items:
	db 1
	db ITEM_GATE_KEY, 8*8, 16, 0
enemies:
    db 3
    db ENEMY_STATE_WAITING_RIGHT, 4,16*2+8, 4,16*2+8,  ENEMY_ARROW_LEFT_RIGHT
    db ENEMY_STATE_RIGHT+2, 1, 7*8,  32,16*6,  ENEMY_SKULL
    db ENEMY_STATE_RIGHT+2, 10*8+1, 14*8+4,  11*8,16*6,  ENEMY_FRANKEN
