, 12, 40, ENEMY_ARROW_LEFT_RIGHT
  db ENEMY_STATE_HLASER_HIDDEN, 56, 80, 56, 72, ENEMY_LASER_HORIZONTAL
  db ENEMY_STATE_HLASER_HIDDEN, 8, 32, 8, 104, ENEMY_LASER_HORIZONTAL
  db ENEMY_STATE_FALLING_BLOCK, 31, 96, 104, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_DOWN+2, 32, 88, 24, 48, ENEMY_PLATFORM
  db ENEMY_STATE_DOWN+2, 80, 112, 64, 96, ENEMY_PLATFORM
