items:
	db 1
	db ITEM_GATE_LOCK, 7*8, 16, 0
enemies:
    db 4
    db ENEMY_STATE_RIGHT+2, 1, 5*8,  16,16*2,  ENEMY_BAT
    db ENEMY_STATE_RIGHT+3, 1, 7*8,  16,16*3,  ENEMY_BAT
    db ENEMY_STATE_RIGHT+2, 1, 4*8,  16,16*6,  ENEMY_SPIDER
    db ENEMY_STATE_WAITING_LEFT+3, 110,16*6+8, 110,16*6+8,  ENEMY_ARROW_LEFT_RIGHT
