items:
    db 2
    db ITEM_ROUND_KEY, 8*6, 16, 0
	db ITEM_FOOD2+2*5, 9*8, 6*16, 1
enemies:
    db 6
    db ENEMY_STATE_WAITING_LEFT, 10*8+4,16*2+8, 10*8+4,16*2+8,  ENEMY_ARROW_LEFT_RIGHT
    db ENEMY_STATE_WAITING_LEFT, 10*8+4,16*4+8, 10*8+4,16*4+8,  ENEMY_ARROW_LEFT_RIGHT
    db ENEMY_STATE_WAITING_LEFT, 10*8+4,16*6+8, 10*8+4,16*6+8,  ENEMY_ARROW_LEFT_RIGHT
    db ENEMY_STATE_HLASER_HIDDEN, 8,11*8, 8,16+8,  ENEMY_LASER_HORIZONTAL
    db ENEMY_STATE_VLASER_HIDDEN, 16,16*6, 8*2,16,  ENEMY_LASER_VERTICAL
    db ENEMY_STATE_RIGHT+2, 8*2, 11*8+4,  8*5,16*3,  ENEMY_PLATFORM

