items:
  db 0
enemies:
  db 5
  db ENEMY_STATE_WAITING_DOWN, 96, 24, 96, 24, ENEMY_ARROW_DOWN
  db ENEMY_STATE_WAITING_DOWN, 104, 24, 104, 24, ENEMY_ARROW_DOWN
  db ENEMY_STATE_FALLING_BLOCK, 32, 96, 80, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_FALLING_BLOCK, 33, 80, 88, 16, ENEMY_BRICK_WALL
  db ENEMY_STATE_RIGHT+2, 8, 72, 56, 96, ENEMY_BARREL
