items:
	db 0
enemies:
    db 7
    db ENEMY_STATE_STATIONARY_SHOWING, 0, 0,  8*8+4,16*4+8,  ENEMY_FIRE
    db ENEMY_STATE_STATIONARY_SHOWING, 0, 0,  13*8+4,16*4,  ENEMY_FIRE
    db ENEMY_STATE_STATIONARY_SHOWING, 0, 0,  14*8,16*4,  ENEMY_FIRE
    db ENEMY_STATE_WAITING_DOWN, 8*2,24, 8*2,24,  ENEMY_ARROW_DOWN
    db ENEMY_STATE_WAITING_DOWN, 8*3,24, 8*3,24,  ENEMY_ARROW_DOWN
    db ENEMY_STATE_VLASER_HIDDEN, 16,16*7, 8*1,16,  ENEMY_LASER_VERTICAL
    db ENEMY_STATE_VLASER_HIDDEN, 16,16*7, 8*4,16,  ENEMY_LASER_VERTICAL
