items:
  db 0
enemies:
  db 10
  db ENEMY_STATE_WAITING_DOWN, 32, 24, 32, 24, ENEMY_ARROW_DOWN
  db ENEMY_STATE_WAITING_DOWN, 40, 24, 40, 24, ENEMY_ARROW_DOWN
  db ENEMY_STATE_FALLING_BLOCK, 36, 96, 72, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 37, 88, 80, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 38, 80, 88, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 39, 72, 96, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 40, 64, 104, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 41, 56, 112, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_DOWN+2, 16, 96, 56, 80, ENEMY_BAT_VERTICAL
  db ENEMY_STATE_INSTADEAD_BLOCK, 0, 0, 112, 96, ENEMY_SPIKE_BALL
