items:
	db 1
	db ITEM_FOOD2+2*1, 8*8, 16*6, 0
enemies:
    db 5
    db ENEMY_STATE_STATIONARY_SHOWING, 0, 0,  6*8+4,16*6,  ENEMY_STATIONARY_TRAP
    db ENEMY_STATE_STATIONARY_SHOWING, 0, 0,  5*8,16,  ENEMY_FIRE
    db ENEMY_STATE_STATIONARY_SHOWING, 0, 0,  7*8,16,  ENEMY_FIRE
    db ENEMY_STATE_UP+2, 8+1, 4*16,  11*8,16*3,  ENEMY_CROSS
    db ENEMY_STATE_DOWN+2, 16+1, 5*16,  13*8,16*4,  ENEMY_BUBBLE
