items:
  db 1
  db ITEM_FOOD2+2*25, 40, 32, 0
enemies:
  db 8
  db ENEMY_STATE_FALLING_BLOCK, 27, 96, 88, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 28, 80, 96, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 29, 64, 104, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 30, 48, 112, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_DOWN+2, 48, 96, 8, 80, ENEMY_PLATFORM
  db ENEMY_STATE_RIGHT+3, 16, 72, 64, 80, ENEMY_BAT
  db ENEMY_STATE_RIGHT+3, 16, 80, 64, 96, ENEMY_FRANKEN
  db ENEMY_STATE_INSTADEAD_BLOCK, 0, 0, 112, 96, ENEMY_SPIKE_BALL
