items:
  db 2
  db ITEM_FOOD2+2*23, 8, 96, 0
  db ITEM_FOOD2+2*24, 40, 96, 0
enemies:
  db 4
  db ENEMY_STATE_HLASER_HIDDEN, 8, 120, 8, 24, ENEMY_LASER_HORIZONTAL
  db ENEMY_STATE_WAITING_LEFT, 110, 40, 110, 40, ENEMY_ARROW_LEFT_RIGHT
  db ENEMY_STATE_DOWN+2, 64, 96, 48, 64, ENEMY_PLATFORM
  db ENEMY_STATE_RIGHT+2, 8, 48, 16, 104, ENEMY_STAR
