items:
	db 1
	db ITEM_FOOD2+2*7, 8*12, 6*16, 0
enemies:
	db 7
    db ENEMY_STATE_WAITING_RIGHT, 12,16*2+8, 12,16*2+8,  ENEMY_ARROW_LEFT_RIGHT
    db ENEMY_STATE_WAITING_DOWN, 8*7,24, 8*7,24,  ENEMY_ARROW_DOWN
    db ENEMY_STATE_WAITING_DOWN, 8*9,24, 8*9,24,  ENEMY_ARROW_DOWN
    db ENEMY_STATE_VLASER_HIDDEN, 16,16*7, 8*11,16,  ENEMY_LASER_VERTICAL
    db ENEMY_STATE_RIGHT+2, 2*8+1, 4*8,  3*8,16*5,  ENEMY_FRANKEN
    db ENEMY_STATE_RIGHT+2, 8*1, 8*7,  3*8,16*3,  ENEMY_PLATFORM
    db ENEMY_STATE_FALLING_BLOCK, 5, 16*6, 10*8, 16, ENEMY_SPIKE_BALL
