items:
  db 0
enemies:
  db 3
  db ENEMY_STATE_FALLING_BLOCK, 25, 96, 40, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 26, 80, 48, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_RIGHT+2, 40, 112, 72, 48, ENEMY_PLATFORM
