items:
  db 1
  db ITEM_FOOD2+2*16, 80, 80, 0
enemies:
  db 5
  db ENEMY_STATE_WAITING_DOWN, 80, 56, 80, 56, ENEMY_ARROW_DOWN
  db ENEMY_STATE_WAITING_DOWN, 88, 56, 88, 56, ENEMY_ARROW_DOWN
  db ENEMY_STATE_DOWN+1, 48, 96, 96, 64, ENEMY_CROSS
  db ENEMY_STATE_DOWN+2, 32, 96, 112, 64, ENEMY_PLATFORM
  db ENEMY_STATE_DOWN+2, 32, 96, 64, 80, ENEMY_PLATFORM
