items:
  db 1
  db ITEM_FOOD2+2*27, 112, 96, 0
enemies:
  db 3
  db ENEMY_STATE_RIGHT+3, 0, 96, 64, 32, ENEMY_SPIDER
  db ENEMY_STATE_RIGHT+2, 24, 112, 88, 64, ENEMY_GHOST
  db ENEMY_STATE_RIGHT+2, 8, 72, 40, 96, ENEMY_SKULL
