items:
	db 0
enemies:
	db 7
    db ENEMY_STATE_RIGHT+1, 8+1, 6*8,  32,16*6,  ENEMY_BARREL
    db ENEMY_STATE_RIGHT+2, 10*8+1, 12*8,  11*8,16*6+8,  ENEMY_STAR
    db ENEMY_STATE_RIGHT+2, 5*8+4, 10*8,  6*8,16*6+8,  ENEMY_STAR
    db ENEMY_STATE_RIGHT+1, 2*8+1, 5*8,  3*8,16*4,  ENEMY_GHOST
    db ENEMY_STATE_WAITING_RIGHT, 12,16*2+8, 12,16*2+8,  ENEMY_ARROW_LEFT_RIGHT
    db ENEMY_STATE_FALLING_BLOCK, 0, 16*4, 11*8, 16, ENEMY_SPIKE_BALL
    db ENEMY_STATE_FALLING_BLOCK, 1, 16*4, 12*8, 16, ENEMY_SPIKE_BALL
