items:
  db 2
  db ITEM_FOOD2+2*31, 104, 16, 0
  db ITEM_FOOD2+2*32, 24, 64, 0
enemies:
  db 3
  db ENEMY_STATE_RIGHT+2, 40, 72, 48, 48, ENEMY_SKULL
  db ENEMY_STATE_RIGHT+3, 8, 80, 80, 96, ENEMY_BUBBLE
  db ENEMY_STATE_DOWN+2, 32, 96, 112, 96, ENEMY_PLATFORM
