items:
    db 1
    db ITEM_FOOD2+2*4, 14*8, 4*16, 0
enemies:
    db 7
    db ENEMY_STATE_WAITING_RIGHT+3, 5*8+4,16*2+8, 5*8+4,16*2+8,  ENEMY_ARROW_LEFT_RIGHT
    db ENEMY_STATE_WAITING_RIGHT+3, 5*8+4,16*4+8, 5*8+4,16*4+8,  ENEMY_ARROW_LEFT_RIGHT
    db ENEMY_STATE_RIGHT+2, 5*8+1, 14*8,  7*8,16*3,  ENEMY_PLATFORM
    db ENEMY_STATE_RIGHT+3, 10*8+1, 14*8,  12*8,16*6,  ENEMY_BUBBLE
	db ENEMY_STATE_SWITCH_VERTICAL, 3, 0, 8*14, 16*1, ENEMY_SWITCH
	db ENEMY_STATE_SWITCH_VERTICAL, 4, 0, 8*10, 16*1, ENEMY_SWITCH
	db ENEMY_STATE_SWITCH_VERTICAL, 5, 0, 8*8, 16*1, ENEMY_SWITCH
