items:
  db 1
  db ITEM_FOOD2+2*18, 96, 96, 0
enemies:
  db 10
  db ENEMY_STATE_FALLING_BLOCK, 15, 96, 8, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 16, 88, 16, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 17, 96, 24, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 18, 72, 32, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 19, 64, 64, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 20, 64, 72, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 21, 48, 80, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 22, 64, 88, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 23, 48, 96, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 24, 48, 104, 16, ENEMY_BRICK_WALL
