items:
	db 0
enemies:
    db 6
    db ENEMY_STATE_STATIONARY_SHOWING, 0, 0,  5*8+4,3*16,  ENEMY_FIRE
    db ENEMY_STATE_STATIONARY_SHOWING, 0, 0,  6*8,3*16,  ENEMY_FIRE
    db ENEMY_STATE_WAITING_LEFT+3, 110,16*5+8, 110,16*5+8,  ENEMY_ARROW_LEFT_RIGHT
    db ENEMY_STATE_RIGHT+2, 9*8+1, 14*8,  11*8,16*4,  ENEMY_PLATFORM
    db ENEMY_STATE_RIGHT+2, 10*8+1, 14*8,  12*8,16*6,  ENEMY_CROSS
    db ENEMY_STATE_HLASER_HIDDEN, 8,8*14, 8,16+8,  ENEMY_LASER_HORIZONTAL
