items:
  db 3
  db ITEM_FOOD2+2*33, 72, 48, 0
  db ITEM_FOOD2+2*34, 64, 96, 0
  db ITEM_FOOD2+2*35, 112, 96, 0
enemies:
  db 4
  db ENEMY_STATE_VLASER_HIDDEN, 24, 112, 96, 24, ENEMY_LASER_VERTICAL
  db ENEMY_STATE_WAITING_LEFT, 110, 56, 110, 56, ENEMY_ARROW_LEFT_RIGHT
  db ENEMY_STATE_WAITING_LEFT, 110, 88, 110, 88, ENEMY_ARROW_LEFT_RIGHT
  db ENEMY_STATE_DOWN+2, 64, 96, 80, 96, ENEMY_PLATFORM
