items:
  db 1
  db ITEM_FOOD2+2*38, 120, 0, 0
enemies:
  db 4
  db ENEMY_STATE_VLASER_HIDDEN, 40, 80, 56, 40, ENEMY_LASER_VERTICAL
  db ENEMY_STATE_RIGHT+2, 0, 39, 16, 32, ENEMY_BAT
  db ENEMY_STATE_RIGHT+1, 8, 40, 24, 64, ENEMY_PLATFORM
  db ENEMY_STATE_RIGHT+2, 96, 112, 104, 64, ENEMY_PLATFORM
