items:
	db 0
enemies:
    db 3
    db ENEMY_STATE_RIGHT+2, 8+1, 6*8,  32,16*6,  ENEMY_BARREL
    db ENEMY_STATE_RIGHT+3, 8*8+1, 13*8,  64,16*6,  ENEMY_TRAP
;    db ENEMY_STATE_WAITING_LEFT, 108,16*5, 108,16*5,  ENEMY_ARROW_LEFT_RIGHT
    db ENEMY_STATE_WAITING_LEFT, 108,16*5+8, 108,16*5+8,  ENEMY_ARROW_LEFT_RIGHT
