items:
	db 1
	db ITEM_FOOD2+2*8, 13*8, 1*16, 0
enemies:
	db 6
    db ENEMY_STATE_WAITING_RIGHT, 12,16*3+8, 12,16*3+8,  ENEMY_ARROW_LEFT_RIGHT
    db ENEMY_STATE_STATIONARY_SHOWING, 0, 0,  3*8,16*6,  ENEMY_STATIONARY_TRAP
    db ENEMY_STATE_STATIONARY_SHOWING, 0, 0,  6*8,16*6,  ENEMY_STATIONARY_TRAP
    db ENEMY_STATE_RIGHT+2, 8*8+1, 11*8,  10*8,16*6+8,  ENEMY_STAR
    db ENEMY_STATE_RIGHT+2, 12*8+1, 14*8,  14*8,16*6+8,  ENEMY_STAR
    db ENEMY_STATE_UP+2, 2*16, 5*16,  12*8,3*16,  ENEMY_PLATFORM
