items:
	db 1
	db ITEM_CROSS_LOCK, 3*8, 2*16, 0
enemies:
	db 4
    db ENEMY_STATE_UP+2, 1*16+1, 4*16,  10*8,3*16,  ENEMY_BAT_VERTICAL
    db ENEMY_STATE_RIGHT+2, 8+1, 9*8,  2*8,16*5,  ENEMY_BAT    
	db ENEMY_STATE_VLASER_HIDDEN, 16,16*4, 7*8,16,  ENEMY_LASER_VERTICAL
    db ENEMY_STATE_HLASER_HIDDEN, 8,8*14, 8,16*6+8,  ENEMY_LASER_HORIZONTAL
