items:
	db 1
	db ITEM_MAP_LOCK, 1*8, 16, 0
enemies:
	db 5
    db ENEMY_STATE_WAITING_LEFT+3, 110,16+8, 110,16+8,  ENEMY_ARROW_LEFT_RIGHT
    db ENEMY_STATE_RIGHT+3, 8+1, 14*8,  4*8,16*2,  ENEMY_BAT
    db ENEMY_STATE_RIGHT+1, 8+1, 8*8,  5*8,16*3,  ENEMY_PLATFORM
    db ENEMY_STATE_RIGHT+2, 8+1, 6*8,  3*8,16*6,  ENEMY_FRANKEN
    db ENEMY_STATE_HLASER_HIDDEN, 8,7*8, 8,4*16+8,  ENEMY_LASER_HORIZONTAL
