items:
	db 1
	db ITEM_FOOD2+2*9, 12*8, 16*5, 0
enemies:
	db 4
	db ENEMY_STATE_RIGHT+2, 1*8+1, 6*8,  3*8,16*6,  ENEMY_FRANKEN
	db ENEMY_STATE_RIGHT+1, 1*8+1, 4*8,  3*8,16*4,  ENEMY_GHOST
	db ENEMY_STATE_FALLING_BLOCK, 6, 16*6, 10*8, 16*2, ENEMY_BRICK_WALL
	db ENEMY_STATE_FALLING_BLOCK, 7, 16*6, 11*8, 16*2, ENEMY_BRICK_WALL
