items:
	db 1
	db ITEM_FOOD2+2*3, 1*8, 2*16, 0
enemies:
    db 4
    db ENEMY_STATE_STATIONARY_SHOWING, 0, 0,  5*8+4,16*4+8,  ENEMY_FIRE
    db ENEMY_STATE_RIGHT+2, 9*8+1, 11*8,  10*8,16*1,  ENEMY_SPIDER
    db ENEMY_STATE_RIGHT+3, 7*8+1, 15*8,  10*8,16*6,  ENEMY_TRAP
    db ENEMY_STATE_RIGHT+1, 5*8+5, 8*8,  7*8,16*2,  ENEMY_GHOST
