items:
	db 1
	db ITEM_TRIANGLE_LOCK, 14*8, 16*2, 0
enemies:
	db 7
	db ENEMY_STATE_WAITING_RIGHT, 8*5+4,16*4+8, 8*5+4,16*4+8,  ENEMY_ARROW_LEFT_RIGHT
	db ENEMY_STATE_SWITCH_HORIZONTAL, 8, 0, 8*5, 16*1, ENEMY_SWITCH
	db ENEMY_STATE_SWITCH_HORIZONTAL_RIGHT, 9, 0, 8*14, 16*3, ENEMY_SWITCH
    db ENEMY_STATE_FALLING_BLOCK, 2, 16*4, 11*8, 16, ENEMY_SPIKE_BALL
    db ENEMY_STATE_FALLING_BLOCK, 3, 16*4, 12*8, 16, ENEMY_SPIKE_BALL
    db ENEMY_STATE_RIGHT+2, 8*5, 10*8,  8*6,16*3,  ENEMY_PLATFORM
    db ENEMY_STATE_RIGHT+3, 8*8+1, 14*8,  10*8,16*6,  ENEMY_BUBBLE
