items:
  db 1
  db ITEM_HAMMER, 8, 16, 0
enemies:
  db 6
  db ENEMY_STATE_WAITING_DOWN, 32, 24, 32, 24, ENEMY_ARROW_DOWN
  db ENEMY_STATE_WAITING_DOWN, 104, 24, 104, 24, ENEMY_ARROW_DOWN
  db ENEMY_STATE_WAITING_DOWN, 64, 40, 64, 40, ENEMY_ARROW_DOWN
  db ENEMY_STATE_HLASER_HIDDEN, 8, 120, 8, 56, ENEMY_LASER_HORIZONTAL
  db ENEMY_STATE_HLASER_HIDDEN, 8, 120, 8, 104, ENEMY_LASER_HORIZONTAL
  db ENEMY_STATE_RIGHT+2, 8, 96, 48, 80, ENEMY_PLATFORM
