items:
	db 2
	db ITEM_ROUND_LOCK, 11*8, 16, 0
	db ITEM_FOOD2+2*0, 8*8, 5*16, 1
enemies:
    db 5
    db ENEMY_STATE_STATIONARY_SHOWING, 0, 0,  4*8+4,16*3,  ENEMY_STATIONARY_TRAP
    db ENEMY_STATE_STATIONARY_SHOWING, 0, 0,  5*8+4,16*3,  ENEMY_STATIONARY_TRAP
    db ENEMY_STATE_RIGHT+2, 10*8+1, 12*8,  11*8,16*5+8,  ENEMY_STAR
    db ENEMY_STATE_DOWN+1, 16+1, 4*16,  7*8,16*2,  ENEMY_CROSS
    db ENEMY_STATE_RIGHT+1, 8*8-3, 11*8,  9*8,16*2,  ENEMY_PLATFORM
