items:
	db 1
	db ITEM_FOOD2+2*6, 11*8, 16*4, 0
enemies:
	db 5
	db ENEMY_STATE_WAITING_RIGHT, 5*8+4,16+8, 5*8+4,16+8,  ENEMY_ARROW_LEFT_RIGHT
	db ENEMY_STATE_HLASER_HIDDEN, 5*8,10*8, 5*8,16*4+8,  ENEMY_LASER_HORIZONTAL
	db ENEMY_STATE_RIGHT+2, 9*8+1, 12*8,  8*9,16*3,  ENEMY_BUBBLE
	db ENEMY_STATE_RIGHT+3, 8*8+1, 13*8,  8*11,16*6,  ENEMY_FRANKEN
	db ENEMY_STATE_FALLING_BLOCK, 4, 16*5, 14*8, 16, ENEMY_BRICK_WALL
